Events are an integral part of the master programs: from workshops with guests professors to lectures series with relevant practitioners.

upcoming events

Wed, Apr 22, 2026

Showcase

Marc Castellví, Abuela

Getting by with little

In this showcase I will review different projects and experiences that have to do with things that make us happy at the studio. Usually related with creating and thinking with as fewer ingredients as posible. Also about rethinking why are we doing what we do and regenrating the motivation about our profession.

Marc Castellví (Barcelona, 1989) is a motion designer and director. He has co-founded projects such as No Más de Mamá (2012), Outro Studio (2014), and Abuela (2020-present). At Abuela, he specializes in visual narratives, helping clients shape their stories, define a unique visual language, and explore new production languages and formats.

Abuela is a Barcelona-based studio formed by creative directors Kevin Sabariego & Marc Castellví.

Specializing in visual narratives, we help our clients write down their story, create a unique visual language and produce it by any means.
We welcome projects with a flexible, versatile and open-minded approach.

Nobody will talk about you like your Abuela.

Wed, Apr  29, 2026

Masters’ Talks

7.30 pm — Event at DHub

Open to the public

India Mahdavi

Typologies of Intuition, a conversation with Omar Sosa

Typologies of Intuition, a conversation with Omar Sosa

India Mahdavi presents a conversation exploring a practice shaped by an attentive reading of place and experience. From the vernacular minimalism of Siwa to her reinterpretation of Villa Medici, her work reflects an ongoing dialogue between past and present, where each project emerges from its context. Intuition guides this process as a flexible, human way of thinking beyond fixed rules. In Paris, this approach extends into an ecosystem of spaces that brings the studio into the street, fostering exchange, accessibility, and new forms of engagement with a wider creative community.

India Mahdavi

Color defines her work. Ornament is her language. Form is her grammar.
India Mahdavi creates environments that live, breathe, and delight —spaces in constant metamorphosis, shaped by light, mood, and memory. Based in Paris, and of Iranian and Egyptian heritage, raised across continents, she embodies a polyglot and polychrome sensibility: a synthesis of cultures and histories distilled into spaces, objects, and experiences that leave a lasting impression on the senses. Her practice spans interiors, furniture, scenography, and exhibitions, combining rigor and joy. From the Bishop stool to Sketch in London and Bar Nina in Milan, each project engages with its context and culture.

© Laura Friedli

Studio India Mahdavi is a Paris-based multidisciplinary practice working across interiors, furniture, exhibitions, and scenography. Small, nimble, and collaborative, the studio brings together architects, designers, and artisans in constant dialogue. Its ecosystem —showrooms, Project Room, and Petits Objets— acts as a laboratory for ideas and experimentation. Each project engages with its context, culture, and moment, developing environments that are sensorial, expressive, and alive. Through collaborations with leading makers, the studio extends its vision across disciplines, creating spaces and objects that spark joy and shared experience.

© Valérie Sadoun

© Valérie Sadoun

© Valérie Sadoun

© Rob Whitrow

© Thomas Humery

© François Halard

© Daniele Molajoli

© Victor & Simon

© François Halard

© Thierry Depagne

© Valérie Sadoun

© Valérie Sadoun

© Valérie Sadoun

© Rob Whitrow

© Thomas Humery

© François Halard

© Daniele Molajoli

© Victor & Simon

© François Halard

© Thierry Depagne

Apr 27 — 30, 2026

Workshop

Jorge León & Mikel Romero, León Romero

Logographic Systems: An exploration of the script

Cuneiform writing is one of the earliest writing systems that includes logographic elements known to us; it developed in ancient Mesopotamia with the Sumerian, Akkadian, Assyrian, and Babylonian civilizations. Since then to the present day, these writing systems have endured (Mandarin Chinese), and have coexisted with other systems such as syllabic (Japanese Kana), alphabetic (Greek alphabet), and linear (Korean Hangul). Currently, in the digital age, with globalization and the increasing use of languages with alphabetic systems (English, Spanish), languages that use logographic models have not expanded and are solely valued in their respective cultures, thus preserving historical values and cultural identity deeply rooted in society.

