Events are an integral part of the master programs: from workshops with guests professors to lectures series with relevant practitioners.
upcoming events
Open to all Master’s students
Crafting Personal Narratives through AI and Sound
Inspired by Donna Haraway’s A Cyborg Manifesto, this workshop explores the intersection of human creativity and artificial intelligence through inclusive music-making. Participants use generative music AI to transform personal text prompts and lyrics into complete songs, without needing musical experience. The process emphasizes self-expression, identity, and storytelling. The experience extends into visual creation, as participants design simple animated posters or videos that reflect the themes, emotions, and keywords of their AI-generated songs.
Tereza Ruller (she/her) identifies as a mother, a communication designer, and an educator. Her studio, The Rodina, explores the spatial and interactive possibilities of virtual and hybrid environments as spaces for new thoughts and aesthetics that emerge from the intersection of culture and technology.
Through her independent practice and PhDArts research at Leiden University, she examines performative and critical approaches to communication design, emphasizing playfulness, participation, and relationality. By addressing ecological and social crises—she seeks to develop collective shifts in perspective.
Ruller teaches as Professor of Digital Communication Design at HfG Karlsruhe and as a Critical Narratives tutor at Design Academy Eindhoven, nurturing contemporary design practices that encourage thinking-through-making and explore ways to engage with technology, society, and the environment.
Open to all Master’s students
An exploration of creative processes & custom workflows using visual algorithms
The workshop presents Hamill Industries’ experimental approach to visual creation, moving beyond purely digital tools toward self-built devices, practical effects, and hands-on experimentation. Drawing from everyday materials, natural observation, and the dialogue between analogue and digital technologies, their practice spans diverse tools such as 1980s consoles, oscilloscopes, pigments, light, and artificial intelligence. Through case studies and behind-the-scenes documentation, the seminar reveals an open, trial-and-error methodology rooted in an artisanal mindset and focused on building custom tools and processes.
With a strong emphasis on recent AI-based work, the seminar invites participants to treat generative AI as a flexible creative engine rather than a black box. Using open-source platforms like ComfyUI and self-constructed datasets, participants explore the creation of a “visual atlas of impossible bodies,” seeking beauty in error and deviation from standard aesthetics. The goal is to foster creative agency, DIY learning, and personal aesthetic exploration at the intersection of the real and the algorithmic.
Hamill Industries (the artistic duo of Pablo Barquin and Anna Diaz) craft films, installations, and stage productions. With the physical world as inspiration, not only the virtual sphere is re-imagined, but so is reality. Straddling the line between inventors and illusionists, their projects are always highly sensory pieces, regardless of the final medium. Their work explores the expanded visual, committed to questioning and blurring boundaries between digital and tangible realms. Transmedia flexibility is facilitated by extensive workshop research, developing state-of-the-art tools. Their pioneering vision around the use of technology earned the trust of collaborators and institutions, including the San Francisco Ballet (with Tamara Rojo) Floating Points, CCCB or Caixaforum among many others.
Open to all Master’s students
How to Build Small-scale Autonomous Power Systems
This workshop introduces students to designing and building small-scale, autonomous renewable energy systems and devices that run on them. It focuses on hands-on skills such as constructing solar power installations, creating solar-powered heating appliances, and modifying commercial products to operate on low-voltage solar electricity. A key principle is avoiding batteries, which are often the least sustainable part of energy systems, by designing appliances and power setups that can function directly with variable solar input.
Beyond technical skills, the workshop promotes a bottom-up approach to renewable energy design. Instead of scaling renewable systems to support energy-intensive, fossil-fuel-based lifestyles, students learn to align energy demand with locally available and intermittent power sources. This mindset emphasizes designing within limits and engages with broader issues such as climate change, energy resilience and security, consumerism, e-waste, the right to repair, and circular, sustainable design practices.
