Events are an integral part of the master programs: from workshops with guests professors to lectures series with relevant practitioners.
upcoming events
Open to all Master’s students
Crafting Personal Narratives through AI and Sound
Inspired by Donna Haraway’s A Cyborg Manifesto, this workshop explores the intersection of human creativity and artificial intelligence through inclusive music-making. Participants use generative music AI to transform personal text prompts and lyrics into complete songs, without needing musical experience. The process emphasizes self-expression, identity, and storytelling. The experience extends into visual creation, as participants design simple animated posters or videos that reflect the themes, emotions, and keywords of their AI-generated songs.
Tereza Ruller (she/her) identifies as a mother, a communication designer, and an educator. Her studio, The Rodina, explores the spatial and interactive possibilities of virtual and hybrid environments as spaces for new thoughts and aesthetics that emerge from the intersection of culture and technology.
Through her independent practice and PhDArts research at Leiden University, she examines performative and critical approaches to communication design, emphasizing playfulness, participation, and relationality. By addressing ecological and social crises—she seeks to develop collective shifts in perspective.
Ruller teaches as Professor of Digital Communication Design at HfG Karlsruhe and as a Critical Narratives tutor at Design Academy Eindhoven, nurturing contemporary design practices that encourage thinking-through-making and explore ways to engage with technology, society, and the environment.
Open to all Master’s students
An exploration of creative processes & custom workflows using visual algorithms
The workshop presents Hamill Industries’ experimental approach to visual creation, moving beyond purely digital tools toward self-built devices, practical effects, and hands-on experimentation. Drawing from everyday materials, natural observation, and the dialogue between analogue and digital technologies, their practice spans diverse tools such as 1980s consoles, oscilloscopes, pigments, light, and artificial intelligence. Through case studies and behind-the-scenes documentation, the seminar reveals an open, trial-and-error methodology rooted in an artisanal mindset and focused on building custom tools and processes.
With a strong emphasis on recent AI-based work, the seminar invites participants to treat generative AI as a flexible creative engine rather than a black box. Using open-source platforms like ComfyUI and self-constructed datasets, participants explore the creation of a “visual atlas of impossible bodies,” seeking beauty in error and deviation from standard aesthetics. The goal is to foster creative agency, DIY learning, and personal aesthetic exploration at the intersection of the real and the algorithmic.
Hamill Industries (the artistic duo of Pablo Barquin and Anna Diaz) craft films, installations, and stage productions. With the physical world as inspiration, not only the virtual sphere is re-imagined, but so is reality. Straddling the line between inventors and illusionists, their projects are always highly sensory pieces, regardless of the final medium. Their work explores the expanded visual, committed to questioning and blurring boundaries between digital and tangible realms. Transmedia flexibility is facilitated by extensive workshop research, developing state-of-the-art tools. Their pioneering vision around the use of technology earned the trust of collaborators and institutions, including the San Francisco Ballet (with Tamara Rojo) Floating Points, CCCB or Caixaforum among many others.
Open to all Master’s students
How to Build Small-scale Autonomous Power Systems
This workshop introduces students to designing and building small-scale, autonomous renewable energy systems and devices that run on them. It focuses on hands-on skills such as constructing solar power installations, creating solar-powered heating appliances, and modifying commercial products to operate on low-voltage solar electricity. A key principle is avoiding batteries, which are often the least sustainable part of energy systems, by designing appliances and power setups that can function directly with variable solar input.
Beyond technical skills, the workshop promotes a bottom-up approach to renewable energy design. Instead of scaling renewable systems to support energy-intensive, fossil-fuel-based lifestyles, students learn to align energy demand with locally available and intermittent power sources. This mindset emphasizes designing within limits and engages with broader issues such as climate change, energy resilience and security, consumerism, e-waste, the right to repair, and circular, sustainable design practices.
Kris De Decker is the author of Low-tech Magazine, which challenges the idea that every problem requires a high-tech solution. Since 2018, the magazine runs on a solar-powered server and has been in print since 2019. He has published research on energy demand at Lancaster University and co-founded Human Power Plant, exploring human energy use. Since 2016, he has collaborated on designing objects inspired by the past to guide technology toward more sustainable directions.
