Events are an integral part of the master programs: from workshops with guests professors to lectures series with relevant practitioners.
upcoming events
Open to all Master’s students
Crafting Personal Narratives through AI and Sound
Inspired by Donna Haraway’s A Cyborg Manifesto, this workshop explores the intersection of human creativity and artificial intelligence through inclusive music-making. Participants use generative music AI to transform personal text prompts and lyrics into complete songs, without needing musical experience. The process emphasizes self-expression, identity, and storytelling. The experience extends into visual creation, as participants design simple animated posters or videos that reflect the themes, emotions, and keywords of their AI-generated songs.
Tereza Ruller (she/her) identifies as a mother, a communication designer, and an educator. Her studio, The Rodina, explores the spatial and interactive possibilities of virtual and hybrid environments as spaces for new thoughts and aesthetics that emerge from the intersection of culture and technology.
Through her independent practice and PhDArts research at Leiden University, she examines performative and critical approaches to communication design, emphasizing playfulness, participation, and relationality. By addressing ecological and social crises—she seeks to develop collective shifts in perspective.
Ruller teaches as Professor of Digital Communication Design at HfG Karlsruhe and as a Critical Narratives tutor at Design Academy Eindhoven, nurturing contemporary design practices that encourage thinking-through-making and explore ways to engage with technology, society, and the environment.
Open to all Master’s students
An exploration of creative processes & custom workflows using visual algorithms
The workshop presents Hamill Industries’ experimental approach to visual creation, moving beyond purely digital tools toward self-built devices, practical effects, and hands-on experimentation. Drawing from everyday materials, natural observation, and the dialogue between analogue and digital technologies, their practice spans diverse tools such as 1980s consoles, oscilloscopes, pigments, light, and artificial intelligence. Through case studies and behind-the-scenes documentation, the seminar reveals an open, trial-and-error methodology rooted in an artisanal mindset and focused on building custom tools and processes.
With a strong emphasis on recent AI-based work, the seminar invites participants to treat generative AI as a flexible creative engine rather than a black box. Using open-source platforms like ComfyUI and self-constructed datasets, participants explore the creation of a “visual atlas of impossible bodies,” seeking beauty in error and deviation from standard aesthetics. The goal is to foster creative agency, DIY learning, and personal aesthetic exploration at the intersection of the real and the algorithmic.
Hamill Industries (the artistic duo of Pablo Barquin and Anna Diaz) craft films, installations, and stage productions. With the physical world as inspiration, not only the virtual sphere is re-imagined, but so is reality. Straddling the line between inventors and illusionists, their projects are always highly sensory pieces, regardless of the final medium. Their work explores the expanded visual, committed to questioning and blurring boundaries between digital and tangible realms. Transmedia flexibility is facilitated by extensive workshop research, developing state-of-the-art tools. Their pioneering vision around the use of technology earned the trust of collaborators and institutions, including the San Francisco Ballet (with Tamara Rojo) Floating Points, CCCB or Caixaforum among many others.
Open to all Master’s students
How to Build Small-scale Autonomous Power Systems
This workshop introduces students to designing and building small-scale, autonomous renewable energy systems and devices that run on them. It focuses on hands-on skills such as constructing solar power installations, creating solar-powered heating appliances, and modifying commercial products to operate on low-voltage solar electricity. A key principle is avoiding batteries, which are often the least sustainable part of energy systems, by designing appliances and power setups that can function directly with variable solar input.
Beyond technical skills, the workshop promotes a bottom-up approach to renewable energy design. Instead of scaling renewable systems to support energy-intensive, fossil-fuel-based lifestyles, students learn to align energy demand with locally available and intermittent power sources. This mindset emphasizes designing within limits and engages with broader issues such as climate change, energy resilience and security, consumerism, e-waste, the right to repair, and circular, sustainable design practices.
Kris De Decker is the author of Low-tech Magazine, which challenges the idea that every problem requires a high-tech solution. Since 2018, the magazine runs on a solar-powered server and has been in print since 2019. He has published research on energy demand at Lancaster University and co-founded Human Power Plant, exploring human energy use. Since 2016, he has collaborated on designing objects inspired by the past to guide technology toward more sustainable directions.
Open to all Master’s students
Collective Bookmaking Through Dialogue, Connection, and Risograph Printing
Bound Together is an interactive, dialog-based workshop that uses conversation and Risograph bookmaking as tools for connection, reflection, and collective meaning-making. Created in response to transactional modes of communication, it invites participants to slow down, listen deeply, and engage one another as whole people rather than roles or titles. Through paired dialogue and hands-on making, the workshop emphasizes presence, care, and shared experience.
Grounded in psychologist Arthur Aron’s research on intimacy and informed by dialogical art practices and thinkers such as David Bohm and James Baldwin, the workshop combines structured questions with collage, Risograph printing, and binding. Participants print pages reflecting their conversations and assemble them into a collaborative book. Rather than prioritizing polish or productivity, Bound Together values experimentation, attentive listening, and the radical act of making together.
