Events are an integral part of the master programs: from workshops with guests professors to lectures series with relevant practitioners.

upcoming events

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Tereza Ruller, The Rodina

The Synthesized Self

Crafting Personal Narratives through AI and Sound

Inspired by Donna Haraway’s A Cyborg Manifesto, this workshop explores the intersection of human creativity and artificial intelligence through inclusive music-making. Participants use generative music AI to transform personal text prompts and lyrics into complete songs, without needing musical experience. The process emphasizes self-expression, identity, and storytelling. The experience extends into visual creation, as participants design simple animated posters or videos that reflect the themes, emotions, and keywords of their AI-generated songs.

Tereza Ruller (she/her) identifies as a mother, a communication designer, and an educator. Her studio, The Rodina, explores the spatial and interactive possibilities of virtual and hybrid environments as spaces for new thoughts and aesthetics that emerge from the intersection of culture and technology.

Through her independent practice and PhDArts research at Leiden University, she examines performative and critical approaches to communication design, emphasizing playfulness, participation, and relationality. By addressing ecological and social crises—she seeks to develop collective shifts in perspective.

Ruller teaches as Professor of Digital Communication Design at HfG Karlsruhe and as a Critical Narratives tutor at Design Academy Eindhoven, nurturing contemporary design practices that encourage thinking-through-making and explore ways to engage with technology, society, and the environment.

Feb 16 — 20, 2026  

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Pedro Barquin & Anna Diaz, Hamill Industries

AI experimentation

An exploration of creative processes & custom workflows using visual algorithms

The workshop presents Hamill Industries’ experimental approach to visual creation, moving beyond purely digital tools toward self-built devices, practical effects, and hands-on experimentation. Drawing from everyday materials, natural observation, and the dialogue between analogue and digital technologies, their practice spans diverse tools such as 1980s consoles, oscilloscopes, pigments, light, and artificial intelligence. Through case studies and behind-the-scenes documentation, the seminar reveals an open, trial-and-error methodology rooted in an artisanal mindset and focused on building custom tools and processes.

With a strong emphasis on recent AI-based work, the seminar invites participants to treat generative AI as a flexible creative engine rather than a black box. Using open-source platforms like ComfyUI and self-constructed datasets, participants explore the creation of a “visual atlas of impossible bodies,” seeking beauty in error and deviation from standard aesthetics. The goal is to foster creative agency, DIY learning, and personal aesthetic exploration at the intersection of the real and the algorithmic.

Hamill Industries (the artistic duo of Pablo Barquin and Anna Diaz) craft films, installations, and stage productions. With the physical world as inspiration, not only the virtual sphere is re-imagined, but so is reality. Straddling the line between inventors and illusionists, their projects are always highly sensory pieces, regardless of the final medium. Their work explores the expanded visual, committed to questioning and blurring boundaries between digital and tangible realms. Transmedia flexibility is facilitated by extensive workshop research, developing state-of-the-art tools. Their pioneering vision around the use of technology earned the trust of collaborators and institutions, including the San Francisco Ballet (with Tamara Rojo) Floating Points, CCCB or Caixaforum among many others.

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Kris De Decker, Low-tech Magazine

Design within limits

How to Build Small-scale Autonomous Power Systems

This workshop introduces students to designing and building small-scale, autonomous renewable energy systems and devices that run on them. It focuses on hands-on skills such as constructing solar power installations, creating solar-powered heating appliances, and modifying commercial products to operate on low-voltage solar electricity. A key principle is avoiding batteries, which are often the least sustainable part of energy systems, by designing appliances and power setups that can function directly with variable solar input.

Beyond technical skills, the workshop promotes a bottom-up approach to renewable energy design. Instead of scaling renewable systems to support energy-intensive, fossil-fuel-based lifestyles, students learn to align energy demand with locally available and intermittent power sources. This mindset emphasizes designing within limits and engages with broader issues such as climate change, energy resilience and security, consumerism, e-waste, the right to repair, and circular, sustainable design practices.

Kris De Decker is the author of Low-tech Magazine, which challenges the idea that every problem requires a high-tech solution. Since 2018, the magazine runs on a solar-powered server and has been in print since 2019. He has published research on energy demand at Lancaster University and co-founded Human Power Plant, exploring human energy use. Since 2016, he has collaborated on designing objects inspired by the past to guide technology toward more sustainable directions.