Kris De Decker is the author of Low-tech Magazine, which challenges the idea that every problem requires a high-tech solution. Since 2018, the magazine runs on a solar-powered server and has been in print since 2019. He has published research on energy demand at Lancaster University and co-founded Human Power Plant, exploring human energy use. Since 2016, he has collaborated on designing objects inspired by the past to guide technology toward more sustainable directions.
Open to all Master’s students
Collective Bookmaking Through Dialogue, Connection, and Risograph Printing
Bound Together is an interactive, dialog-based workshop that uses conversation and Risograph bookmaking as tools for connection, reflection, and collective meaning-making. Created in response to transactional modes of communication, it invites participants to slow down, listen deeply, and engage one another as whole people rather than roles or titles. Through paired dialogue and hands-on making, the workshop emphasizes presence, care, and shared experience.
Grounded in psychologist Arthur Aron’s research on intimacy and informed by dialogical art practices and thinkers such as David Bohm and James Baldwin, the workshop combines structured questions with collage, Risograph printing, and binding. Participants print pages reflecting their conversations and assemble them into a collaborative book. Rather than prioritizing polish or productivity, Bound Together values experimentation, attentive listening, and the radical act of making together.
Elaine Lopez is a Cuban American designer, researcher, and educator whose work uses print, self-publishing, and participatory workshops to explore cultural identity, memory, diaspora, and U.S.–Cuba relations. Centered on collaboration and pedagogy, she frames publishing as a political, relational act. She is Assistant Professor of Communication Design at Parsons and runs LoPress Press, collaborating with institutions and exhibiting, lecturing, and leading workshops internationally.
Open to all Master’s students
An AI + Arduino Creative Technology Experience for Artists
In this 4-day workshop, artists collaborate with AI and Arduino to craft reactive plants that glow, move, and sing — forming a shared Garden of Light, Movement & Sound. This hands-on workshop invites participants to explore creative human–machine collaboration through the design and construction of a living plant prototype.
Working in small groups, participants will create a sculptural plant that responds to human presence using light, sound, and movement. Each plant will be built on a shared physical framework and will include 3D-printed structural components, ensuring coherence while leaving room for creative expression. The workshop is designed for beginners—no prior experience in programming or electronics is required.
Participants will learn how AI can be used as a creative partner through “vibe coding,” helping to shape each plant’s personality, behavior, color palette, and narrative. By the end of the session, all creations come together to form a collective interactive garden, bringing to life the concept of human–machine co-creation. Participants will leave with a practical understanding of AI-assisted creativity, basic interactive design principles, and a tangible experience of collaborative making.
Stephanie Rodriguez is a leader and educator working at the intersection of technology and human experience. With a background in mechatronics engineering and a master’s degree in intelligent interactive systems, her work centers on human-centered and ethical AI. She has led and contributed to projects in robotics and artificial intelligence across multiple organizations, with experience in social robotics, generative AI, computer vision, data science, and emotion-inspired robotic systems.
Ricardo Lynch is a Digital Interaction Designer and engineer passionate about technology, politics, and education. Experienced in manufacturing, electronics, and digital products with societal value, currently focused on product design and development at Futurity Systems. Former Deputy Director at Exploratec UDD, bridging technology with design and engineering students, consulting on projects. Professor for interaction, robotics, and prototyping workshops at UDD and OAS Dlab Global.
Open to all Master’s students
Building Human-Centered AI Products
This intensive four-day workshop introduces participants to the ASPIC Framework, a practical, human-centered methodology for building AI products that truly matter. Rather than starting with technology, this workshop teaches participants to begin with empathy: identifying real user pain, designing trustworthy AI interactions, and building sustainable AI businesses. The framework stands for: Attract, Segment, Personalize, Interact, and Convert. Participants will walk away with a working prototype of an AI product, validated by real users, and a clear go-to-market strategy.
By the end of this workshop, participants will be able to: Discover real user pain through structured interviews, Define AI value aligned with measurable business outcomes, Design trustworthy AI interfaces using the Five Moments of AI, Develop working AI MVP using no-code/low-code tools, Test through feedback loops and user validation, Grow using the Bullseye Framework for focused strategy, Monetize with pricing models designed for AI products, Build Responsibly with ethics, privacy, and trust as foundations.