Open to all Master’s students
Collective Bookmaking Through Dialogue, Connection, and Risograph Printing
Bound Together is an interactive, dialog-based workshop that uses conversation and Risograph bookmaking as tools for connection, reflection, and collective meaning-making. Created in response to transactional modes of communication, it invites participants to slow down, listen deeply, and engage one another as whole people rather than roles or titles. Through paired dialogue and hands-on making, the workshop emphasizes presence, care, and shared experience.
Grounded in psychologist Arthur Aron’s research on intimacy and informed by dialogical art practices and thinkers such as David Bohm and James Baldwin, the workshop combines structured questions with collage, Risograph printing, and binding. Participants print pages reflecting their conversations and assemble them into a collaborative book. Rather than prioritizing polish or productivity, Bound Together values experimentation, attentive listening, and the radical act of making together.
Elaine Lopez is a Cuban American designer, researcher, and educator whose work uses print, self-publishing, and participatory workshops to explore cultural identity, memory, diaspora, and U.S.–Cuba relations. Centered on collaboration and pedagogy, she frames publishing as a political, relational act. She is Assistant Professor of Communication Design at Parsons and runs LoPress Press, collaborating with institutions and exhibiting, lecturing, and leading workshops internationally.
Open to all Master’s students
An AI + Arduino Creative Technology Experience for Artists
In this 4-day workshop, artists collaborate with AI and Arduino to craft reactive plants that glow, move, and sing — forming a shared Garden of Light, Movement & Sound. This hands-on workshop invites participants to explore creative human–machine collaboration through the design and construction of a living plant prototype.
Working in small groups, participants will create a sculptural plant that responds to human presence using light, sound, and movement. Each plant will be built on a shared physical framework and will include 3D-printed structural components, ensuring coherence while leaving room for creative expression. The workshop is designed for beginners—no prior experience in programming or electronics is required.
Participants will learn how AI can be used as a creative partner through “vibe coding,” helping to shape each plant’s personality, behavior, color palette, and narrative. By the end of the session, all creations come together to form a collective interactive garden, bringing to life the concept of human–machine co-creation. Participants will leave with a practical understanding of AI-assisted creativity, basic interactive design principles, and a tangible experience of collaborative making.
Stephanie Rodriguez is a leader and educator working at the intersection of technology and human experience. With a background in mechatronics engineering and a master’s degree in intelligent interactive systems, her work centers on human-centered and ethical AI. She has led and contributed to projects in robotics and artificial intelligence across multiple organizations, with experience in social robotics, generative AI, computer vision, data science, and emotion-inspired robotic systems.
Ricardo Lynch is a Digital Interaction Designer and engineer passionate about technology, politics, and education. Experienced in manufacturing, electronics, and digital products with societal value, currently focused on product design and development at Futurity Systems. Former Deputy Director at Exploratec UDD, bridging technology with design and engineering students, consulting on projects. Professor for interaction, robotics, and prototyping workshops at UDD and OAS Dlab Global.
Open to all Master’s students
Building Human-Centered AI Products
This intensive four-day workshop introduces participants to the ASPIC Framework, a practical, human-centered methodology for building AI products that truly matter. Rather than starting with technology, this workshop teaches participants to begin with empathy: identifying real user pain, designing trustworthy AI interactions, and building sustainable AI businesses. The framework stands for: Attract, Segment, Personalize, Interact, and Convert. Participants will walk away with a working prototype of an AI product, validated by real users, and a clear go-to-market strategy.
By the end of this workshop, participants will be able to: Discover real user pain through structured interviews, Define AI value aligned with measurable business outcomes, Design trustworthy AI interfaces using the Five Moments of AI, Develop working AI MVP using no-code/low-code tools, Test through feedback loops and user validation, Grow using the Bullseye Framework for focused strategy, Monetize with pricing models designed for AI products, Build Responsibly with ethics, privacy, and trust as foundations.
Vibe coding is the art of building AI products with personality and intention. It moves beyond mechanical automation to create AI systems that feel intelligent, responsive, and genuinely helpful. Through careful design of prompts, interfaces, and feedback loops, participants learn to craft AI products that don’t just function,they resonate. Key vibe coding techniques include: Prompt craftsmanship, Personality design, Micro-interactions, Trust signals, and Feedback systems.