Elaine Lopez is a Cuban American designer, researcher, and educator whose work uses print, self-publishing, and participatory workshops to explore cultural identity, memory, diaspora, and U.S.–Cuba relations. Centered on collaboration and pedagogy, she frames publishing as a political, relational act. She is Assistant Professor of Communication Design at Parsons and runs LoPress Press, collaborating with institutions and exhibiting, lecturing, and leading workshops internationally.
Open to all Master’s students
An AI + Arduino Creative Technology Experience for Artists
In this 4-day workshop, artists collaborate with AI and Arduino to craft reactive plants that glow, move, and sing — forming a shared Garden of Light, Movement & Sound. This hands-on workshop invites participants to explore creative human–machine collaboration through the design and construction of a living plant prototype.
Working in small groups, participants will create a sculptural plant that responds to human presence using light, sound, and movement. Each plant will be built on a shared physical framework and will include 3D-printed structural components, ensuring coherence while leaving room for creative expression. The workshop is designed for beginners—no prior experience in programming or electronics is required.
Participants will learn how AI can be used as a creative partner through “vibe coding,” helping to shape each plant’s personality, behavior, color palette, and narrative. By the end of the session, all creations come together to form a collective interactive garden, bringing to life the concept of human–machine co-creation. Participants will leave with a practical understanding of AI-assisted creativity, basic interactive design principles, and a tangible experience of collaborative making.
Stephanie Rodriguez is a leader and educator working at the intersection of technology and human experience. With a background in mechatronics engineering and a master’s degree in intelligent interactive systems, her work centers on human-centered and ethical AI. She has led and contributed to projects in robotics and artificial intelligence across multiple organizations, with experience in social robotics, generative AI, computer vision, data science, and emotion-inspired robotic systems.
Ricardo Lynch is a Digital Interaction Designer and engineer passionate about technology, politics, and education. Experienced in manufacturing, electronics, and digital products with societal value, currently focused on product design and development at Futurity Systems. Former Deputy Director at Exploratec UDD, bridging technology with design and engineering students, consulting on projects. Professor for interaction, robotics, and prototyping workshops at UDD and OAS Dlab Global.
Open to all Master’s students
Building Human-Centered AI Products
This intensive four-day workshop introduces participants to the ASPIC Framework, a practical, human-centered methodology for building AI products that truly matter. Rather than starting with technology, this workshop teaches participants to begin with empathy: identifying real user pain, designing trustworthy AI interactions, and building sustainable AI businesses. The framework stands for: Attract, Segment, Personalize, Interact, and Convert. Participants will walk away with a working prototype of an AI product, validated by real users, and a clear go-to-market strategy.
By the end of this workshop, participants will be able to: Discover real user pain through structured interviews, Define AI value aligned with measurable business outcomes, Design trustworthy AI interfaces using the Five Moments of AI, Develop working AI MVP using no-code/low-code tools, Test through feedback loops and user validation, Grow using the Bullseye Framework for focused strategy, Monetize with pricing models designed for AI products, Build Responsibly with ethics, privacy, and trust as foundations.
Vibe coding is the art of building AI products with personality and intention. It moves beyond mechanical automation to create AI systems that feel intelligent, responsive, and genuinely helpful. Through careful design of prompts, interfaces, and feedback loops, participants learn to craft AI products that don’t just function,they resonate. Key vibe coding techniques include: Prompt craftsmanship, Personality design, Micro-interactions, Trust signals, and Feedback systems.
Germán León is a futurist, AI and UX expert, entrepreneur, and advisor. He is the founder and CEO of Helvetica Digital and founder of Gestoos, a computer vision startup acquired by Preact. With a master’s degree in Interaction Design from Umeå University and training in AI Design at MIT, he has led innovation at Oblong Europe and Vodafone Group. He currently directs master’s programs in AI and UX at Elisava. In this practical workshop, his goal is to provide students with clear and applicable tools to develop and bring their own projects to fruition.
Regina Dos Santos is a UX/UI designer and front-end developer focused on user-centered digital products. Her hybrid profile blends design, technology, and strategy, linking concept to execution. She covers full UX/UI processes—research, flows, IA, prototyping, interface design, and testing—guided by clarity, usability, and visual consistency. As a front-end developer, she works in the Google Cloud ecosystem, using Firebase, cloud services, and APIs to build scalable, production-ready apps. She collaborates with multidisciplinary teams, bridging design and technology with a product-driven, experimental mindset. In the workshop, Regina presents a practical approach combining UX, UI, code, and AI.
Only for MED students
Irma Boom is one of the most influential contemporary book designers, known for her innovative and experimental approach to editorial design. Boom challenges conventions and forces the reader to interact with the book in a different way, reconsidering its function and structure. She works closely with the authors and publishers of the books she designs, influencing not only the aesthetics but also the visual narrative and content. Her work has led to a revaluation of the book as a physical object, an unbeatable experience compared to e-books. We will see some of her most important books, such as the one dedicated to the textile artist Sheila Hicks, the invisible book about Chanel or the tiny catalogues devoted to her own work.