Vibe coding is the art of building AI products with personality and intention. It moves beyond mechanical automation to create AI systems that feel intelligent, responsive, and genuinely helpful. Through careful design of prompts, interfaces, and feedback loops, participants learn to craft AI products that don’t just function,they resonate. Key vibe coding techniques include: Prompt craftsmanship, Personality design, Micro-interactions, Trust signals, and Feedback systems.
Germán León is a futurist, AI and UX expert, entrepreneur, and advisor. He is the founder and CEO of Helvetica Digital and founder of Gestoos, a computer vision startup acquired by Preact. With a master’s degree in Interaction Design from Umeå University and training in AI Design at MIT, he has led innovation at Oblong Europe and Vodafone Group. He currently directs master’s programs in AI and UX at Elisava. In this practical workshop, his goal is to provide students with clear and applicable tools to develop and bring their own projects to fruition.
Regina Dos Santos is a UX/UI designer and front-end developer focused on user-centered digital products. Her hybrid profile blends design, technology, and strategy, linking concept to execution. She covers full UX/UI processes—research, flows, IA, prototyping, interface design, and testing—guided by clarity, usability, and visual consistency. As a front-end developer, she works in the Google Cloud ecosystem, using Firebase, cloud services, and APIs to build scalable, production-ready apps. She collaborates with multidisciplinary teams, bridging design and technology with a product-driven, experimental mindset. In the workshop, Regina presents a practical approach combining UX, UI, code, and AI.
Only for MED students
Irma Boom is one of the most influential contemporary book designers, known for her innovative and experimental approach to editorial design. Boom challenges conventions and forces the reader to interact with the book in a different way, reconsidering its function and structure. She works closely with the authors and publishers of the books she designs, influencing not only the aesthetics but also the visual narrative and content. Her work has led to a revaluation of the book as a physical object, an unbeatable experience compared to e-books. We will see some of her most important books, such as the one dedicated to the textile artist Sheila Hicks, the invisible book about Chanel or the tiny catalogues devoted to her own work.
In the Bookworm sessions we will explore iconic magazines and books that capture the spirit of the era in which they were created. The material comes from Elisava’s library collections, especially from its Reserve Fund, which contains publications that, due to their design, constitute a journey through the best of the past and present of modern graphics applied to the field of editorial design.
The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.
We will place the publications in their context and try to define what makes them relevant in the history of editorial design in the 20th and 21st centuries. The direct contact with the books and magazines that we will see in each session will allow us to experience the printed document from a material point of view: binding, paper, lay out, illustrations, typography. We will also be able to assess the adequacy between form and content.
Expert beginners
In some fields, coding for instance, an “expert beginner” is often seen negatively: as someone who has no real skills but behaves like a professional. To me, however, the term “expert beginner” sounds like a playful oxymoron. I see an expert beginner as someone who has gained enough experience to handle everyday tasks confidently, while still exploring the deeper aspects of their field. This is exactly how I feel about my journey into type design: confident in handling what I know, yet aware that there is always more to learn every day.
Piero Di Biase is a graphic and type designer. He trained in the graphic arts sector and then became a graphic designer. After collaborating with various design agencies, in 2011 he co–founded Think Work Observe, where he worked for national and international clients until 2022, when he launched Formula Type, an independent digital foundry that produces and distributes retail and custom fonts. Since 2017, he has been a member of the Alliance Graphique Internationale (AGI).
© Andrea Arduini
Formula Type is a digital type foundry started in the wettest region in Italy. Formula is a potion blended especially for those who will drink it; Formula is a chemical equation that leads to a result. This playful yet precise idea captures the dual soul of Formula Type. Its past was graphic design, and its present is type design, but there’s no real separation between the past and the present. Our fonts are crafted with a flexible designer eye and in the fifteen years since our first releases they have evolved freely through experimentation. Our approach is that of expert beginners, always welcoming new partnerships and projects.