A logographic writing system is a type of writing system in which each symbol or logogram represents a whole word or a significant concept. In this workshop, we will create a new writing system that is directly linked to the human experience based on a series of concepts. To do this, we will appropriate the cultural, visual, historical… references from different existing ethnic tribes that will give us a starting point from which students can develop the exercise. We aim to raise awareness of the cultural value of writing itself, exploring conceptual and formal boundaries, paving the way for experimentation and research.

LEÓN ROMERO is a Barcelona-based visual communication studio founded by Jorge León and Mikel Romero. The studio takes a collaborative approach to creative direction and graphic design to produce bold, functional solutions for culture and commerce.

Driven by typographic design, LEÓN ROMERO provides an array of services including visual identity, graphic campaigns, editorial and web design, packaging, and art direction. The studio maintains a strong relationship with a vibrant network of photographers, illustrators, editors and copywriters to deliver projects both large and small.

May 4 — 8, 2026

Workshop

Jon Uriarte

Photobook

The photobook is one of the most relevant mediums in contemporary photography practice. Photobook making is a creative process involving the sequencing and circulation of images that increases its potential when developed in collaboration between different agents, especially between photographers and editorial designers. In the photobook workshop we encourage this collaborative approach by putting both parties in direct contact. Students will have the opportunity to work with actual photographic series, develop editorial design proposals, present them to the photographers and get feedback from them.

Students are introduced to photobook world and in order to understand the role of an artistic director when it comes to producing it. They will also gain experience in the creation of visual narratives through the sequencing of images. At the end of the workshop, the students will present their proposals to the photographers, explaining the design process of their books, the format and the materials of the publication, all of which is approached as a collaborative work with their fellow master’s degree students.

Jon Uriarte studied photography at the Institut d’Estudis Fotogràfics de Catalunya and at the International Center of Photography in New York, as well as a master’s degree in Artistic Projects and Theories from PhotoEspaña and the Universidad Europea de Madrid. He has exhibited in various art centers and galleries, both in collective and individual shows, among which are La Casa Encendida in Madrid, the Koldo Mitxelena in Donostia, Studio 304 in New York, the HBC center in Berlin and the Sala d’Art Jove in Barcelona. He was the founder of Widephoto, an independent platform dedicated to curating and activities around contemporary photography. In addition, he conceptualized and coordinated for 3 years DONE, the project on reflection and visual creation promoted by Foto Colectania. He currently lives in San Sebastián, from where he combines the curatorship of The Photographers’ Gallery digital programs with the curatorship of the Getxophoto International Image Festival.

Wed, May 27, 2026

Masters’ Talks

7.30 pm — Event at DHub

Open to the public

Jonas Janke, b+

Love me one time, two times … x times !

Love me one time, two times … x times !

The lecture is not a conventional showcase of selected projects from our daily practice, but rather aims to provide a broader insight into the network of actors in which b+ (bplus.xyz) operates, how we understand the contemporary way of an architectural practice and scope of work of an architect, and how we approach our projects—in short: who b+ is and how we work, what our values are, and what our understanding of our duties and responsibilities as architects is.

 

Jonas Janke (DE, 1991) is an architect and partner at bplus.xyz (Berlin). He has a diverse background in architecture, was trained as an architectural draughtsman before pursuing his studies in Hamburg, Stockholm, and Berlin. He gained valuable experience as a tutor and assistant in various departments including design & typologies, building construction, and structural design. He was part of the team 2038, the German Pavilion at 17th Venice Architecture Biennale 2021.