In the Bookworm sessions we will explore iconic magazines and books that capture the spirit of the era in which they were created. The material comes from Elisava’s library collections, especially from its Reserve Fund, which contains publications that, due to their design, constitute a journey through the best of the past and present of modern graphics applied to the field of editorial design.
The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.
We will place the publications in their context and try to define what makes them relevant in the history of editorial design in the 20th and 21st centuries. The direct contact with the books and magazines that we will see in each session will allow us to experience the printed document from a material point of view: binding, paper, lay out, illustrations, typography. We will also be able to assess the adequacy between form and content.
Expert beginners
In some fields, coding for instance, an “expert beginner” is often seen negatively: as someone who has no real skills but behaves like a professional. To me, however, the term “expert beginner” sounds like a playful oxymoron. I see an expert beginner as someone who has gained enough experience to handle everyday tasks confidently, while still exploring the deeper aspects of their field. This is exactly how I feel about my journey into type design: confident in handling what I know, yet aware that there is always more to learn every day.
Piero Di Biase is a graphic and type designer. He trained in the graphic arts sector and then became a graphic designer. After collaborating with various design agencies, in 2011 he co–founded Think Work Observe, where he worked for national and international clients until 2022, when he launched Formula Type, an independent digital foundry that produces and distributes retail and custom fonts. Since 2017, he has been a member of the Alliance Graphique Internationale (AGI).
© Andrea Arduini
Formula Type is a digital type foundry started in the wettest region in Italy. Formula is a potion blended especially for those who will drink it; Formula is a chemical equation that leads to a result. This playful yet precise idea captures the dual soul of Formula Type. Its past was graphic design, and its present is type design, but there’s no real separation between the past and the present. Our fonts are crafted with a flexible designer eye and in the fifteen years since our first releases they have evolved freely through experimentation. Our approach is that of expert beginners, always welcoming new partnerships and projects.
Formula Type, specimen
FT Kunst Grotesk, promotional video
Wired Mono, custom typeface for Wired Magazine
FT Habit, promotional image
FT Regola Neue, double page published in Shoplifters 10
FT Speaker, promotional video
FT Together, custom typeface for for AGI Congress
Null State, Monogram for Archive Folder exhibition
Unidot, typeface for the a-Project by AG Typography
Lima Limo Records, logotype
Formula Type, specimen
FT Kunst Grotesk, promotional video
Wired Mono, custom typeface for Wired Magazine
FT Habit, promotional image
FT Regola Neue, double page published in Shoplifters 10
FT Speaker, promotional video
FT Together, custom typeface for for AGI Congress
Null State, Monogram for Archive Folder exhibition
Unidot, typeface for the a-Project by AG Typography
Lima Limo Records, logotype
Only for MED students
We will explore three magazines that pioneered a new way of understanding editorial design: Colors (1991-1995), Nest (1997-2004), and Dot, dot, dot (2000-2010). These publications represented an innovative approach in both concept and style. Colors, designed by Tibor Kalman, challenged the conventions of corporate strategy with a provocative mix of images and text. Nest, edited and designed by Joseph Holtzman, offered an ironic and sophisticated vision that questioned the notion of good taste prevalent in mainstream interior design magazines. Dot, dot, dot was a unique magazine on graphic design and visual culture founded by Peter Bilak that contributed to enriching the discourse around graphic design, demonstrating that it was deeply connected to other disciplines and aspects of the cultural sphere.
In the Bookworm sessions we will explore iconic magazines and books that capture the spirit of the era in which they were created. The material comes from Elisava’s library collections, especially from its Reserve Fund, which contains publications that, due to their design, constitute a journey through the best of the past and present of modern graphics applied to the field of editorial design.
The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.
We will place the publications in their context and try to define what makes them relevant in the history of editorial design in the 20th and 21st centuries. The direct contact with the books and magazines that we will see in each session will allow us to experience the printed document from a material point of view: binding, paper, lay out, illustrations, typography. We will also be able to assess the adequacy between form and content.
BTS: Design Twists
From the visual identity of the art walk Balade to Mining Photography, glitches, edited magazine covers, and typographic climate crises, we navigate Studio Pandan’s project map. We look beyond final outcomes to the many paths that lead there. Design, for us, is a collaborative practice—within the studio and in close exchange with clients from art, literature, and architecture. Sometimes the first idea holds, but more often the work unfolds through a winding, transformative journey. Together, we’ll follow the twists and turns of this process.
Ann Richter studied visual communication at the State Academy of Fine Arts in Stuttgart and graphic design at the Academy of Fine Arts Leipzig. Before co-founding Studio Pandan, she worked at international design agencies including Graphic Thought Facility in London and Project Projects in New York City. As a co-founder of the collective A.R. practice, she develops projects at the intersection of design and curatorial work. Alongside running the studio, she regularly lectures and leads workshops at art and design institutions.