Formula Type, specimen
FT Kunst Grotesk, promotional video
Wired Mono, custom typeface for Wired Magazine
FT Habit, promotional image
FT Regola Neue, double page published in Shoplifters 10
FT Speaker, promotional video
FT Together, custom typeface for for AGI Congress
Null State, Monogram for Archive Folder exhibition
Unidot, typeface for the a-Project by AG Typography
Lima Limo Records, logotype
Formula Type, specimen
FT Kunst Grotesk, promotional video
Wired Mono, custom typeface for Wired Magazine
FT Habit, promotional image
FT Regola Neue, double page published in Shoplifters 10
FT Speaker, promotional video
FT Together, custom typeface for for AGI Congress
Null State, Monogram for Archive Folder exhibition
Unidot, typeface for the a-Project by AG Typography
Lima Limo Records, logotype
Only for MED students
We will explore three magazines that pioneered a new way of understanding editorial design: Colors (1991-1995), Nest (1997-2004), and Dot, dot, dot (2000-2010). These publications represented an innovative approach in both concept and style. Colors, designed by Tibor Kalman, challenged the conventions of corporate strategy with a provocative mix of images and text. Nest, edited and designed by Joseph Holtzman, offered an ironic and sophisticated vision that questioned the notion of good taste prevalent in mainstream interior design magazines. Dot, dot, dot was a unique magazine on graphic design and visual culture founded by Peter Bilak that contributed to enriching the discourse around graphic design, demonstrating that it was deeply connected to other disciplines and aspects of the cultural sphere.
In the Bookworm sessions we will explore iconic magazines and books that capture the spirit of the era in which they were created. The material comes from Elisava’s library collections, especially from its Reserve Fund, which contains publications that, due to their design, constitute a journey through the best of the past and present of modern graphics applied to the field of editorial design.
The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.
We will place the publications in their context and try to define what makes them relevant in the history of editorial design in the 20th and 21st centuries. The direct contact with the books and magazines that we will see in each session will allow us to experience the printed document from a material point of view: binding, paper, lay out, illustrations, typography. We will also be able to assess the adequacy between form and content.
BTS: Design Twists
From the visual identity of the art walk Balade to Mining Photography, glitches, edited magazine covers, and typographic climate crises, we navigate Studio Pandan’s project map. We look beyond final outcomes to the many paths that lead there. Design, for us, is a collaborative practice—within the studio and in close exchange with clients from art, literature, and architecture. Sometimes the first idea holds, but more often the work unfolds through a winding, transformative journey. Together, we’ll follow the twists and turns of this process.
Ann Richter studied visual communication at the State Academy of Fine Arts in Stuttgart and graphic design at the Academy of Fine Arts Leipzig. Before co-founding Studio Pandan, she worked at international design agencies including Graphic Thought Facility in London and Project Projects in New York City. As a co-founder of the collective A.R. practice, she develops projects at the intersection of design and curatorial work. Alongside running the studio, she regularly lectures and leads workshops at art and design institutions.
© Robert Hamacher
Studio Pandan, founded by Pia Christmann and Ann Richter, is a Berlin-based design studio with a strong eye for detail and an imaginative outlook. We create visual identities across print and digital media, as well as publications and websites, shaped by careful research, playful sensitivity, and conceptual clarity. Since our beginnings in 2015, typography has been our core tool. Actively engaged in contemporary culture, we are especially interested in socially relevant and sustainable projects, seeing design as both a responsibility and a catalyst for change.
Paperclips
In his lecture, graphic designer Bart de Baets will show a large variety of works and elaborate more on the ways they find their form and are realized eventually. Although Bart’s practice is mostly spent working at the studio in Amsterdam, it is alternated by a parttime teaching position at the Royal Academy in The Hague, where he works with the first year students and the ones graduating. The way he teaches and cooks up his assignments is inspired by transforming everyday observations (at times obsessions) into educational exercises. The students are triggered to think of formal executions that evoke solutions close to Bart’s own practice visualizing abilities and editorial voice.