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Elaine Lopez, Parsons School of Design NYC

Bound Together

Collective Bookmaking Through Dialogue, Connection, and Risograph Printing

Bound Together is an interactive, dialog-based workshop that uses conversation and Risograph bookmaking as tools for connection, reflection, and collective meaning-making. Created in response to transactional modes of communication, it invites participants to slow down, listen deeply, and engage one another as whole people rather than roles or titles. Through paired dialogue and hands-on making, the workshop emphasizes presence, care, and shared experience.

Grounded in psychologist Arthur Aron’s research on intimacy and informed by dialogical art practices and thinkers such as David Bohm and James Baldwin, the workshop combines structured questions with collage, Risograph printing, and binding. Participants print pages reflecting their conversations and assemble them into a collaborative book. Rather than prioritizing polish or productivity, Bound Together values experimentation, attentive listening, and the radical act of making together.

Elaine Lopez is a Cuban American designer, researcher, and educator whose work uses print, self-publishing, and participatory workshops to explore cultural identity, memory, diaspora, and U.S.–Cuba relations. Centered on collaboration and pedagogy, she frames publishing as a political, relational act. She is Assistant Professor of Communication Design at Parsons and runs LoPress Press, collaborating with institutions and exhibiting, lecturing, and leading workshops internationally.

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Stephanie Rodriguez & Ricardo Lynch

Garden of Light, Movement & Sound

An AI + Arduino Creative Technology Experience for Artists

In this 4-day workshop, artists collaborate with AI and Arduino to craft reactive plants that glow, move, and sing — forming a shared Garden of Light, Movement & Sound.​ This hands-on workshop invites participants to explore creative human–machine collaboration through the design and construction of a living plant prototype.

Working in small groups, participants will create a sculptural plant that responds to human presence using light, sound, and movement. Each plant will be built on a shared physical framework and will include 3D-printed structural components, ensuring coherence while leaving room for creative expression.​ The workshop is designed for beginners—no prior experience in programming or electronics is required.

Participants will learn how AI can be used as a creative partner through “vibe coding,” helping to shape each plant’s personality, behavior, color palette, and narrative. By the end of the session, all creations come together to form a collective interactive garden, bringing to life the concept of human–machine co-creation. Participants will leave with a practical understanding of AI-assisted creativity, basic interactive design principles, and a tangible experience of collaborative making.

Stephanie Rodriguez is a leader and educator working at the intersection of technology and human experience. With a background in mechatronics engineering and a master’s degree in intelligent interactive systems, her work centers on human-centered and ethical AI. She has led and contributed to projects in robotics and artificial intelligence across multiple organizations, with experience in social robotics, generative AI, computer vision, data science, and emotion-inspired robotic systems.

Ricardo Lynch is a Digital Interaction Designer and engineer passionate about technology, politics, and education. Experienced in manufacturing, electronics, and digital products with societal value, currently focused on product design and development at Futurity Systems. Former Deputy Director at Exploratec UDD, bridging technology with design and engineering students, consulting on projects. Professor for interaction, robotics, and prototyping workshops at UDD and OAS Dlab Global.

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Germán León & Regina Dos Santos

AI Entrepreneurship & Vibe Coding

Building Human-Centered AI Products

This intensive four-day workshop introduces participants to the ASPIC Framework, a practical, human-centered methodology for building AI products that truly matter. Rather than starting with technology, this workshop teaches participants to begin with empathy: identifying real user pain, designing trustworthy AI interactions, and building sustainable AI businesses. The framework stands for: Attract, Segment, Personalize, Interact, and Convert. Participants will walk away with a working prototype of an AI product, validated by real users, and a clear go-to-market strategy.

By the end of this workshop, participants will be able to: Discover real user pain through structured interviews, Define AI value aligned with measurable business outcomes, Design trustworthy AI interfaces using the Five Moments of AI, Develop working AI MVP using no-code/low-code tools, Test through feedback loops and user validation, Grow using the Bullseye Framework for focused strategy, Monetize with pricing models designed for AI products, Build Responsibly with ethics, privacy, and trust as foundations.