© Robert Hamacher
Studio Pandan, founded by Pia Christmann and Ann Richter, is a Berlin-based design studio with a strong eye for detail and an imaginative outlook. We create visual identities across print and digital media, as well as publications and websites, shaped by careful research, playful sensitivity, and conceptual clarity. Since our beginnings in 2015, typography has been our core tool. Actively engaged in contemporary culture, we are especially interested in socially relevant and sustainable projects, seeing design as both a responsibility and a catalyst for change.
Paperclips
In his lecture, graphic designer Bart de Baets will show a large variety of works and elaborate more on the ways they find their form and are realized eventually. Although Bart’s practice is mostly spent working at the studio in Amsterdam, it is alternated by a parttime teaching position at the Royal Academy in The Hague, where he works with the first year students and the ones graduating. The way he teaches and cooks up his assignments is inspired by transforming everyday observations (at times obsessions) into educational exercises. The students are triggered to think of formal executions that evoke solutions close to Bart’s own practice visualizing abilities and editorial voice.
Although appearing less frequently today, Bart’s body of work’s been known to feature self initiated publications, such as Success and Uncertainty (together with Sandra Kassenaar), Dark and Stormy (together with Rustan Söderling), and Tabrat, a zine from 2022 in which de Baets confesses to be a tab hoarder (phone only, the browser tabs on his laptop are opened briefly and closed again efficiently) and shares them here with us in the charming A4-sized publication. His editorial assets have not been forlorn, and are frequently demonstrated more so in his collaborative works for artbook shop Page Not Found and exhibition space Nest (both are located in the city of The Hague). The talk at Elisava will prominently feature all of these works—and more—and provide insights into the developments of these designs by showing sketches, references and many inspirations.
Graphic designer Bart de Baets (1979, Knokke, BE) is based in Amsterdam. His design for the Sandberg Institute’s temporary master programme The Radical Cut Up was nominated for a Dutch Design Award. As a result, PostNL commissioned De Baets to design a series of stamps titled ‘Talk to the Hand’. With Sandra Kassenaar he designed the exhibition, campaign and catalogue for ‘Circulate’, an exhibition on photographic art acquisitions at the Stedelijk Museum Amsterdam. The two also design the graphic identity of Kunstmuseum Bochum. He designed ‘On the Necessity of Gardening: An ABC of Art, Botany and Cultivation’ (2021), which was published parallel to ‘The Botanical Revolution’, an exhibition at the Centraal Museum, Utrecht. That year, the Stiftung Buchkunst awarded the book with the highest prize in the category Best Book Design from all over the World. A second title in that series, Mothering Myths, an ABC of Art, Birth and Care was released in May of 2025, for which he collaborated once again with editors Laurie Cluitmans and Heske ten Cate. He holds a part-time teaching position at the Graphic Design department of the Royal Academy of Art in The Hague, and he has taught at the Gerrit Rietveld Academie in Amsterdam for fifteen years.
Being educated by notorious wild collaborator Will Holder, the radical typographic thinkers of Experimental Jetset and conceptual makers like Linda van Deursen, triggered Bart de Baets to think like an editor early in his graphic design studies, making zines with and for his peers, or whipping up catchy writings to go with his posters and projects. His design skills were fed ferociously when working with Maureen Mooren and Daniel van der Velden (now Metahaven) whose interest in art inspired him. For them, that always seemed to come first, then design. For the pages of Archis (an architecture magazine–now Volume), the layouts of existing periodical publications were used to give form to the magazine’s content, and Bart was taught to study their characteristics and so became an excellent copycat.
Over the years de Baets’ body of work has developed immensely mostly so by certain significant collaborations. A few early memorable ones have been those with Melanie Bonajo and Frank Koolen, two (then) Amsterdam-based artists not much older than himself and whose practice inspired an idea on which to work together, and which, in a way, kicked off de Baets’ career. The likes of Rustan Söderling and Sandra Kassenaar are of similar influence and remain crucial design partners; both are good friends to this day. Their influence on some self initiated works, such as Dark and Stormy and Success and Uncertainty is essential for de Baets’ current design approach and visual language. Kassenaar and de Baets nowadays share a studio and work together as designers regularly.
His designs are rooted heavily in a kind of conceptual thinking, and his abilities to think along editorially with commissioners has given Bart’s body of work an outspoken character. His work is distinctively playful and seemingly intuitive, giving the impression that the designs could be made quickly or hand-made. Yet, each one of the designs is a carefully put-together composition made according to a bunch of guidelines and often uses typography or visuals referencing things “found” on the street. For years Bart’s been a teacher in graphic design often working with the first year students, introducing them to the job. Surrounded by other designers, skilled coders, letter drawers and colour wizards, his teaching encourages to explore what it’s like to make art and design in today’s environments by demonstrating personal fascinations.
past events
Where does “AI” end and “we” begin? Artist and researcher Sougwen Chung’s ever-evolving work in human and machine collaboration builds upon a decade-long international journey. Starting with a simple line, the process has led to interdisciplinary insights, philosophical inquiry, and technological invention through pioneering artistic practice. Intertwining perspectives in art and science, Chung’s practice envisions alternative futures for the relationship of humans and machines. “Embracing contradictions in art and research can pave the way to a third path, inspired by tradition and the development of new hybridities,” Chung says.