Germán León is a futurist, AI and UX expert, entrepreneur, and advisor. He is the founder and CEO of Helvetica Digital and founder of Gestoos, a computer vision startup acquired by Preact. With a master’s degree in Interaction Design from Umeå University and training in AI Design at MIT, he has led innovation at Oblong Europe and Vodafone Group. He currently directs master’s programs in AI and UX at Elisava. In this practical workshop, his goal is to provide students with clear and applicable tools to develop and bring their own projects to fruition.
Regina Dos Santos is a UX/UI designer and front-end developer focused on user-centered digital products. Her hybrid profile blends design, technology, and strategy, linking concept to execution. She covers full UX/UI processes—research, flows, IA, prototyping, interface design, and testing—guided by clarity, usability, and visual consistency. As a front-end developer, she works in the Google Cloud ecosystem, using Firebase, cloud services, and APIs to build scalable, production-ready apps. She collaborates with multidisciplinary teams, bridging design and technology with a product-driven, experimental mindset. In the workshop, Regina presents a practical approach combining UX, UI, code, and AI.
Only for MED students
Irma Boom is one of the most influential contemporary book designers, known for her innovative and experimental approach to editorial design. Boom challenges conventions and forces the reader to interact with the book in a different way, reconsidering its function and structure. She works closely with the authors and publishers of the books she designs, influencing not only the aesthetics but also the visual narrative and content. Her work has led to a revaluation of the book as a physical object, an unbeatable experience compared to e-books. We will see some of her most important books, such as the one dedicated to the textile artist Sheila Hicks, the invisible book about Chanel or the tiny catalogues devoted to her own work.
In the Bookworm sessions we will explore iconic magazines and books that capture the spirit of the era in which they were created. The material comes from Elisava’s library collections, especially from its Reserve Fund, which contains publications that, due to their design, constitute a journey through the best of the past and present of modern graphics applied to the field of editorial design.
The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.
We will place the publications in their context and try to define what makes them relevant in the history of editorial design in the 20th and 21st centuries. The direct contact with the books and magazines that we will see in each session will allow us to experience the printed document from a material point of view: binding, paper, lay out, illustrations, typography. We will also be able to assess the adequacy between form and content.
Expert beginners
In some fields, coding for instance, an “expert beginner” is often seen negatively: as someone who has no real skills but behaves like a professional. To me, however, the term “expert beginner” sounds like a playful oxymoron. I see an expert beginner as someone who has gained enough experience to handle everyday tasks confidently, while still exploring the deeper aspects of their field. This is exactly how I feel about my journey into type design: confident in handling what I know, yet aware that there is always more to learn every day.
Piero Di Biase is a graphic and type designer. He trained in the graphic arts sector and then became a graphic designer. After collaborating with various design agencies, in 2011 he co–founded Think Work Observe, where he worked for national and international clients until 2022, when he launched Formula Type, an independent digital foundry that produces and distributes retail and custom fonts. Since 2017, he has been a member of the Alliance Graphique Internationale (AGI).
© Andrea Arduini
Formula Type is a digital type foundry started in the wettest region in Italy. Formula is a potion blended especially for those who will drink it; Formula is a chemical equation that leads to a result. This playful yet precise idea captures the dual soul of Formula Type. Its past was graphic design, and its present is type design, but there’s no real separation between the past and the present. Our fonts are crafted with a flexible designer eye and in the fifteen years since our first releases they have evolved freely through experimentation. Our approach is that of expert beginners, always welcoming new partnerships and projects.