Vibe coding is the art of building AI products with personality and intention. It moves beyond mechanical automation to create AI systems that feel intelligent, responsive, and genuinely helpful. Through careful design of prompts, interfaces, and feedback loops, participants learn to craft AI products that don’t just function,they resonate. Key vibe coding techniques include: Prompt craftsmanship, Personality design, Micro-interactions, Trust signals, and Feedback systems.

Germán León is a futurist, AI and UX expert, entrepreneur, and advisor. He is the founder and CEO of Helvetica Digital and founder of Gestoos, a computer vision startup acquired by Preact. With a master’s degree in Interaction Design from Umeå University and training in AI Design at MIT, he has led innovation at Oblong Europe and Vodafone Group. He currently directs master’s programs in AI and UX at Elisava. In this practical workshop, his goal is to provide students with clear and applicable tools to develop and bring their own projects to fruition.

Regina Dos Santos is a UX/UI designer and front-end developer focused on user-centered digital products. Her hybrid profile blends design, technology, and strategy, linking concept to execution. She covers full UX/UI processes—research, flows, IA, prototyping, interface design, and testing—guided by clarity, usability, and visual consistency. As a front-end developer, she works in the Google Cloud ecosystem, using Firebase, cloud services, and APIs to build scalable, production-ready apps. She collaborates with multidisciplinary teams, bridging design and technology with a product-driven, experimental mindset. In the workshop, Regina presents a practical approach combining UX, UI, code, and AI.

Wed, Feb 25, 2026

Bookworm

Irma Boom books

Irma Boom is one of the most influential contemporary book designers, known for her innovative and experimental approach to editorial design. Boom challenges conventions and forces the reader to interact with the book in a different way, reconsidering its function and structure. She works closely with the authors and publishers of the books she designs, influencing not only the aesthetics but also the visual narrative and content. Her work has led to a revaluation of the book as a physical object, an unbeatable experience compared to e-books. We will see some of her most important books, such as the one dedicated to the textile artist Sheila Hicks, the invisible book about Chanel or the tiny catalogues devoted to her own work.

In the Bookworm sessions we will explore iconic magazines and books that capture the spirit of the era in which they were created. The material comes from Elisava’s library collections, especially from its Reserve Fund, which contains publications that, due to their design, constitute a journey through the best of the past and present of modern graphics applied to the field of editorial design.

The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.

We will place the publications in their context and try to define what makes them relevant in the history of editorial design in the 20th and 21st centuries. The direct contact with the books and magazines that we will see in each session will allow us to experience the printed document from a material point of view: binding, paper, lay out, illustrations, typography. We will also be able to assess the adequacy between form and content.

Wed, Feb 25, 2026

Graphic — Elisava lectures

7.30 pm — Sala Aleix Carrió

Open to the public

Piero Di Biase, Formula Type

Expert beginners

Expert beginners

In some fields, coding for instance, an “expert beginner” is often seen negatively: as someone who has no real skills but behaves like a professional. To me, however, the term “expert beginner” sounds like a playful oxymoron. I see an expert beginner as someone who has gained enough experience to handle everyday tasks confidently, while still exploring the deeper aspects of their field. This is exactly how I feel about my journey into type design: confident in handling what I know, yet aware that there is always more to learn every day.

Piero Di Biase is a graphic and type designer. He trained in the graphic arts sector and then became a graphic designer. After collaborating with various design agencies, in 2011 he co–founded Think Work Observe, where he worked for national and international clients until 2022, when he launched Formula Type, an independent digital foundry that produces and distributes retail and custom fonts. Since 2017, he has been a member of the Alliance Graphique Internationale (AGI).

© Andrea Arduini

Formula Type is a digital type foundry started in the wettest region in Italy. Formula is a potion blended especially for those who will drink it; Formula is a chemical equation that leads to a result. This playful yet precise idea captures the dual soul of Formula Type. Its past was graphic design, and its present is type design, but there’s no real separation between the past and the present. Our fonts are crafted with a flexible designer eye and in the fifteen years since our first releases they have evolved freely through experimentation. Our approach is that of expert beginners, always welcoming new partnerships and projects.