Sougwen 愫君 Chung is a Chinese-Canadian artist and (re)searcher based in London. Chung’s work explores the mark-made-by-hand and the mark-made-by-machine as an approach to understanding the dynamics of humans and systems. Chung is a former research fellow at MIT’s Media Lab and a pioneer in the field of human-machine collaboration. Sougwen’s work MEMORY is part of the permanent collection of the Victoria and Albert Museum, and is the first AI model to be collected by a major institution. Recently, Chung was recognized as a Cultural Leader at the World Economic Forum, one of four recipients of the TIME100 Impact award, and named one of TIME’s 100 Most Influential People in AI.
Scilicet is a studio exploring collaboration; engaging modes of sensing and mark-making between the human and machine, organic and synthetic, and improvisational and computational.
Founded by artist and researcher Sougwen Chung, Scilicet pioneers interdisciplinary collaboration between artists and robotic technologies, with a focus on experimentation, invention, and care.
By engaging technology not as a tool but as a collaborator, Scilicet develops configurations of human and machine beyond automation. We explore these ideas through installations, performances, experiences, and artefacts.
Sougwen Chung, 2024, Ecologies of Becoming-With, V&A Museum © Hydar Dewachi
Sougwen Chung, 2023, LIFE_LINES
Sougwen Chung, 2023, Realm Of Silk, SIFA © Moonrise Studio
Sougwen Chung, 2023, Wave Film © Sven Gutjahr
Sougwen Chung, 2022, Assembly Lines – EMMA Museum © Peter Butterworth
Sougwen Chung, 2018, Omnia Per Omnia Performance
Sougwen-Chung, 2018, Drawing Operations Performance
Sougwen Chung, 2024, Ecologies of Becoming-With, V&A Museum © Hydar Dewachi
Sougwen Chung, 2023, LIFE_LINES
Sougwen Chung, 2023, Realm Of Silk, SIFA © Moonrise Studio
Sougwen Chung, 2023, Wave Film © Sven Gutjahr
Sougwen Chung, 2022, Assembly Lines – EMMA Museum © Peter Butterworth
Sougwen Chung, 2018, Omnia Per Omnia Performance
Sougwen-Chung, 2018, Drawing Operations Performance
Only for MVD students
Five day workshop learning Procedural Thinking and how to develop systems instead of one-off solutions. This course is combining Type Design, Design Processes and Flexible Systems.It does not require any particular software knowledge or experience. The students will learn procedural workflows and develop flexible design systems.
The aim of the workshop is to introduce fundamentals of a procedural design workflow and to apply procedural thinking to develop letterforms and font systems.
Participants will be tasked to come up with processes and systems to create letters and fonts.This course is conceived as a crash course for students interested in acquiring processes and skills to incorporate Procedural Thinking into their workflows in a fun and creative way. This course should spark curiosity and open up new avenues of investigation.
Daniel Wenzel is a German designer and creative technologist based in New York. Specializing in typography and generative processes, he balances at the intersection of art, design, and technology.
He has been part of DIA Studio for seven years and currently operates independently. Throughout his career, he has contributed to projects that utilize procedural thinking for the benefit of coherent systems and technological advancement. He has worked for internationally renowned clients including Apple, Google, Louis Vuitton, MoMA, Nike and The New York Times. His work has been featured in publications and exhibitions worldwide and recognized with awards such as Young Guns 22.
In addition to his professional practice, Daniel teaches at the Pratt Institute and Cooper Union in New York. Previously, he has taught the Master Visual Design, Typography program at ELISAVA in Barcelona, given workshops at HEAD Genève and HS Mainz, and lectured at KABK, Weltformat, TDC Inscript, and the MIT Media Lab, among others.
Graphic design manual, Armin Hofmann, 1965
Marund, 26A1, 2024
Pareto, Dinamo, 2016
ELISAVA, 2021
Graphic design manual, Armin Hofmann, 1965
Marund, 26A1, 2024
Pareto, Dinamo, 2016
ELISAVA, 2021
Procedural Typography Designing programmes and systems for typographic expression.
Exploring the role of tools in the design process and their influence on aesthetics, efficiency, and scalability—from mastering industry standards, learning new tools as part of a project’s problem solving efforts, misusing or making your own tools, to the influence of AI and its assistive potential.
Providing insights into procedural thinking applied to typography and other design disciplines, emphasizing the development of coherent and flexible visual systems and encouraging a methodical yet creative approach to design challenges.