Formula Type, specimen
FT Kunst Grotesk, promotional video
Wired Mono, custom typeface for Wired Magazine
FT Habit, promotional image
FT Regola Neue, double page published in Shoplifters 10
FT Speaker, promotional video
FT Together, custom typeface for for AGI Congress
Null State, Monogram for Archive Folder exhibition
Unidot, typeface for the a-Project by AG Typography
Lima Limo Records, logotype
Formula Type, specimen
FT Kunst Grotesk, promotional video
Wired Mono, custom typeface for Wired Magazine
FT Habit, promotional image
FT Regola Neue, double page published in Shoplifters 10
FT Speaker, promotional video
FT Together, custom typeface for for AGI Congress
Null State, Monogram for Archive Folder exhibition
Unidot, typeface for the a-Project by AG Typography
Lima Limo Records, logotype
Only for MED students
We will explore three magazines that pioneered a new way of understanding editorial design: Colors (1991-1995), Nest (1997-2004), and Dot, dot, dot (2000-2010). These publications represented an innovative approach in both concept and style. Colors, designed by Tibor Kalman, challenged the conventions of corporate strategy with a provocative mix of images and text. Nest, edited and designed by Joseph Holtzman, offered an ironic and sophisticated vision that questioned the notion of good taste prevalent in mainstream interior design magazines. Dot, dot, dot was a unique magazine on graphic design and visual culture founded by Peter Bilak that contributed to enriching the discourse around graphic design, demonstrating that it was deeply connected to other disciplines and aspects of the cultural sphere.
In the Bookworm sessions we will explore iconic magazines and books that capture the spirit of the era in which they were created. The material comes from Elisava’s library collections, especially from its Reserve Fund, which contains publications that, due to their design, constitute a journey through the best of the past and present of modern graphics applied to the field of editorial design.
The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.
We will place the publications in their context and try to define what makes them relevant in the history of editorial design in the 20th and 21st centuries. The direct contact with the books and magazines that we will see in each session will allow us to experience the printed document from a material point of view: binding, paper, lay out, illustrations, typography. We will also be able to assess the adequacy between form and content.
BTS: Design Twists
From the visual identity of the art walk Balade to Mining Photography, glitches, edited magazine covers, and typographic climate crises, we navigate Studio Pandan’s project map. We look beyond final outcomes to the many paths that lead there. Design, for us, is a collaborative practice—within the studio and in close exchange with clients from art, literature, and architecture. Sometimes the first idea holds, but more often the work unfolds through a winding, transformative journey. Together, we’ll follow the twists and turns of this process.
Ann Richter studied visual communication at the State Academy of Fine Arts in Stuttgart and graphic design at the Academy of Fine Arts Leipzig. Before co-founding Studio Pandan, she worked at international design agencies including Graphic Thought Facility in London and Project Projects in New York City. As a co-founder of the collective A.R. practice, she develops projects at the intersection of design and curatorial work. Alongside running the studio, she regularly lectures and leads workshops at art and design institutions.
© Robert Hamacher
Studio Pandan, founded by Pia Christmann and Ann Richter, is a Berlin-based design studio with a strong eye for detail and an imaginative outlook. We create visual identities across print and digital media, as well as publications and websites, shaped by careful research, playful sensitivity, and conceptual clarity. Since our beginnings in 2015, typography has been our core tool. Actively engaged in contemporary culture, we are especially interested in socially relevant and sustainable projects, seeing design as both a responsibility and a catalyst for change.
Paperclips
In his lecture, graphic designer Bart de Baets will show a large variety of works and elaborate more on the ways they find their form and are realized eventually. Although Bart’s practice is mostly spent working at the studio in Amsterdam, it is alternated by a parttime teaching position at the Royal Academy in The Hague, where he works with the first year students and the ones graduating. The way he teaches and cooks up his assignments is inspired by transforming everyday observations (at times obsessions) into educational exercises. The students are triggered to think of formal executions that evoke solutions close to Bart’s own practice visualizing abilities and editorial voice.
Although appearing less frequently today, Bart’s body of work’s been known to feature self initiated publications, such as Success and Uncertainty (together with Sandra Kassenaar), Dark and Stormy (together with Rustan Söderling), and Tabrat, a zine from 2022 in which de Baets confesses to be a tab hoarder (phone only, the browser tabs on his laptop are opened briefly and closed again efficiently) and shares them here with us in the charming A4-sized publication. His editorial assets have not been forlorn, and are frequently demonstrated more so in his collaborative works for artbook shop Page Not Found and exhibition space Nest (both are located in the city of The Hague). The talk at Elisava will prominently feature all of these works—and more—and provide insights into the developments of these designs by showing sketches, references and many inspirations.