 

Formula Type, specimen

 

FT Kunst Grotesk, promotional video

Wired Mono, custom typeface for Wired Magazine

FT Habit, promotional image

FT Regola Neue, double page published in Shoplifters 10

 

FT Speaker, promotional video

FT Together, custom typeface for for AGI Congress

Null State, Monogram for Archive Folder exhibition

Unidot, typeface for the a-Project by AG Typography

Lima Limo Records, logotype

Formula Type, specimen

 

FT Kunst Grotesk, promotional video

Wired Mono, custom typeface for Wired Magazine

FT Habit, promotional image

FT Regola Neue, double page published in Shoplifters 10

 

FT Speaker, promotional video

FT Together, custom typeface for for AGI Congress

Null State, Monogram for Archive Folder exhibition

Unidot, typeface for the a-Project by AG Typography

Lima Limo Records, logotype

Wed, Mar 11, 2026

Bookworm

Three pioneering magazines, 1990-2010

We will explore three magazines that pioneered a new way of understanding editorial design: Colors (1991-1995), Nest (1997-2004), and Dot, dot, dot (2000-2010). These publications represented an innovative approach in both concept and style. Colors, designed by Tibor Kalman, challenged the conventions of corporate strategy with a provocative mix of images and text. Nest, edited and designed by Joseph Holtzman, offered an ironic and sophisticated vision that questioned the notion of good taste prevalent in mainstream interior design magazines. Dot, dot, dot was a unique magazine on graphic design and visual culture founded by Peter Bilak that contributed to enriching the discourse around graphic design, demonstrating that it was deeply connected to other disciplines and aspects of the cultural sphere.

In the Bookworm sessions we will explore iconic magazines and books that capture the spirit of the era in which they were created. The material comes from Elisava’s library collections, especially from its Reserve Fund, which contains publications that, due to their design, constitute a journey through the best of the past and present of modern graphics applied to the field of editorial design.

The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.

We will place the publications in their context and try to define what makes them relevant in the history of editorial design in the 20th and 21st centuries. The direct contact with the books and magazines that we will see in each session will allow us to experience the printed document from a material point of view: binding, paper, lay out, illustrations, typography. We will also be able to assess the adequacy between form and content.

Wed, Mar 25, 2026

Graphic — Elisava lectures

7.30 pm — Sala Aleix Carrió

Open to the public

Ann Richter, Studio Pandan

BTS: Design Twists

BTS: Design Twists

From the visual identity of the art walk Balade to Mining Photography, glitches, edited magazine covers, and typographic climate crises, we navigate Studio Pandan’s project map. We look beyond final outcomes to the many paths that lead there. Design, for us, is a collaborative practice—within the studio and in close exchange with clients from art, literature, and architecture. Sometimes the first idea holds, but more often the work unfolds through a winding, transformative journey. Together, we’ll follow the twists and turns of this process.

Ann Richter studied visual communication at the State Academy of Fine Arts in Stuttgart and graphic design at the Academy of Fine Arts Leipzig. Before co-founding Studio Pandan, she worked at international design agencies including Graphic Thought Facility in London and Project Projects in New York City. As a co-founder of the collective A.R. practice, she develops projects at the intersection of design and curatorial work. Alongside running the studio, she regularly lectures and leads workshops at art and design institutions.

© Robert Hamacher

Studio Pandan, founded by Pia Christmann and Ann Richter, is a Berlin-based design studio with a strong eye for detail and an imaginative outlook. We create visual identities across print and digital media, as well as publications and websites, shaped by careful research, playful sensitivity, and conceptual clarity. Since our beginnings in 2015, typography has been our core tool. Actively engaged in contemporary culture, we are especially interested in socially relevant and sustainable projects, seeing design as both a responsibility and a catalyst for change.

Wed, Apr 8,  2026

Graphic — Elisava lectures

7.30 pm — Sala Aleix Carrió

Open to the public

Bart de Baets

Paperclips

Paperclips

In his lecture, graphic designer Bart de Baets will show a large variety of works and elaborate more on the ways they find their form and are realized eventually. Although Bart’s practice is mostly spent working at the studio in Amsterdam, it is alternated by a parttime teaching position at the Royal Academy in The Hague, where he works with the first year students and the ones graduating. The way he teaches and cooks up his assignments is inspired by transforming everyday observations (at times obsessions) into educational exercises. The students are triggered to think of formal executions that evoke solutions close to Bart’s own practice visualizing abilities and editorial voice.