His early teaching experiences include guest studios at the University of Innsbruck (Austria) and Politecnico di Milano (Italy). He is regularly invited to give lectures and guest critiques at universities, cultural institutions, and public institutions. His focus is on new ecological construction materials and methods for adaptive reuse and renovation projects, seeking pragmatic and efficient technical and mechanical solutions that use material and construction thoughtfully.

bplus.xyz (b+) is a collaborative architecture practice (led by Arno Brandlhuber, Olaf Grawert, Jonas Janke and Roberta Jurčić) that operates at the intersection of theory and practice, using different media and formats. The practice seeks to engage with the contemporary challenges of our time, particularly those related to the social-ecological transformation of existing buildings, offering economically viable solutions.

 

 

b+ understands architecture as an open process, and views buildings as part of larger systems that require a systemic approach. The practice sees the given framework of existing buildings and legislation as an active design tool with the potential for transformation. Thus, b+ celebrates the potential of the existing built environment and aims to reveal and activate the latent potentials within.

b+ emphasizes working with different actors and stakeholders in project development. The practice values their knowledge and expertise and aims to create spaces for exchange and collaboration. b+ seeks to advance a new value system in architecture, one that places greater emphasis on collective responsibility, systemic thinking, and ecologically and economically viable solutions.

The current project in the field of political activism is the European citizens’ initiative HouseEurope! – HouseEurope! wants to create incentives that make renovation the new norm. This will boost the renovation market and give new value to what is already there. The goal is to preserve homes and communities, ensure a fairer and more local building industry, save energy and resources, and preserve our memories and stories.

past events

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Tereza Ruller, The Rodina

The Synthesized Self

Crafting Personal Narratives through AI and Sound

Inspired by Donna Haraway’s A Cyborg Manifesto, this workshop explores the intersection of human creativity and artificial intelligence through inclusive music-making. Participants use generative music AI to transform personal text prompts and lyrics into complete songs, without needing musical experience. The process emphasizes self-expression, identity, and storytelling. The experience extends into visual creation, as participants design simple animated posters or videos that reflect the themes, emotions, and keywords of their AI-generated songs.

Tereza Ruller (she/her) identifies as a mother, a communication designer, and an educator. Her studio, The Rodina, explores the spatial and interactive possibilities of virtual and hybrid environments as spaces for new thoughts and aesthetics that emerge from the intersection of culture and technology.

Through her independent practice and PhDArts research at Leiden University, she examines performative and critical approaches to communication design, emphasizing playfulness, participation, and relationality. By addressing ecological and social crises—she seeks to develop collective shifts in perspective.

Ruller teaches as Professor of Digital Communication Design at HfG Karlsruhe and as a Critical Narratives tutor at Design Academy Eindhoven, nurturing contemporary design practices that encourage thinking-through-making and explore ways to engage with technology, society, and the environment.

Feb 16 — 20, 2026  

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Pedro Barquin & Anna Diaz, Hamill Industries

AI experimentation

An exploration of creative processes & custom workflows using visual algorithms

The workshop presents Hamill Industries’ experimental approach to visual creation, moving beyond purely digital tools toward self-built devices, practical effects, and hands-on experimentation. Drawing from everyday materials, natural observation, and the dialogue between analogue and digital technologies, their practice spans diverse tools such as 1980s consoles, oscilloscopes, pigments, light, and artificial intelligence. Through case studies and behind-the-scenes documentation, the seminar reveals an open, trial-and-error methodology rooted in an artisanal mindset and focused on building custom tools and processes.

With a strong emphasis on recent AI-based work, the seminar invites participants to treat generative AI as a flexible creative engine rather than a black box. Using open-source platforms like ComfyUI and self-constructed datasets, participants explore the creation of a “visual atlas of impossible bodies,” seeking beauty in error and deviation from standard aesthetics. The goal is to foster creative agency, DIY learning, and personal aesthetic exploration at the intersection of the real and the algorithmic.