Although appearing less frequently today, Bart’s body of work’s been known to feature self initiated publications, such as Success and Uncertainty (together with Sandra Kassenaar), Dark and Stormy (together with Rustan Söderling), and Tabrat, a zine from 2022 in which de Baets confesses to be a tab hoarder (phone only, the browser tabs on his laptop are opened briefly and closed again efficiently) and shares them here with us in the charming A4-sized publication. His editorial assets have not been forlorn, and are frequently demonstrated more so in his collaborative works for artbook shop Page Not Found and exhibition space Nest (both are located in the city of The Hague). The talk at Elisava will prominently feature all of these works—and more—and provide insights into the developments of these designs by showing sketches, references and many inspirations.
Graphic designer Bart de Baets (1979, Knokke, BE) is based in Amsterdam. His design for the Sandberg Institute’s temporary master programme The Radical Cut Up was nominated for a Dutch Design Award. As a result, PostNL commissioned De Baets to design a series of stamps titled ‘Talk to the Hand’. With Sandra Kassenaar he designed the exhibition, campaign and catalogue for ‘Circulate’, an exhibition on photographic art acquisitions at the Stedelijk Museum Amsterdam. The two also design the graphic identity of Kunstmuseum Bochum. He designed ‘On the Necessity of Gardening: An ABC of Art, Botany and Cultivation’ (2021), which was published parallel to ‘The Botanical Revolution’, an exhibition at the Centraal Museum, Utrecht. That year, the Stiftung Buchkunst awarded the book with the highest prize in the category Best Book Design from all over the World. A second title in that series, Mothering Myths, an ABC of Art, Birth and Care was released in May of 2025, for which he collaborated once again with editors Laurie Cluitmans and Heske ten Cate. He holds a part-time teaching position at the Graphic Design department of the Royal Academy of Art in The Hague, and he has taught at the Gerrit Rietveld Academie in Amsterdam for fifteen years.
Being educated by notorious wild collaborator Will Holder, the radical typographic thinkers of Experimental Jetset and conceptual makers like Linda van Deursen, triggered Bart de Baets to think like an editor early in his graphic design studies, making zines with and for his peers, or whipping up catchy writings to go with his posters and projects. His design skills were fed ferociously when working with Maureen Mooren and Daniel van der Velden (now Metahaven) whose interest in art inspired him. For them, that always seemed to come first, then design. For the pages of Archis (an architecture magazine–now Volume), the layouts of existing periodical publications were used to give form to the magazine’s content, and Bart was taught to study their characteristics and so became an excellent copycat.
Over the years de Baets’ body of work has developed immensely mostly so by certain significant collaborations. A few early memorable ones have been those with Melanie Bonajo and Frank Koolen, two (then) Amsterdam-based artists not much older than himself and whose practice inspired an idea on which to work together, and which, in a way, kicked off de Baets’ career. The likes of Rustan Söderling and Sandra Kassenaar are of similar influence and remain crucial design partners; both are good friends to this day. Their influence on some self initiated works, such as Dark and Stormy and Success and Uncertainty is essential for de Baets’ current design approach and visual language. Kassenaar and de Baets nowadays share a studio and work together as designers regularly.
His designs are rooted heavily in a kind of conceptual thinking, and his abilities to think along editorially with commissioners has given Bart’s body of work an outspoken character. His work is distinctively playful and seemingly intuitive, giving the impression that the designs could be made quickly or hand-made. Yet, each one of the designs is a carefully put-together composition made according to a bunch of guidelines and often uses typography or visuals referencing things “found” on the street. For years Bart’s been a teacher in graphic design often working with the first year students, introducing them to the job. Surrounded by other designers, skilled coders, letter drawers and colour wizards, his teaching encourages to explore what it’s like to make art and design in today’s environments by demonstrating personal fascinations.
past events
Only for MVD students
Motion Graphic Systems
We are witnesses of a new way of consuming information. Today digital media are the new information containers. If we look at this from a graphic design prism, we could say that we are in front of new ways of communication.