Graphic designer Bart de Baets (1979, Knokke, BE) is based in Amsterdam. His design for the Sandberg Institute’s temporary master programme The Radical Cut Up was nominated for a Dutch Design Award. As a result, PostNL commissioned De Baets to design a series of stamps titled ‘Talk to the Hand’. With Sandra Kassenaar he designed the exhibition, campaign and catalogue for ‘Circulate’, an exhibition on photographic art acquisitions at the Stedelijk Museum Amsterdam. The two also design the graphic identity of Kunstmuseum Bochum. He designed ‘On the Necessity of Gardening: An ABC of Art, Botany and Cultivation’ (2021), which was published parallel to ‘The Botanical Revolution’, an exhibition at the Centraal Museum, Utrecht. That year, the Stiftung Buchkunst awarded the book with the highest prize in the category Best Book Design from all over the World. A second title in that series, Mothering Myths, an ABC of Art, Birth and Care was released in May of 2025, for which he collaborated once again with editors Laurie Cluitmans and Heske ten Cate. He holds a part-time teaching position at the Graphic Design department of the Royal Academy of Art in The Hague, and he has taught at the Gerrit Rietveld Academie in Amsterdam for fifteen years.
Being educated by notorious wild collaborator Will Holder, the radical typographic thinkers of Experimental Jetset and conceptual makers like Linda van Deursen, triggered Bart de Baets to think like an editor early in his graphic design studies, making zines with and for his peers, or whipping up catchy writings to go with his posters and projects. His design skills were fed ferociously when working with Maureen Mooren and Daniel van der Velden (now Metahaven) whose interest in art inspired him. For them, that always seemed to come first, then design. For the pages of Archis (an architecture magazine–now Volume), the layouts of existing periodical publications were used to give form to the magazine’s content, and Bart was taught to study their characteristics and so became an excellent copycat.
Over the years de Baets’ body of work has developed immensely mostly so by certain significant collaborations. A few early memorable ones have been those with Melanie Bonajo and Frank Koolen, two (then) Amsterdam-based artists not much older than himself and whose practice inspired an idea on which to work together, and which, in a way, kicked off de Baets’ career. The likes of Rustan Söderling and Sandra Kassenaar are of similar influence and remain crucial design partners; both are good friends to this day. Their influence on some self initiated works, such as Dark and Stormy and Success and Uncertainty is essential for de Baets’ current design approach and visual language. Kassenaar and de Baets nowadays share a studio and work together as designers regularly.
His designs are rooted heavily in a kind of conceptual thinking, and his abilities to think along editorially with commissioners has given Bart’s body of work an outspoken character. His work is distinctively playful and seemingly intuitive, giving the impression that the designs could be made quickly or hand-made. Yet, each one of the designs is a carefully put-together composition made according to a bunch of guidelines and often uses typography or visuals referencing things “found” on the street. For years Bart’s been a teacher in graphic design often working with the first year students, introducing them to the job. Surrounded by other designers, skilled coders, letter drawers and colour wizards, his teaching encourages to explore what it’s like to make art and design in today’s environments by demonstrating personal fascinations.
past events
We, humans, struggle to build empathy towards large amounts of information. ¿How do we solve these challenges when the problems we face today are so inherently big, interconnected, wicked, and globalized? In this talk, we will explore some humble experiments done to overcome this lack of empathy through art, technology, and participatory experiences.
Pau Garcia is a media designer and the co-founder of Domestic Data Streamers, a 25 people studio that since 2013 has been focused on creating info-experiences. He also leads de Master in Data Design at Elisava. He is a guest lecturer at The New School (NYC), Hong Kong Design Institute, the Royal College of Arts (London), Politecnico di Milano and the Barcelona School of Economics. He built and permanently lives in the Residence for Artists HeyHuman! and is part of the Posttraumatic Collective. Usually, he doesn’t speak in the third person.
Domestic Data Streamers is an award-winning studio exploring how to express data through film, robotics, code, theater, or architecture in schools, prisons, cinemas, the streets of many cities, and even the United Nations Headquarters. They work for commercial brands and all kinds of old-school and new-kinky institutions. They truly believe data can be a real trigger of change and build bridges in a polarized society.
Pràctica: Graphic Hunting
Exploring our reality allows us to understand the creative potential that lies behind everything that surrounds us; In this session we will analyse, through visualising the latest Pràctica case studies, how our environment and surroundings can become an inexhaustible source of inspiration if we really pay attention.