Daniel Wenzel is a German designer and creative technologist based in New York. Specializing in typography and generative processes, he balances at the intersection of art, design, and technology.
He has been part of DIA Studio for seven years and currently operates independently. Throughout his career, he has contributed to projects that utilize procedural thinking for the benefit of coherent systems and technological advancement. He has worked for internationally renowned clients including Apple, Google, Louis Vuitton, MoMA, Nike and The New York Times. His work has been featured in publications and exhibitions worldwide and recognized with awards such as Young Guns 22.
In addition to his professional practice, Daniel teaches at the Pratt Institute and Cooper Union in New York. Previously, he has taught the Master Visual Design, Typography program at ELISAVA in Barcelona, given workshops at HEAD Genève and HS Mainz, and lectured at KABK, Weltformat, TDC Inscript, and the MIT Media Lab, among others.
26A1® is an independent type foundry, established in 2022. Our approach is experimental, expressive and with the intent to challenge conventions.
We strive to create typefaces beyond aesthetics but for functionality and innovation. By leveraging technology, we aim to bridge the gap between classical type design and the possibilities of the future.
Our research is about challenging the boundaries of type design. We are searching for a realm where form follows function, where ambition drives innovation, and where the intersection of art, design, and technology becomes a canvas for positive transformation.
We aim to create software to advance the field of design—tools that streamline the design process or offer new frameworks, that open up new vistas of design possibilities. By making these tools accessible, we intend to empower a broader spectrum of designers to innovate and challenge the status quo. While we are driven to make a direct impact through our own work, we also recognize the exponential potential of equipping others with innovative tools, allowing them to effect change in their own unique ways.
Loose Associations explores key moments of NODE’s 22-year journey through the people, ideas, and projects that defined it. Using associative connections, the presentation highlights how collaborations and experiences interlink, building on one another to shape a dynamic practice. NODE invites you to discover how everything—and everyone—is interconnected in their creative process.
Serge Rompza graduated from the Gerrit Rietveld Academie in Amsterdam and co-founded the graphic design studio NODE in 2003 with his Norwegian partner Anders Hofgaard. Operating between Berlin and Oslo, NODE collaborates with clients like OMA, Diller Scofidio + Renfro, MIT (ACT) and Hermès.
Since 2004, Serge has been actively teaching at universities worldwide, fostering a new generation of designers. He has a long-standing connection with Elisava.
NODE is a Berlin- and Oslo-based design studio founded in 2003 by Anders Hofgaard and Serge Rompza. The studio works collaboratively across various media for a diverse range of clients from individuals to institutions, focusing on print, identity, exhibition and interactive work. Besides studio projects, NODE gives lectures and holds workshops at art & design academies.
The grid has 4 x 4 coordinate points.
The points are alphabetised from A to P, from left to right, top to bottom.
The grid has 16 points.
The grid allows 120 connections of 2 points.
eg.
A to B,C,D,E,F,G,H,I,J,K,L,M,N,O,P (15)
B to C,D,E,F,G,H,I,J,K,L,M,N,O,P (14)
C to D,E,F,G,H,I,J,K,L,M,N,O,P (13)
etc.
The grid allows 560 connections of 3 points.
eg.
A–B to C,D,E,F,G,H,I,J,K,L,M,N,O,P (14)
A–C to D,E,F,G,H,I,J,K,L,M,N,O,P (13)
A–D to E,F,G,H,I,J,K,L,M,N,O,P (12)
etc.
41 combinations with a surface of zero are removed.
The remaining 519 are all the triangles possible on this grid.
For each of these 519 triangles, all the triangles they share a side with are added.
eg.
For the triangle A–B–C (for the sides containing A): A–B–C and A–B–C
side A–B to A–B to C,D,E,F,G,H,I,J,K,L,M,N,O,P (14)
side A–C to A–C to C,D,E,F,G,H,I,J,K,L,M,N,O,P (14)
Combinations containing a surface of zero are removed.
Initial triangles and added triangles are distinguished by color, colors do overprint.
Triangles sharing three sides, are part of triangles sharing one side.
These appear twice in a visually identical form, one of them is removed.
There are 12,981 combinations of 2 triangles, sharing 1 side, on a grid of 4 by 4 points.
In geometry, a triangulation is the division of a shape into triangles. In psychology, it is the practice of one person introducing a third person into their relationship in order to maintain control. We may be closer to the second point, though we are introducing a second triangle in order to lose control. It is a simple arrangement, the interaction of the two triangles creates instantly shapes of great dynamism that mock the basic right-angled system. All combinations are similar, all combinations are different, all beautiful and perfect in their complex simplicity and graphic clarity. It was impossible to resist to see them all.