Hamill Industries (the artistic duo of Pablo Barquin and Anna Diaz) craft films, installations, and stage productions. With the physical world as inspiration, not only the virtual sphere is re-imagined, but so is reality. Straddling the line between inventors and illusionists, their projects are always highly sensory pieces, regardless of the final medium. Their work explores the expanded visual, committed to questioning and blurring boundaries between digital and tangible realms. Transmedia flexibility is facilitated by extensive workshop research, developing state-of-the-art tools. Their pioneering vision around the use of technology earned the trust of collaborators and institutions, including the San Francisco Ballet (with Tamara Rojo) Floating Points, CCCB or Caixaforum among many others.

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Kris De Decker, Low-tech Magazine

Design within limits

How to Build Small-scale Autonomous Power Systems

This workshop introduces students to designing and building small-scale, autonomous renewable energy systems and devices that run on them. It focuses on hands-on skills such as constructing solar power installations, creating solar-powered heating appliances, and modifying commercial products to operate on low-voltage solar electricity. A key principle is avoiding batteries, which are often the least sustainable part of energy systems, by designing appliances and power setups that can function directly with variable solar input.

Beyond technical skills, the workshop promotes a bottom-up approach to renewable energy design. Instead of scaling renewable systems to support energy-intensive, fossil-fuel-based lifestyles, students learn to align energy demand with locally available and intermittent power sources. This mindset emphasizes designing within limits and engages with broader issues such as climate change, energy resilience and security, consumerism, e-waste, the right to repair, and circular, sustainable design practices.

Kris De Decker is the author of Low-tech Magazine, which challenges the idea that every problem requires a high-tech solution. Since 2018, the magazine runs on a solar-powered server and has been in print since 2019. He has published research on energy demand at Lancaster University and co-founded Human Power Plant, exploring human energy use. Since 2016, he has collaborated on designing objects inspired by the past to guide technology toward more sustainable directions.

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Elaine Lopez, Parsons School of Design NYC

Bound Together

Collective Bookmaking Through Dialogue, Connection, and Risograph Printing

Bound Together is an interactive, dialog-based workshop that uses conversation and Risograph bookmaking as tools for connection, reflection, and collective meaning-making. Created in response to transactional modes of communication, it invites participants to slow down, listen deeply, and engage one another as whole people rather than roles or titles. Through paired dialogue and hands-on making, the workshop emphasizes presence, care, and shared experience.

Grounded in psychologist Arthur Aron’s research on intimacy and informed by dialogical art practices and thinkers such as David Bohm and James Baldwin, the workshop combines structured questions with collage, Risograph printing, and binding. Participants print pages reflecting their conversations and assemble them into a collaborative book. Rather than prioritizing polish or productivity, Bound Together values experimentation, attentive listening, and the radical act of making together.

Elaine Lopez is a Cuban American designer, researcher, and educator whose work uses print, self-publishing, and participatory workshops to explore cultural identity, memory, diaspora, and U.S.–Cuba relations. Centered on collaboration and pedagogy, she frames publishing as a political, relational act. She is Assistant Professor of Communication Design at Parsons and runs LoPress Press, collaborating with institutions and exhibiting, lecturing, and leading workshops internationally.

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Stephanie Rodriguez & Ricardo Lynch

Garden of Light, Movement & Sound

An AI + Arduino Creative Technology Experience for Artists

In this 4-day workshop, artists collaborate with AI and Arduino to craft reactive plants that glow, move, and sing — forming a shared Garden of Light, Movement & Sound.​ This hands-on workshop invites participants to explore creative human–machine collaboration through the design and construction of a living plant prototype.

Working in small groups, participants will create a sculptural plant that responds to human presence using light, sound, and movement. Each plant will be built on a shared physical framework and will include 3D-printed structural components, ensuring coherence while leaving room for creative expression.​ The workshop is designed for beginners—no prior experience in programming or electronics is required.