Although appearing less frequently today, Bart’s body of work’s been known to feature self initiated publications, such as Success and Uncertainty (together with Sandra Kassenaar), Dark and Stormy (together with Rustan Söderling), and Tabrat, a zine from 2022 in which de Baets confesses to be a tab hoarder (phone only, the browser tabs on his laptop are opened briefly and closed again efficiently) and shares them here with us in the charming A4-sized publication. His editorial assets have not been forlorn, and are frequently demonstrated more so in his collaborative works for artbook shop Page Not Found and exhibition space Nest (both are located in the city of The Hague). The talk at Elisava will prominently feature all of these works—and more—and provide insights into the developments of these designs by showing sketches, references and many inspirations.

Graphic designer Bart de Baets (1979, Knokke, BE) is based in Amsterdam. His design for the Sandberg Institute’s temporary master programme The Radical Cut Up was nominated for a Dutch Design Award. As a result, PostNL commissioned De Baets to design a series of stamps titled ‘Talk to the Hand’. With Sandra Kassenaar he designed the exhibition, campaign and catalogue for ‘Circulate’, an exhibition on photographic art acquisitions at the Stedelijk Museum Amsterdam. The two also design the graphic identity of Kunstmuseum Bochum. He designed ‘On the Necessity of Gardening: An ABC of Art, Botany and Cultivation’ (2021), which was published parallel to ‘The Botanical Revolution’, an exhibition at the Centraal Museum, Utrecht. That year, the Stiftung Buchkunst awarded the book with the highest prize in the category Best Book Design from all over the World. A second title in that series, Mothering Myths, an ABC of Art, Birth and Care was released in May of 2025, for which he collaborated once again with editors Laurie Cluitmans and Heske ten Cate. He holds a part-time teaching position at the Graphic Design department of the Royal Academy of Art in The Hague, and he has taught at the Gerrit Rietveld Academie in Amsterdam for fifteen years.

Being educated by notorious wild collaborator Will Holder, the radical typographic thinkers of Experimental Jetset and conceptual makers like Linda van Deursen, triggered Bart de Baets to think like an editor early in his graphic design studies, making zines with and for his peers, or whipping up catchy writings to go with his posters and projects. His design skills were fed ferociously when working with Maureen Mooren and Daniel van der Velden (now Metahaven) whose interest in art inspired him. For them, that always seemed to come first, then design. For the pages of Archis (an architecture magazine–now Volume), the layouts of existing periodical publications were used to give form to the magazine’s content, and Bart was taught to study their characteristics and so became an excellent copycat.

Over the years de Baets’ body of work has developed immensely mostly so by certain significant collaborations. A few early memorable ones have been those with Melanie Bonajo and Frank Koolen, two (then) Amsterdam-based artists not much older than himself and whose practice inspired an idea on which to work together, and which, in a way, kicked off de Baets’ career. The likes of Rustan Söderling and Sandra Kassenaar are of similar influence and remain crucial design partners; both are good friends to this day. Their influence on some self initiated works, such as Dark and Stormy and Success and Uncertainty is essential for de Baets’ current design approach and visual language. Kassenaar and de Baets nowadays share a studio and work together as designers regularly.

His designs are rooted heavily in a kind of conceptual thinking, and his abilities to think along editorially with commissioners has given Bart’s body of work an outspoken character. His work is distinctively playful and seemingly intuitive, giving the impression that the designs could be made quickly or hand-made. Yet, each one of the designs is a carefully put-together composition made according to a bunch of guidelines and often uses typography or visuals referencing things “found” on the street. For years Bart’s been a teacher in graphic design often working with the first year students, introducing them to the job. Surrounded by other designers, skilled coders, letter drawers and colour wizards, his teaching encourages to explore what it’s like to make art and design in today’s environments by demonstrating personal fascinations.

past events

Wed, Oct 25, 2023

showcase

Mela Dávila Freire, Artfile

“The servants, the artisans, the workers, the others”:

Visible and Invisible Hands in Publishing

Making a book means undertaking a complex task which is eminently collective. In addition to those who create content, design it and print the resulting book, other roles and knowledge must be involved whose participation is not always visible from the outside. This session will review all of the agents involved in editorial publishing, as well as some of the types of balance that can be established between such roles throughout the work process.

In her professional career, Mela Dávila Freire has combined institutional work – at Museu d’Art Contemporani de Barcelona and Museo Reina Sofía, among others– with research,writing, editing and curating. Her work focuses in particular on artist publications and art archives, spanning topics such as the theoretical and practical overlaps between archives and art collections, the ideological biases in archival structures,and the feminist revision of the genre of artists’ publications.