Through Motion we can explain complex messages in a simple way. We need to understand that the paradigm of traditional design that tries to summarize everything in a single image changes completely. Animation offers us a timeline in which we can explain concepts through a “step by step” storytelling. Because sometimes the “journey“ is more interesting than the final result.
Gimmewings
is a motion design studio specialized in using animation and interaction to communicate concepts through movement.
Gimmewings treat motion as something implicit within design, not as a complementary tool.
Only for MED students
The Czech Avantgarde experienced renewed vitality in the inter-war period. A new generation of artists came together in an association called Devětsil which maintained contacts with the European avant-garde. The graphic design of books aroused particular interest among the young creators who were members of this group.Two aesthetic currents coexisted in Devětsil: Poetry, which exalted the subjective essence of the creative act, and Constructivism, which aspired to objectivity and the standardization of mass production.
Alvin Lustig created covers for the American publishing house New Directions between 1945 and 1952 that show a deep knowledge of the artistic movements of the first half of the 20th century. The collection maintains a strong unity, although each book manifests its individual character: subtle, abstract, evocative.
Elaine Lustig Cohen began her career in the studio of Alvin Lustig. After Lustig’s death in 1955, she continued to design book covers on her own for various publishers and other clients in the cultural world.
Bookworm is a journey through books guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund. Students will have the privilege of studying unique copies of the Elisava Library.
The objective of the Reserve Collection is to become a true universal history of modern graphic design applied to the publishing world. The books that make up the collection are documented in the main accounts of the history of 20th century graphic design.
Only for MED students
Jan Tschichold experienced one of the most resounding conversions in the history of 20th century graphics. After the revolution brought about by his manual Die Neue Typographie (Berlin, 1928), he reconsidered his theses in the mid-1930s with Typographische Gestaltung (Basel, 1935) and finally experienced an absolute return to classicism from the 1940s until the end of his life. The dynamic and asymmetrical compositions of the first stage, based on dry wood types, gave rise to pages that were perfectly centred, respecting the formal conventions of the historical tradition of printing.
Swiss graphics of the 20th century developed from the precepts of the German “new typeface” established by Jan Tschichold throughout the 1920s. It proposed a new concept of graphics characterized by asymmetric composition, the use of dry-stamp typography and the use of photography. One of the pioneers was Herbert Matter who, with his splendid tourist posters, represented a new vision of visual communication, strongly influenced by Russian constructivism and the interwar photographic avant-garde.
Bookworm is a journey through books guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund. Students will have the privilege of studying unique copies of the Elisava Library.
The objective of the Reserve Collection is to become a true universal history of modern graphic design applied to the publishing world. The books that make up the collection are documented in the main accounts of the history of 20th century graphic design.
Prof. Vladan Joler
[b. 1977] Is an academic, researcher and artist whose work blends data investigations, counter cartography, investigative journalism, writing, data visualization, critical design, and numerous other disciplines.
He explores and visualizes different technical and social aspects of algorithmic transparency, digital labor exploitation, invisible infrastructures, and many other contemporary phenomena in the intersection between technology and society.
Vladan Joler’s work is included in the permanent collections of the Museum of Modern Art, New York (MoMA), the Victoria and Albert Museum (V&A) and Design Museum in London and included in the permanent exhibition of Ars Electronica Center.
Aside from his permanent professorship position, i.e. tenure, at the Academy of Arts in Novi Sad, Serbia, where he teaches at the New Media department, he has given lectures at numerous educational and art institutions.
Explorer of Contemporary Phenomena
Three recent works are on display at Elisava: Anatomy of an AI System, 2018, A large-scale map and a long-form essay (in collaboration with Kate Crawford) investigating the human labor, data, and planetary resources required to build and operate an Amazon Echo. Awarded Design of the Year 2019 by the Design Museum, London. And two new works from 2020: The Architecture of a Face Recognition System and New Extractivism. It is the first time these works are exhibited in Barcelona.