Participants will learn how AI can be used as a creative partner through “vibe coding,” helping to shape each plant’s personality, behavior, color palette, and narrative. By the end of the session, all creations come together to form a collective interactive garden, bringing to life the concept of human–machine co-creation. Participants will leave with a practical understanding of AI-assisted creativity, basic interactive design principles, and a tangible experience of collaborative making.

Stephanie Rodriguez is a leader and educator working at the intersection of technology and human experience. With a background in mechatronics engineering and a master’s degree in intelligent interactive systems, her work centers on human-centered and ethical AI. She has led and contributed to projects in robotics and artificial intelligence across multiple organizations, with experience in social robotics, generative AI, computer vision, data science, and emotion-inspired robotic systems.

Ricardo Lynch is a Digital Interaction Designer and engineer passionate about technology, politics, and education. Experienced in manufacturing, electronics, and digital products with societal value, currently focused on product design and development at Futurity Systems. Former Deputy Director at Exploratec UDD, bridging technology with design and engineering students, consulting on projects. Professor for interaction, robotics, and prototyping workshops at UDD and OAS Dlab Global.

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Germán León & Regina Dos Santos

AI Entrepreneurship & Vibe Coding

Building Human-Centered AI Products

This intensive four-day workshop introduces participants to the ASPIC Framework, a practical, human-centered methodology for building AI products that truly matter. Rather than starting with technology, this workshop teaches participants to begin with empathy: identifying real user pain, designing trustworthy AI interactions, and building sustainable AI businesses. The framework stands for: Attract, Segment, Personalize, Interact, and Convert. Participants will walk away with a working prototype of an AI product, validated by real users, and a clear go-to-market strategy.

By the end of this workshop, participants will be able to: Discover real user pain through structured interviews, Define AI value aligned with measurable business outcomes, Design trustworthy AI interfaces using the Five Moments of AI, Develop working AI MVP using no-code/low-code tools, Test through feedback loops and user validation, Grow using the Bullseye Framework for focused strategy, Monetize with pricing models designed for AI products, Build Responsibly with ethics, privacy, and trust as foundations.

Vibe coding is the art of building AI products with personality and intention. It moves beyond mechanical automation to create AI systems that feel intelligent, responsive, and genuinely helpful. Through careful design of prompts, interfaces, and feedback loops, participants learn to craft AI products that don’t just function,they resonate. Key vibe coding techniques include: Prompt craftsmanship, Personality design, Micro-interactions, Trust signals, and Feedback systems.

Germán León is a futurist, AI and UX expert, entrepreneur, and advisor. He is the founder and CEO of Helvetica Digital and founder of Gestoos, a computer vision startup acquired by Preact. With a master’s degree in Interaction Design from Umeå University and training in AI Design at MIT, he has led innovation at Oblong Europe and Vodafone Group. He currently directs master’s programs in AI and UX at Elisava. In this practical workshop, his goal is to provide students with clear and applicable tools to develop and bring their own projects to fruition.

Regina Dos Santos is a UX/UI designer and front-end developer focused on user-centered digital products. Her hybrid profile blends design, technology, and strategy, linking concept to execution. She covers full UX/UI processes—research, flows, IA, prototyping, interface design, and testing—guided by clarity, usability, and visual consistency. As a front-end developer, she works in the Google Cloud ecosystem, using Firebase, cloud services, and APIs to build scalable, production-ready apps. She collaborates with multidisciplinary teams, bridging design and technology with a product-driven, experimental mindset. In the workshop, Regina presents a practical approach combining UX, UI, code, and AI.

Wed, Feb 11, 2026

Masters’ Talks

7.30 pm — Event at DHub

Open to the public

Karel Martens & Thomas Castro

Unbound

Unbound

From July to October 2025, the Stedelijk Museum honored Dutch design icon Karel Martens with a comprehensive retrospective curated by Thomas Castro. Karel and Thomas will “flip-through” 200 pages of Martens’ works and invite the audience to participate in a lively conversation of anecdotes, insights, and unique examples of works, systems and sketches from his personal archive. From stamps and books to monoprints, architectural signage, and digital experiments, this is a unique opportunity to dive deep into the work of one of the most influential voices in graphic design.