Anna Berbiela
Graphic designer, creative director, and illustrator based in Barcelona. Anna Berbiela is co-founder, together with Javier Arizu, Carlos Bermúdez, and Albert Porta, of the design studio Pràctica. With offices in Barcelona and New York, Pràctica believes that design it’s a process involving researching, thinking, sharing, challenging… then giving all this a definitive shape.
Pràctica is a design and identity studio based in Barcelona and New York that seeks to reveal the particular truth of each brand. By simplifying complexity and shaping concepts, creates work that makes sense.
Making a book means undertaking a complex task which is eminently collective. In addition to those who create content, design it and print the resulting book, other roles and knowledge must be involved whose participation is not always visible from the outside. This session will review all of the agents involved in editorial publishing, as well as some of the types of balance that can be established between such roles throughout the work process.
In her professional career, Mela Dávila Freire has combined institutional work – at Museu d’Art Contemporani de Barcelona and Museo Reina Sofía, among others– with research,writing, editing and curating. Her work focuses in particular on artist publications and art archives, spanning topics such as the theoretical and practical overlaps between archives and art collections, the ideological biases in archival structures,and the feminist revision of the genre of artists’ publications.
Her most recent book, Mission and Commission: documenta and the Art Market, 1955 – 1968, deals with the relationship between the early documenta exhibitions and the incipient art market through the publication of multiples and graphic works.
1 — Damián Ucieda, Camiño negro, 2022. Design by Luis Llorens Pendás, A Coruña / Hamburg. / 2 — Essay 2: We Want to Know, 2022. Design by Todojunto, Barcelona. / 3 — Mission and Commission: documenta and the Art Market 1955 – 1968, 2022. Design by Cosmic, Barcelona. / 4 — The publication My Holy Nacho (2015) in Jamie Allen and Bernhard Garnicnic’s installation Sectioning: My Holy Nacho, Nikolaj Kunsthal, Copenhagen, 2016. Design by Cosmic, Barcelona. / 5 — Poster for a presentation at the University of Fine Arts Hamburg (HfbK), 2019. Design by Luis Lloréns Pendás, A Coruña / Hamburg.
Blanding, The Branding Paradox
I’ve come to believe one thing: Brands are like people. Some are understated. Some are loud. Some funny. Some communicate by exclaiming! Some have terrible grammar. Brands aren’t created in a vacuum; they’re products of the world around them. Formed around the strengths and weaknesses of the competition, a brand is as much about what it isn’t as what it is. The point is differentiation; that’s what branding is. That’s why I’m so baffled by the current epidemic of what I call blanding—branding not to stand out at all, but to blend in. With results that are, in a word, bland.
Thierry Brunfaut is a creative director and one of the founding partners of Base Design, the international network of branding studios based in Brussels, New York, Geneva, and Melbourne. He is the author of the renowned 5–Minute poster series, a professor, and a regular speaker at design and branding conferences around the world. Thierry bears a striking and seemingly contradictory resemblance both to Moby and Kermit the frog.
Base Design creates brands with cultural impact. Our team of creatives, strategists, and digital experts design and develop simple yet powerful brands, and build unique personalities. Base knows that branding is first and foremost about people, so specializes in helping companies – whether new or established; large or small – to become human-centric brands with vision, clarity, and empathy. Founded in the early ‘90s, the company has evolved continuously over the years and is now steered by partners across all four studios.
Off track
In this lecture Vrints-Kolsteren will take you into their creative process. From their sources of inspiration to the way they build visual systems.
Like a game, a visual identity is build up from a set of rules. How to apply these rules will determine the end result. The trick is to navigate freely within the game, like a traveler that goes off track but has a map to feel safe.
Vrints-Kolsteren is an Antwerp based design studio founded by Vincent Vrints and Naomi Kolsteren in 2015, working both locally and internationally. The bureau’s forte is developing visual identities with a clear and strong focus on typography. When working on an identity, they create a system, a set of rules, which can evolve over time.
Additionally, dealing with the organic opposed to rudimentary shapes and straight lines is a recurring narrative within their practice.
Vrints-Kolsteren puts an emphasis on collaboration and likes to work closely with their clients. They don’t want to view the client as a client, in the strict sense of the word, rather they consider all parties to be equal.