Only for MVD students
In this showcase I will review my career and that of Vera Tamayo, explaining how my partner Daniel Tamayo and I met and how, project after project, we defined our way of understanding design and the evolution of the creative process of our studio over the years. I will also talk about Monthly, the project that helps us communicate and define the character of the studio through its visual imagery. Finally, I will explain in depth some of our most representative projects, ranging from editorial design to brand identities and campaigns.
David Vera I was born in 1991 in Barberà del Vallès, a suburban city where also I grew up. From there I started to build my visual imaginary, ranging from Streetsharks, to Blade Runner, through Denis Rodman, Camarón de la Isla or Jean Paul Gaultier. In 2014 I graduated as a graphic designer at ESDI (Ramon Llull) and in 2019 I co-founded the Vera Tamayo design studio, of which I am now Creative Director. I have always enjoyed communication and I try to discover it in everyday conversations, but also writing, teaching, designing, boxing, in therapy and also in meditation. Since 2021 I also teach at ESDI (Ramon Llull). I love Northern Exposure.
Vera Tamayo is a graphic design studio based in Barcelona, founded in 2019 by Daniel Tamayo and me. The studio specializes in timeless design that adapts to the unique character of each brand. Our main goal is to ensure clients feel confident and deeply connected to the proposals. To achieve this, our team works closely with clients to find differential concepts that define the brand and create coherent discourses that give meaning to form.
Only for MED students
Joost Grootens is a Dutch graphic designer known for his innovative approach to book design, especially in the field of atlases and reference works. His publications are characterised by an ability to present complex information in an accessible and visually appealing way, promoting the idea that design should serve content and not compete with it. He uses infographics, graphs and maps to simplify and organise large amounts of data aimed primarily at scientific and academic audiences, providing them with an intuitive visual navigation that allows them to explore the book in a non-linear way. We will see several examples of his work that demonstrate that such books can be functional and beautiful at the same time. Grootens knows how to find beauty in information and poetry in data.
In the Bookworm sessions we will explore iconic magazines and books that capture the spirit of the era in which they were created. The material comes from Elisava’s library collections, especially from its Reserve Fund, which contains publications that, due to their design, constitute a journey through the best of the past and present of modern graphics applied to the field of editorial design.
The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.
We will place the publications in their context and try to define what makes them relevant in the history of editorial design in the 20th and 21st centuries. The direct contact with the books and magazines that we will see in each session will allow us to experience the printed document from a material point of view: binding, paper, lay out, illustrations, typography. We will also be able to assess the adequacy between form and content.
What can we learn from Ray & Charles Eames that might apply to the challenges we face today?
Ray & Charles Eames demonstrated—time and time again—design’s unique ability to address disparate clients’ needs, while finding ways to improve quality of life for all. What can we as designers and creatives learn from the Eameses that might apply to the challenges we face today?
Llisa Demetrios is the youngest granddaughter of iconic designers Charles & Ray Eames. She began her archiving career at the Mies van der Rohe Archive at MoMA in New York, and has since dedicated herself to extending her grandparents’ most important gifts to the world: their infinite curiosity and iterative design process. Her personal mission is to equip everyone with lessons of Charles & Ray so that anyone can use design to solve problems at all scales. Today, as Chief Curator at the Eames Institute, Llisa continues to share learnings from her legacy through exhibitions, events, and public tours at the new public space in Richmond.
Llisa Demetrios has spent decades caring for the Eames Collection and curating the Eames Ranch, initially alongside her mother, Lucia Eames, and now as Chief Curator alongside the Eames Institute of Infinite Curiosity team. Llisa loves welcoming guests, be they Eames aficionados or people entirely unfamiliar with design. Before the advent of the Institute, Llisa facilitated loans for “The World of Charles & Ray Eames” exhibition that started at the Barbican Centre in England in 2015 and continued to Sweden, Portugal, Belgium, Germany, Michigan, and the Oakland Museum of California in February 2019. She is also a founding and current member of the Eames Foundation Board of Directors, which oversees the historic Eames House in Los Angeles, and also a shareholder of the Eames Office.
Eames Institute of Infinite Curiosity
The overarching goal of the Eames Institute of Infinite Curiosity is to unpack the way that Ray & Charles Eames worked, the way they infused their designs and lives with curiosity and discovery at every turn to solve problems at any scale. “We don’t do ‘art’ – we solve problems,” said Charles. Then he added “How do we get from where we are to where we want to be?” They demonstrated—time and time again—design’s unique ability to address disparate clients’ needs, while finding ways to improve quality of life for all.
Being able to share the legacy of Ray and Charles in this way, to showcase their incredible process and wide-angled vision of design, is the dream of a lifetime. Their boundless curiosity and relentless pursuit of solving problems in furniture, film, exhibits, architecture, and textiles is in the name of the Institute. The Institute aspires to be a home for curious problem-solvers, both on-line and on-land. I hope the Institute’s efforts will help people find inspiration for solving problems in their own world.