 

Karel Martens (1939) is a Dutch graphic designer and educator. He studied at the Arnhem Academy of Art and Design, graduating in 1961. From 1977 to 2020, he taught internationally at ArtEZ, the Jan van Eyck Academie, and Yale University, and co-founded the Werkplaats Typografie in 1998. Martens designed the award-winning OASE magazine from 1990 to 2021. His work is held in collections including SFMOMA and The Art Institute of Chicago, and has been shown in solo exhibitions at P! (New York), Kunstverein München, 019 (Ghent), and Platform-L (Seoul). He received the BNO Piet Zwart Prize in 2023.

Alongside commissioned work, Martens has consistently developed an autonomous practice, most notably through his monoprints, begun in the 1960s. Since the 1990s he has used archival cards from the Stedelijk Museum Amsterdam, printing found objects onto them to create compositions that integrate printed imagery with existing archival text. Known for an experimental approach to typography, grids, color, and printing, his work moves fluidly between books, stamps, monoprints, signage, and digital systems.

Thomas Castro (1967) is a graphic designer, educator, and curator, and since 2019 Curator of Graphic Design at the Stedelijk Museum Amsterdam. There he initiated the Post/No/Bills public poster circuit, curated the exhibition Karel Martens: Unbound, and edited the collection book Stedelijk Museum Posters by Color. Previously, he co-founded the multidisciplinary studio LUST and LUSTlab in 1996, which was awarded the BNO Piet Zwart Award in 2017 for their two-decade oeuvre. His practice connects making, education, and curating, with a focus on expanding the graphic design canon.

© Peter Tijhuis

© Peter Tijhuis

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© Peter Tijhuis

Wed, Feb 11, 2026

Bookworm

Joost Grootens books

Joost Grootens is a Dutch graphic designer known for his innovative approach to book design, especially in the field of atlases and reference works. His publications are characterised by an ability to present complex information in an accessible and visually appealing way, promoting the idea that design should serve content and not compete with it. He uses infographics, graphs and maps to simplify and organise large amounts of data aimed primarily at scientific and academic audiences, providing them with an intuitive visual navigation that allows them to explore the book in a non-linear way. We will see several examples of his work that demonstrate that such books can be functional and beautiful at the same time. Grootens knows how to find beauty in information and poetry in data.

In the Bookworm sessions we will explore iconic magazines and books that capture the spirit of the era in which they were created. The material comes from Elisava’s library collections, especially from its Reserve Fund, which contains publications that, due to their design, constitute a journey through the best of the past and present of modern graphics applied to the field of editorial design.

The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.

We will place the publications in their context and try to define what makes them relevant in the history of editorial design in the 20th and 21st centuries. The direct contact with the books and magazines that we will see in each session will allow us to experience the printed document from a material point of view: binding, paper, lay out, illustrations, typography. We will also be able to assess the adequacy between form and content.

Wed, Feb 4, 2026

Showcase

Andreu Llos, LLOS&

Design-focused website development

Based on a showcase of web projects developed in collaboration with design studios, we will analyze how design decisions directly influence development, animations, interactions, and the final result. We will look at real examples of handoffs, what information is key to smooth development, and what mistakes lead to rework, unnecessary feedback, or deviations from the original design.

Andreu Llos is the founder and director of LLOS&. After more than a decade working with design studios, he manages web projects where design, technology, and process must be aligned from the outset. His role focuses on defining technical criteria, supporting creative teams, and ensuring that visual proposals translate into solid digital products that are faithful to the design.