Vrints-Kolsteren is influenced by the modernist period, with clear references to that time, its designers and artists, which can be soon in their attention for form, linework, and most importantly, the use of grids and rulesets.
Only for MED students
The work of the designers Muriel Cooper and Irma Boom serves to reflect on the phenomenon of the designer as author. Learning from Las Vegas was one of the seminal texts of postmodern architecture, but the design of the book was the cause of confrontation between its authors and Muriel Cooper due to the lack of adequacy between substance and form. A similar case is that of Irma Boom, who claims her creative autonomy in the process of creating the book. Two very strong personalities that refute the image of the “invisible designer”.
Modernism and Postmodernism are the driving forces that have shaped 20th century architecture, art and design.
The Modern Movement began at the end of the 19th century, ran vigorously through the century and began to be questioned at the beginning of the 1960s, before finally fading away in the 1990s with the advent of the Internet and the paradigm shift it brought with it.
The book has been the medium and the message of the diverse movements in the arts during the last century. The book, with its emphatic material presence, takes on a special value now that we are witnessing its dematerialization, reduced to digital data in electronic format.
Over the Bookworm sessions we will explore several iconic books that capture the spirit of the era in which they were designed. We will place the books in their context and try to define what makes them relevant in the history of 20th century book design. The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund. The books that make up the collection are documented in the main accounts of the history of 20th century graphic design.
Muriel Cooper. Learning from Las Vegas. Cambridge, Mass.: MIT Press, 1972
Irma Boom. The architecture of the book. Eindhoven: Lecturis, 2013
In this talk, artist and designer, Sarah Boris will talk about her shifting practice from being an in house designer and art director for some of the leading art institutions in the UK, to setting up her own studio in 2015. She will present some of her personal and non commercial projects that have shaped her practice and are informing new directions including self-published projects such as ‘Global Warming Anyone?’, or her artist book ‘Le Théâtre Graphique’ and her latest sculptural heart shaped bench design.
Sarah Boris is an artist and graphic designer based in London. After working for over ten years for organisations such as Phaidon, the Barbican Centre and the Institute of Contemporary Arts, she set up on her own in 2015, with a focus on visual identities, editorial design and developing her personal art practice. Her clients include The Photographers’ Gallery, Tate, The National Gallery and Christie’s to name a few.
In parallel to commissioned projects Sarah creates screenprinted artworks during artist residencies. Her work was acquired by the Stedelijk Museum, Amsterdam and was exhibited at the Design Museum in London and at Une Saison Graphique, Le Havre, France. She was judge president for D&AD book design in 2016 and is on the graphic design jury for the Latin American Design Awards 2022.
Only for MED students
In the 1960s the modern canon began to be questioned. Social unrest and countercultural movements found their way into graphic design. A new aesthetic far removed from the Swiss grid gave way to playful typographical compositions that connected with the “words in freedom” of the artistic avant-gardes of the early 20th century, especially Futurism and Dadaism. Robert Massin in France and Corita Kent in the USA mastered the use of the printed word in their creations.
Modernism and Postmodernism are the driving forces that have shaped 20th century architecture, art and design.
The Modern Movement began at the end of the 19th century, ran vigorously through the century and began to be questioned at the beginning of the 1960s, before finally fading away in the 1990s with the advent of the Internet and the paradigm shift it brought with it.
The book has been the medium and the message of the diverse movements in the arts during the last century. The book, with its emphatic material presence, takes on a special value now that we are witnessing its dematerialization, reduced to digital data in electronic format.
Over the Bookworm sessions we will explore several iconic books that capture the spirit of the era in which they were designed. We will place the books in their context and try to define what makes them relevant in the history of 20th century book design. The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund. The books that make up the collection are documented in the main accounts of the history of 20th century graphic design.
Massin. La cantatrice chauve. Paris: Gallimard, 1964
Sister Corita. Footnotes and headlines: a play-pray book. New York: Herder and Herder, 1967
Influenced as much by feminism as Swiss typography, Lucienne will share her graphic design journey from utopian zeal to dystopian dilemma. She has always considered graphic design to be a political act. In the early days this message was greeted with incredulity but when her book Good: An Introduction to Ethics in Graphic Design hit the streets the subject was inching onto the agenda. Since then, she and colleagues have curated / designed exhibitions about graphic design in health and politics:
(Can Graphic Design Save Your Life? and Hope to Nope: Graphic Design and Politics 2008–18), worked on multiple NGO campaigns; helped spread the word about climate change; and most recently developed the installation Perhaps it’s not you, it’s me. in which Lucienne contemplates ‘leaving’ her long-standing partner Graphic Design. Here she explains why divorce was an option, argues for the value of graphic design and ponders on what we all need to do next.