Her most recent book, Mission and Commission: documenta and the Art Market, 1955 – 1968, deals with the relationship between the early documenta exhibitions and the incipient art market through the publication of multiples and graphic works.

1 — Damián Ucieda, Camiño negro, 2022. Design by Luis Llorens Pendás, A Coruña / Hamburg. / 2 — Essay 2: We Want to Know, 2022. Design by Todojunto, Barcelona. / 3 — Mission and Commission: documenta and the Art Market 1955 – 1968, 2022. Design by Cosmic, Barcelona. / 4 — The publication My Holy Nacho (2015) in Jamie Allen and Bernhard Garnicnic’s installation Sectioning: My Holy Nacho, Nikolaj Kunsthal, Copenhagen, 2016. Design by Cosmic, Barcelona. / 5 — Poster for a presentation at the University of Fine Arts Hamburg (HfbK), 2019. Design by Luis Lloréns Pendás, A Coruña / Hamburg.

Wed, Oct 11, 2023

showcase

Clara Layti, LLOS&

Design-focused website development

After more than 10 years collaborating with designers for the creation of digital projects, we will analyze relevant works of our trajectory, share experiences and give examples of how to prepare the ideal hand off for the development of a website, making life easier for the developer and minimizing feedback and unforeseen events.

Clara Layti is a web programmer at LLOS& since 2020. She has led the development of web projects produced by studios such as Folch, Hey, Affaire or Proxi, among others. Working with the latest web development technologies, she seeks to adapt to the needs of each project to offer the best user experience. He studied Creation and Development of Digital Activities, specializing in UX design and web programming.

LLOS& is a web development studio in Barcelona specialized in pixel-perfect front-end finishing.
Our projects are programmed from scratch with emphasis on aesthetics, animations and interactions, almost always executed by the hand of art direction and design professionals.

Wed, Oct 11, 2023

lecture

7.30 pm — Sala Aleix Carrió

Open to the public

Martin Lorenz, TwoPoints.Net

Flexible System Design,

the 21st Century Skill

Flexible System Design, the 21st Century Skill

In a world of constant change, everything rigid will break. We need to unlearn static approaches and learn to see, understand, and design flexible systems. Martin Lorenz will talk about the main shifts we need to make in System Design if we want to be prepared for a better future.

Dr. Martin Lorenz (1977, Hannover, Germany) graduated in Graphic Design at the KABK after previously studying communication design in Darmstadt, Germany. He founded TwoPoints.Net studio with Lupi Asensio and completed a master’s degree and a PhD at the UB, Spain, writing a doctoral thesis on flexible visual systems in communication design.

Since 2003 he has taught at several European universities. He currently teaches at Elisava, Barcelona, and flexiblevisualsystems.info.

The design studio TwoPoints.Net was founded in 2007 with the aim to do exceptional design work. Work that is tailored to the client’s needs, work that excites the client’s customers, work that hasn’t been done before, work that does more than work.

Wednesday,

June 14, 2023

7.30 pm

Fanette Mellier

graphic.elisava lectures

Printed stuff

Printed stuff
Fanette Mellier works in an artisanal way in her studio in Paris. She practices a radical and colorful graphic design. She will present in this conference her latest projects: visual identities for cultural structures, typographical plaids, and experimental books produced in parallel. Lots of printed stuff!

Specializing in print design, Fanette Mellier (1977) creates mainly atypical works in the cultural field. Besides commissioned work, through which she handles several themes, Mellier invests herself in experimental projects that freely shuffle fundamental aspects of graphic design: typography, color, printing process and relation to public spaces.

Her works have been displayed in numerous contemporary art museums and centres, such as the Centre Pompidou in Paris, the Stedelijk Museum Amsterdam and the Cooper-Hewitt Smithsonian Design Museum in New York.

Wednesday

May 31, 2023

7.30 pm

Gail Bichler, The New York Times Magazine

Masters’ Talks

Design for the Times

Design for the Times

The New York Times Magazine is known for bringing together ambitious journalism, powerful visuals and daring typographic systems. Creative Director, Gail Bichler will discuss how her team approaches designing for the diverse range of content that the magazine publishes including designing for current events in real-time.