© Arnau Rovira Vidal

LLOS& is a web development studio based in Barcelona, specializing in digital projects with a strong focus on design. The studio works closely with creative teams to develop custom websites, working with different stacks (from WordPress to headless architectures with Nuxt) and paying special attention to the front-end, animations, interactions, and the robustness of the final result.

Jan 26—30, 2026

Workshop

David Galar, Thru

Motion Systems

We are witnessing a new way of consuming information as today’s digital media presents as the new information container. If we look at this from a graphic design point of view, we could say that we are in front of new ways of communication.
In this workshop we will study the possibilities offered by these new media and we will learn to adapt what we want to communicate via an optimal format for digital media.

Animated graphic systems consist of developing the audiovisual behavior of a brand through a creative concept that uses motion as the main axis of communication.

We will develop an animated graphic system that reflects the values behind a brand and will develop them into digital media communication.

David Galar is a graphic designer specialized in motion design. Graduated in Graphic Design and postgraduate in Motion graphics by Idep Barcelona and Diploma in Marketing and Business Management by ESIC and Skema Business School. He worked at Mucho studio where he developed, mainly, identity projects. From 2015 to 2018 he worked as a freelance, in 2019 he founded the Gimmewings studio and later, in 2022 he founded the Motion Design studio Thru.

Thru is a motion design studio that specializes in using animation and interaction to communicate concepts through movement.

Wed, Jan  28, 2026

Graphic — Elisava lectures

7.30 pm — Sala Aleix Carrió

Open to the public

Delphine Volkaert, Base Design

Designing for the living web

Designing for the living web

What if the web wasn’t a place we design for but a medium we design with?
A space that listens, responds, remembers, and occasionally drifts off script.
What happens when digital experiences carry presence and intent? When identity shifts in real time? And how can that change the way we perceive a brand today?
This talk offers a moment to pause – a reminder that the web is not static, but alive, restless, and open to endless possibilities.

Delphine Volkaert is a Senior Digital Designer at Base Design Brussels. After graduating from La Cambre and broadening her perspective through an exchange at EINA in Barcelona, she has spent ten years exploring how brands behave and evolve online. Her work begins with clear, conceptual ideas that she develops into responsive and dynamic digital systems. She is driven by the openness of the digital realm – a space where identity can constantly shift, reinvent itself, and move beyond fixed forms.

Base Design is an international network of creative studios. A company of cultures working across Brussels, New York, Geneva, Melbourne, Saigon, and our Digital studio.
We’re independent by nature and connected by choice. Each studio is rooted in its own city and culture, yet linked by shared curiosity, craft, and values. Together we work across strategy, design, and technology to create ideas that move with the world – clear, meaningful, and built to last.
Founded in the early ’90s, Base continues to evolve through collaboration. Today, the group is led by partners across all studios, shaping a model that grows through difference rather than duplication.

Wed, Jan 21, 2026

Case studies

Xavier Lienas, Bakoom

Narrative-driven design

The talk will take the audience on a journey through the evolution of a design studio, highlighting a narrative-driven approach to design and its impact on graphic solutions. The talk breaks down selected projects to reveal how storytelling guides creative choices from concept to final outcome.

Xavier Lienas is a graphic designer and creative director with more than 15 years of experience. After some years working as a designer for agencies & studios, in 2014, he

co-founded BAKOOM, where he develops identities, campaigns, and communication projects for a wide range of brands, companies, and institutions. In addition, he is the

co-founder of Latent Festival and he combines his professional practice with teaching at design universities, where he lectures on design and creative project direction.

We are Bakoom, a graphic design studio where we approach each project as a unique narrative. Guided by a strong conceptual mindset, we combine strategy, storytelling, and bold aesthetics to create visual identities and graphic solutions with clarity and character.

Our work has been recognized with ADG Laus and European Design Awards, consolidating a career that combines concept, emotion, and visual strategy. We are also the founders and directors of Latent Festival, an event dedicated to emerging talent in design and creativity.