Lucienne Roberts is founder of design studio LR+ and co-founder of advocacy initiative GD&. A graduate of Central Saint Martins, Lucienne’s practice is characterised by her abiding interest in ethical design. LR+ work spans exhibition design, books and corporate identity. GD& creates vivid books and exhibitions that explore how graphic design connects with all other things. Projects include the originating and co-curation of two critically-acclaimed London exhibitions: Can Graphic Design Save Your Life? and Hope to Nope: Graphics and Politics 2008–18.
Only for MED students
Lost in Translation
On your way to becoming an editorial designer, you are confronted with exploring and producing common formats such as books, magazines or websites. For some time now, the discipline’s range of work has been steadily expanding; demands are changing. Collaboration with other disciplines, working with new formats is more necessary and exciting today than ever.
How can new things emerge in exchange with other specialists? How do we approach unknown formats and what are their characteristics? This workshop week will give us time to challenge ourselves and explore our skills as authors and producers of unconventional or even unknown formats.
Serge Rompza
After graduating from Gerrit Rietveld Academie in Amsterdam, Serge Rompza has co-founded the Berlin and Oslo based design studio NODE in 2003, together with Anders Hofgaard.
The two offices collaboratively focus on identity, print, exhibition and interactive work. Clients include Haus der Kulturen der Welt Berlin, Vitra, MIT Program in Art, Culture and Technology (ACT), Lithuanian Pavilion / La Biennale di Venezia, Office for Metropolitan Architecture (OMA). Since 2004, he has regularly been teaching at art and design academies across Europe.
Only for MED students
Swiss graphics led the international scene after the Second World War. In the 1950s and 1960s the Swiss style, a refined version of the New Typography, had become the universal solution to any visual communication need from book design to poster design to advertising and corporate image. Max Bill and Karl Gerstner, among many others, created a sophisticated language rooted in the avant-garde to communicate with the consumer society.
Modernism and Postmodernism are the driving forces that have shaped 20th century architecture, art and design.
The Modern Movement began at the end of the 19th century, ran vigorously through the century and began to be questioned at the beginning of the 1960s, before finally fading away in the 1990s with the advent of the Internet and the paradigm shift it brought with it.
The book has been the medium and the message of the diverse movements in the arts during the last century. The book, with its emphatic material presence, takes on a special value now that we are witnessing its dematerialization, reduced to digital data in electronic format.
Over the Bookworm sessions we will explore several iconic books that capture the spirit of the era in which they were designed. We will place the books in their context and try to define what makes them relevant in the history of 20th century book design. The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund. The books that make up the collection are documented in the main accounts of the history of 20th century graphic design.
Max Bill. Form. Basel: Karl Werner, 1952
Karl Gerstner. Geigy heute. Basel: Birkhäuser, 1958
Only for MVD students
Systemic Type Design
We live in a (new) golden age of systemic type design. New technologies and easy to use programmes leveled the playfield for emerging designers and gave them the chance to experiment with new ideas. The world of display fonts has witnessed a lot of new impulses in the last years. Type has become more flexible, variable and kinetic as ever, adjusting efficiently and effectively to new communication channels.
Systemic Type Design is more than designing fonts. A type system is an efficient design tool that helps designers to design. If done well, the act of writing is the act of designing without the need to further layout the text. In this course we will develop an experimental type system that almost automatically generates fantastic design applications.
Martin Lorenz
might as well have become a cook, a comic artist or an architect, were it not for an internship at Müller+Volkmann. Lorenz studied Graphic Design at the University of Applied Sciences in Darmstadt and the Royal Academy of Arts (KABK) in The Hague. After working four years at the design agency Hort, he moved to Barcelona to found TwoPoints.Net with Lupi Asensio and do his MA and PhD in Design Research at the UB. Lorenz has taught since 2006 for Elisava and still likes to cook.