She will talk about the current role of the magazine within the larger context of the Times, give a behind the scenes look at how their conceptual covers are made, and share her thoughts on the role of experimentation in everything from the magazine’s special issues to their digital presence to some of their forays into other mediums like audio and print only sections of the paper.

Gail Bichler is the creative director of The New York Times Magazine where she leads the creative team responsible for the design and art direction of The Magazine and its supplements. She and her team have won numerous awards for their print and interactive design from organizations including the Art Directors Club, the Society of Publication Designers, D&AD, the American Institute for Graphic Arts, the Type Directors Club and Creative Review, among others. Gail has taught and lectured internationally. She is a member of AGI and a former board member of the SPD.

Wednesday,

May 17, 2023

Irma Boom's books

Bookworm 4

Irma Boom’s books

 

In the last session we will see a selection of books designed by Irma Boom, one of the most renowned graphic designers of the moment. We will be able to take a journey from her first designs in the 1980s to recent examples, taking as a guiding thread the third edition of the retrospective miniature catalogue that she herself periodically updates.

Irma Boom’s work is a tribute to the history and present day of the book, a celebration of its powerful presence as an object and a testimony to its survival in times of electronic publications.

The book has been the medium and the message of the diverse movements in the arts during the last century. The book, with its emphatic material presence, takes on a special value now that we are witnessing its dematerialization, reduced to digital data in electronic format.

Over the Bookworm sessions we will explore several iconic books that capture the spirit of the era in which they were designed. We will place the books in their context and try to define what makes them relevant in the history of 20th century book design. The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.

Wednesday,

May 17, 2023

7.30 pm

Jonathan Hares

graphic.elisava lectures

Is it better than a Tree?

Is it better than a Tree?

Design books in 2023

Jonathan Hares is a British designer living and working in Switzerland, having moving there after meeting his wife, Nicole Udry at the RCA, London. Since 2018, he is been working with Cornel Windlin at Lineto.com in Zurich. He continues designing books and exhibitions in his studio in Lausanne. He mostly works for a small circles of clients based on relationships that have lasted years. He is currently designing books for Isamu Noguchi for the White Cube gallery and the second edition of the Museum is not Enough for the CCA, Montreal. He teaches at the ECAL, Lausanne.

Lineto.com is Switzerlands first digital foundry, and started a trend for designer-created fonts, pulling together a generation of European designers who created type as a by-product of their working process. Jonathan is the designer of the current Lineto website with Jürg Lehni and Cornel Windlin. (Studio) Jonathan Hares is the loose name given to what whatever else happens in the remaining days of the week. Which is Mostly books, often working with Amaury Hamon and Jonas Marguet. Finally Jonathan Hares teaches on the Editorial course at the ECAL with Gilles Gavillet.

Tuesday,

May 16, 2023

4 pm

Guido de Boer & Ivo Brouwer, High on Type

graphic.elisava lectures

Collective Playground

High on Type is a collective of five calligraphers, artists and/or designers. Writing is the basis for everything they do. Whether they are organising a festival, doing a residency, creating an exhibition or giving a lecture. In this lecture, which Ivo and Guido will be giving, they will show why it is so important to keep playing in a making process, using mainly two major recent projects.  

Guido de Boer, born 1988 is an independent visual artist with a background as designer. His work consists of images that you can read and texts that you can expe- rience visually. His work is large, monumental and handmade and therefore expressive, but also co- mes across as graphic. In addition to his artistic practice, Guido is a teacher at the Royal Academy of Art in The Hague. 

Ivo Brouwer, born 1992 is a type and graphic artist based in The Hague. His work compiles of experimental type and graphic pat- terns made by translating tactile methods to digital environments and the other way around. He holds a Master‘s degree in Type Design from KABK Royal Academy of Arts The Hague. In 2022, he received a fund for Talent Development by the Creative Industries Fund NL. 

Wednesday,

April 12, 2023

7.30 pm

Lev Manovich

Masters’ Talks

One billion Rembrandts?