Vistas de la exposición de Vladan Joler en el Àgora y Atri de Elisava
Only for MDE students
The transformative Power of AI
Until now AI is not real intelligence. Essentially it is imitation: algorithms that have learned to do really specific things by being trained on thousands or millions of correct examples. Commonly referred to as ‘dumb’ AI, this term ignores the fact that in several fields, like face and speech recognition, it is already more accurate than humans.
Following the principles of Moore’s Law, it is only a matter of time before we are be able to create actual intelligence: conscious machines that can independently think for themselves.
The workshop will be hosted in a custom-built virtual space. Research and critical debate are central components to the project. The aim of the workshop is to develop participants’ research, writing, layout and publishing skills as well as to encourage critical thinking.
Participants will be encouraged to ask themselves the following questions:
Which opportunities will this technological development bring?
Am I aware of the implications it might have?
Patrick Thomas
is a graphic artist, author and educator. He studied at Saint Martins and the Royal College of Art in London before relocating to Barcelona in 1991. He currently lives and works in Berlin. In 2019 he created Open Collab a self-run workshop format to enable and encourage collaboration, dialogue and experimentation between participants. A free online platform was launched during Covid-19 lockdown to enable remote real-time collaboration. Since October 2013 he is a professor at ABK Stuttgart. He is a member of AGI.
Greetings from Javier Jaén Studio
The talk will be a journey from conceptual development to graphic solution through practical cases.
Environment, technology, love, sex, diversity, art, literature, religion, science, gastronomy, health, sport, wild capitalism, social movements, economy, terrorism, war, politics, justice, archeology, virus, music, theatre, fashion, wine and some design and illustration.
Javier Jaén
(Barcelona, 1983) Studied graphic design and fine arts in Barcelona, New York and Budapest. His professional activity has focused on editorial illustration, book covers, audiovisual projects, advertising, cultural communication and creation of his own work. He translates stories and concepts into images through a symbolic and playful language.
His work has been widely recognized. He has participated in exhibitions in New York, London, Mexico, El Salvador, Tallinn, Seoul, Rotterdam, Paris or Rome. Since 2015 he is a member of AGI (Alliance Graphique Internationale). In 2020 he has been considered by Forbes as one of the 100 most creative Spaniards. He has taught at IED, BAU, IDEP, and frequently gives workshops and lectures at various international art and design schools.
He has not yet written a child, planted a book or given birth to a tree.
Only for MVD students
Degrow or grow in another way?
The value of a project cannot be measured only in monetary terms. And we are clear about that.
It is important for us to develop ideas and concepts that contribute to society, that help to fulfill an objective and that lead us to think beyond the limits. We call these projects ‘pro-bono’ and they are part of the commitment we have with others and with society, but especially with our community of designers.
How do we organize pro-bono projects? How do we limit collaboration so that it is sustainable for both parties? How do we maintain the client relationship over time?
Pablo Juncadella
Co-founder and creative director at Mucho. Thanks to his constant search for new challenges, Pablo was promoted to the position of Creative Director of the English newspaper The Observer after working as a graphic designer for grafica and Pentagram. His global vision and his great interest in visual knowledge have been fundamental contributions to the growth of the studio. Today, together with his team at Mucho, he works with the purpose of finding solutions that fit in the positioning of the brands by contributing with original ideas.
Only for MVD students
Systemic Type Design
We live in a (new) golden age of systemic type design. New technologies and easy to use programmes leveled the playfield for emerging designers and gave them the chance to experiment with new ideas. The world of display fonts has witnessed a lot of new impulses in the last years. Type has become more flexible, variable and kinetic as ever, adjusting efficiently and effectively to new communication channels.
Systemic Type Design is more than designing fonts. A type system is an efficient design tool that helps designers to design. If done well, the act of writing is the act of designing without the need to further layout the text. In this course we will develop an experimental type system that almost automatically generates fantastic design applications.