In 2022 Brunner launched Source Type, a platform for typographic research and visual literacy. Through Source Type he has published Rapid (2022), Karl (2022), and Reform (2023). Additionally he is a member of the Swiss type foundry Lineto where he published Akkurat (2004), Circular (2014) and Bradford (2018).
Brunner previously taught graphic design at the Rietveld Academie and has been a guest critic at Yale School of Arts, US; Werkplaats Typografie, NL and ECAL, CH. He has twice received the Swiss Federal Design Award (2006, 2012), as well as several distinctions from The Most Beautiful Swiss Books, The Best Dutch Book Designs and The Best Books from all over the World.
Only for MED students
Published between 1997 and 2004, Nest revolutionised the approach to interior design and decoration with its innovative and unconventional approach. The magazine focused on interiors that told personal stories and explored the concept of ‘home’ in creative and sometimes quirky ways. Its pages included a variety of contexts that provided insight into a wide range of lifestyles and how a person’s environment reflects their identity. It pioneered the use of unconventional printing and graphic design techniques including the use of different paper textures, unusual inserts, cut-outs and unique formats that transformed the experience of reading the magazine into something interactive. Ironic and sophisticated, Nest challenged the notion of good taste prevalent in standard decorating magazines.
In the Bookworm sessions we will explore iconic magazines and books that capture the spirit of the era in which they were created. The material comes from Elisava’s library collections, especially from its Reserve Fund, which contains publications that, due to their design, constitute a journey through the best of the past and present of modern graphics applied to the field of editorial design.
The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.
We will place the publications in their context and try to define what makes them relevant in the history of editorial design in the 20th and 21st centuries. The direct contact with the books and magazines that we will see in each session will allow us to experience the printed document from a material point of view: binding, paper, lay out, illustrations, typography. We will also be able to assess the adequacy between form and content.
Only for MED students
A “club” is a physical place where people share interests, experiences and stories about a territory and/or reality. The Club Collage is a collective experience in which we ask ourselves how we live and interpret the images that surround us daily, making collages using images from my archive. Thinking of a participatory proposal, my intention with this workshop/club is to put in common my creative process, adapting a role of mediator of a work made by multiple hands. In this case, the students made a series of pieces taking as a starting point the geometric shapes of traffic signs together with common elements of diverse urban spaces.
Alberto Feijóo (Alicante, 1985) is a collector, accumulator, apprentice and visual artist interested in the field of photography and its relationship with other disciplines such as collage, installation or design.
He holds a degree in Communication from the University of Alicante in 2009 and a postgraduate degree in Contemporary Photography; Practices and Philosophies from the University of Arts London.
His work has been exhibited individually at the IVAM (Centro Julio González) in Valencia, Sala Kursala of the University of Cadiz and in the galleries Luis Adelantado and Punto in Valencia.
He has also participated in group exhibitions at Centro Conde Duque Madrid, LABoral Centro de Arte de Gijón, Centro Cívico Can Felipa in Barcelona, Sala Canal de Isabel II in Madrid, Sala de Arte Joven Comunidad de Madrid, ARCO 23, Fotomuseum Winterthur or The Photographers’ Gallery in London.
As a teacher he has conducted workshops and educational activities in IVAM Valencia, CCCC Valencia, Tate Modern in London, among others.
In 2021 he started the project “Club Collage” in multiple environments such as museums, galleries, prisons or schools.
NORM discusses their installation TRIANGULATION (on view in the Elisava project space) and places it in the context of their book trilogy ‘NORM: Introduction, The Things, Dimension of Two.’
Further on, NORM will talk about: their love-hate relationship with digital tools, the tension between intuition and combinatorics, the struggle for a common visual language, the ongoing seduction of fonts, the end of grid systems, good and bad and ugly commissions, the value of printed matter and the poetry of precision.
© Jason Klimatsas
Dimitri Bruni and Manuel Krebs studied graphic design at the School of Applied Arts in Biel-Bienne. They established the graphic design studio NORM in Zurich in 1999. In 2005 Ludovic Varone joined the studio. They are based in Zurich.
NORM focuses on designing and publishing books and typefaces. Book design includes self-commissioned research in the field of type and graphic design, the most relevant being ‘Norm: Dimension of Two’ (2020), ‘NORM: The Things’ (2002), and ‘Norm: Introduction’ (2000). Commissions include collaborations with galleries, museums (MoMA, Tate Modern; Louvre; Centre Pompidou; Museum for Gestaltung Zurich), and artists (Arthur Jafa, Fischli & Weiss, Shirana Shahbazi, Simon Starling).
Examples of typedesign include the ‘Simple’ typeface for Cologne/Bonn airport, the corporate typeface for Omega watches, the typeface ‘Replica,’ the corporate typeface for Swatch, and the recent typeface ‘Riforma’ and ‘Riforma-Mono’ (2018, 2024).
In 2020, NORM presented the solo exhibition ‘It’s not complicated’ at the Museum of Design in Zurich, in 2024, ‘Disorder is more probable than order’ at Grafill, Oslo.