Inside Visual AI Revolution

In an article about people using AI image synthesis tools, WSJ compared their arrival to another major technological revolution in art – the adoption of photography in the 19th century (8/19/22). New Yorker magazine stated: “How we work — even think — changes when we can instantly command convincing images into existence.” (9/19/22) NYT wrote that “A.I.-based image generators like DALL-E 2, Midjourney and Stable Diffusion have made it possible for anyone to create unique, hyper-realistic images just by typing a few words into a text box.” (10/21/22)

 

Are we indeed living through a major revolution in visual culture? Is it true that “anybody” can create “unique” images using this technology? In my talk I will critically evaluate some of the claims made about AI Image Synthesis, and suggest alternative ways of understanding it. The talk draws on the latest chapter in the book “Artificial Aesthetics: a Critical Guide to AI, Design and Media” (Manovich and Arielli, 2021-) being published online at manovich.net

Lev Manovich is a world-renown innovator and top influencer in many fields, including digital art, media theory, digital humanities, and cultural analytics. He is a Presidential Professor at The Graduate Center, CUNY, and a Director of the Cultural Analytics Lab. Manovich was included in the list of “25 People Shaping the Future of Design” and the list of “50 Most Interesting People Building the Future”. He is an author of 15 books that include The Language of New Media described as “the most suggestive and broad-ranging media history since Marshall McLuhan.”

Wednesday,

March 22, 2023

Joost Grootens' books

Bookworm 3

Joost Grootens’ books

 

In this session we will focus on the figure of Joost Grootens, a Dutch graphic designer specialising in the design of books on architecture, urban planning and art. His work is characterised by the handling of large amounts of information in the form of statistical data, maps and diagrams. His ability to visualise data has made him a benchmark in the field of visual communication. 

Taking as a starting point a retrospective book of his own work entitled “I swear I use no art at all”, we can get to know his design philosophy and some notable examples of his editorial production.

The book has been the medium and the message of the diverse movements in the arts during the last century. The book, with its emphatic material presence, takes on a special value now that we are witnessing its dematerialization, reduced to digital data in electronic format.

Over the Bookworm sessions we will explore several iconic books that capture the spirit of the era in which they were designed. We will place the books in their context and try to define what makes them relevant in the history of 20th century book design. The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.

Wednesday,

March 22, 2023

7.30 pm

Jesper Kouthoofd, Teenage Engineering

Masters’ Talks

Work and life at Teenage Engineering

teenage engineering is developing the alternative future of consumer electronics, each invention designed to last. from reimagining music-making with the iconic OP-1 portable synthesizer and growing the synth population with the affordable pocket operator series, to rethinking listening with the OD-11 ortho directional speaker and the OB–4 magic radio, they have applied their signature mindset to a new legacy of enduring technologies.

Their creations have attracted collaborations with well-known artists and brands, sharing in their vision to integrate creativity into the everyday. teenage engineering was founded in 2007 and is based in Stockholm, Sweden.

Jesper Kouthoofd is head of design, founder & CEO of teenage engineering. His work has been recognised in magazines such as New York Times, Vanity Fair, GQ, Vogue, Wall Street Journal, Wallpaper, Wired, Popular Mechanics, G3 and many more across the globe. Together with his 40 engineers at teenage engineering he has launched products such as the already legendary synthesizer OP-1, pocket operators and reengineered the classic OD-11 (by Stig Carlsson). He believes in making products for everyone, no matter where you live or what language you speak.

March 20 → 25, 2023

Cyrus Highsmith, Occupant fonts

Workshop

Thinking with your hands

Letters can be drawn in so many different ways. Cyrus Highsmith’s approach is based heavily on the importance of white space and sensitivity to shapes. It’s a method he applies to type design as well as image making of all kinds. For Highsmith, it’s a way of seeing the world. This workshop will be a messy, hands-on, and computer-free exploration of drawing, making, and thinking about letters.

The objective of this workshop is to spend a memorable week of drawing letters and making art.

Each day will be a series of demos and conversations with lots of time in between to work independently. We will experiment and play with different ways of drawing and thinking about letters. Techniques may include stencils, low tech printing, collage, and painting. Participants should be ready for new experiences, experimentation, play, and failure.

Cyrus Highsmith is a letter drawer, teacher, author, and graphic artist. He teaches type design at Rhode Island School of Design (RISD).

He wrote and illustrated the acclaimed primer Inside Paragraphs: Typographic Fundamentals.

In 2015, he received the Gerrit Noordzij Prize for extraordinary contributions to the fields of type design, typography, and type education.

In 2017, he became Creative Director for Latin Type Development at Morisawa USA.
He goes to bed very early.