Martin Lorenz
might as well have become a cook, a comic artist or an architect, were it not for an internship at Müller+Volkmann. Lorenz studied Graphic Design at the University of Applied Sciences in Darmstadt and the Royal Academy of Arts (KABK) in The Hague. After working four years at the design agency Hort, he moved to Barcelona to found TwoPoints.Net with Lupi Asensio and do his MA and PhD in Design Research at the UB. Lorenz has taught since 2006 for Elisava and still likes to cook.
Only for MVD students
Latest projects
In an accelerated world, every aspect of our lives is in constant change. At Folch we bring together different disciplines to respond to every brief, always seeking to have an atypical vision. Each project is an opportunity to design concepts, brands, narratives and digital events, reaching and involving audiences to this new liquid paradigm.
Folch
is a Barcelona-based editorial and branding agency, founded in 2004. Creating concepts, brands and narratives, the studio has developed a holistic approach to today’s communications challenges, reaching and engaging audiences with a broad range of graphic, audiovisual and editorial content across a myriad of platforms, according to the new business paradigm.
Prof. Vladan Joler
[b. 1977] Is an academic, researcher and artist whose work blends data investigations, counter cartography, investigative journalism, writing, data visualization, critical design, and numerous other disciplines.
He explores and visualizes different technical and social aspects of algorithmic transparency, digital labor exploitation, invisible infrastructures, and many other contemporary phenomena in the intersection between technology and society.
Vladan Joler’s work is included in the permanent collections of the Museum of Modern Art, New York (MoMA), the Victoria and Albert Museum (V&A) and Design Museum in London and included in the permanent exhibition of Ars Electronica Center.
Aside from his permanent professorship position, i.e. tenure, at the Academy of Arts in Novi Sad, Serbia, where he teaches at the New Media department, he has given lectures at numerous educational and art institutions.
A dialogue between Vladan Joler and Bani Brusadin
Together they will explore Joler’s rather fascinating character at the intersection of research, data visualization, cartography and art.
Among other topics, they will discuss together on how to visualize different technical and social aspects of algorithmic transparency, digital labor exploitation, invisible infrastructures, and many other contemporary phenomena in the intersection between technology and society.
Only for MADD students
Who is afraid of Technology?
Technology constitutes an essential topic if our duty is to understand how our contemporary society works. Today, more than ever, technology plays an important role not only improving (or not) our daily lives, but also gathering, analyzing and visualizing almost all kinds of information. In this workshop we will learn the basics of programming in Arduino and Raspberry, to detect and automate signals. We will also learn how to choose the best platform to solve a technological project. And we will learn the basics to hack an analog automatism.
We will use various programming boards to detect analog signals and thereby interact with our code. We will learn the operation of the main electronic components to develop customized boards, to finally create our own. Finally we will learn how to hack a bolt opening system with NFC cards.
Technology and automation gives us countless options and power when facing projects. Knowing the capabilities we have and having a base on how to use them will allow us to take our projects much further.
Edgar Pons
Graduated in Industrial Design Engineering created his first company in 2011: The Social Coin, storifying kindness. He has collaborated with DDS giving support in the creation of interactive systems and experiences. He is working now in R&D at Ymaging, creating systems interpretating complex data in sectors such as smart farms, biomedicine and geophysics. In the meantime he is launching Nanoboost, a Startup related to “Smart Pills” with the objective of enhance brain capabilities.
Only for MVD students
Graphic Rhetoric & Creative Tools
Could we manage to become more creative? Is there a secret to improve this ability?
Constantly we find ourselves out of ideas, it is like if someone had left a tap running – our mind gets empty, we get stuck and the ideas that come to mind do not seem to be enough.
This session tries to offer resources to face this kind of situation working on one specific tool: The rhetorical figures of the language. One more tool to help you understand that the possibilities can always be expanded.
Antonio Nogueira
Graphic designer at Mucho. He works on projects in multiple sectors: Cultural, education, technological, etc. Always with the purpose of generating culture through design, using creativity as a way to create new experiences.