Events are an integral part of the master programs: from workshops with guests professors to lectures series with relevant practitioners.

upcoming events

May 4 — 8, 2026

Workshop

Jon Uriarte

Photobook

The photobook is one of the most relevant mediums in contemporary photography practice. Photobook making is a creative process involving the sequencing and circulation of images that increases its potential when developed in collaboration between different agents, especially between photographers and editorial designers. In the photobook workshop we encourage this collaborative approach by putting both parties in direct contact. Students will have the opportunity to work with actual photographic series, develop editorial design proposals, present them to the photographers and get feedback from them.

Students are introduced to photobook world and in order to understand the role of an artistic director when it comes to producing it. They will also gain experience in the creation of visual narratives through the sequencing of images. At the end of the workshop, the students will present their proposals to the photographers, explaining the design process of their books, the format and the materials of the publication, all of which is approached as a collaborative work with their fellow master’s degree students.

Jon Uriarte studied photography at the Institut d’Estudis Fotogràfics de Catalunya and at the International Center of Photography in New York, as well as a master’s degree in Artistic Projects and Theories from PhotoEspaña and the Universidad Europea de Madrid. He has exhibited in various art centers and galleries, both in collective and individual shows, among which are La Casa Encendida in Madrid, the Koldo Mitxelena in Donostia, Studio 304 in New York, the HBC center in Berlin and the Sala d’Art Jove in Barcelona. He was the founder of Widephoto, an independent platform dedicated to curating and activities around contemporary photography. In addition, he conceptualized and coordinated for 3 years DONE, the project on reflection and visual creation promoted by Foto Colectania. He currently lives in San Sebastián, from where he combines the curatorship of The Photographers’ Gallery digital programs with the curatorship of the Getxophoto International Image Festival.

Wed, May 27, 2026

Masters’ Talks

7.30 pm — Event at DHub

Open to the public

Jonas Janke, b+

Love me one time, two times … x times !

Love me one time, two times … x times !

The lecture is not a conventional showcase of selected projects from our daily practice, but rather aims to provide a broader insight into the network of actors in which b+ (bplus.xyz) operates, how we understand the contemporary way of an architectural practice and scope of work of an architect, and how we approach our projects—in short: who b+ is and how we work, what our values are, and what our understanding of our duties and responsibilities as architects is.

 

Jonas Janke (DE, 1991) is an architect and partner at bplus.xyz (Berlin). He has a diverse background in architecture, was trained as an architectural draughtsman before pursuing his studies in Hamburg, Stockholm, and Berlin. He gained valuable experience as a tutor and assistant in various departments including design & typologies, building construction, and structural design. He was part of the team 2038, the German Pavilion at 17th Venice Architecture Biennale 2021.

His early teaching experiences include guest studios at the University of Innsbruck (Austria) and Politecnico di Milano (Italy). He is regularly invited to give lectures and guest critiques at universities, cultural institutions, and public institutions. His focus is on new ecological construction materials and methods for adaptive reuse and renovation projects, seeking pragmatic and efficient technical and mechanical solutions that use material and construction thoughtfully.

bplus.xyz (b+) is a collaborative architecture practice (led by Arno Brandlhuber, Olaf Grawert, Jonas Janke and Roberta Jurčić) that operates at the intersection of theory and practice, using different media and formats. The practice seeks to engage with the contemporary challenges of our time, particularly those related to the social-ecological transformation of existing buildings, offering economically viable solutions.

 

 

b+ understands architecture as an open process, and views buildings as part of larger systems that require a systemic approach. The practice sees the given framework of existing buildings and legislation as an active design tool with the potential for transformation. Thus, b+ celebrates the potential of the existing built environment and aims to reveal and activate the latent potentials within.

b+ emphasizes working with different actors and stakeholders in project development. The practice values their knowledge and expertise and aims to create spaces for exchange and collaboration. b+ seeks to advance a new value system in architecture, one that places greater emphasis on collective responsibility, systemic thinking, and ecologically and economically viable solutions.

The current project in the field of political activism is the European citizens’ initiative HouseEurope! – HouseEurope! wants to create incentives that make renovation the new norm. This will boost the renovation market and give new value to what is already there. The goal is to preserve homes and communities, ensure a fairer and more local building industry, save energy and resources, and preserve our memories and stories.

past events

Mar 17 — 21, 2025

workshop

Jon Uriarte

Photobook

Introduction in the world of the photobook from its foundations, history and current situation.
Students will acquire knowledge about their conception and work process developing a project with an author. Narrative, rhythm and sequence when the main content is image.

Jon Uriarte studied photography at the Institut d’Estudis Fotogràfics de Catalunya and at the International Center of Photography in New York, as well as a master’s degree in Artistic Projects and Theories from PhotoEspaña and the Universidad Europea de Madrid. He has exhibited in various art centers and galleries, both in collective and individual shows, among which are La Casa Encendida in Madrid, the Koldo Mitxelena in Donostia, Studio 304 in New York, the HBC center in Berlin and the Sala d’Art Jove in Barcelona.

He was the founder of Widephoto, an independent platform dedicated to curating and activities around contemporary photography. In addition, he conceptualized and coordinated for 3 years DONE, the project on reflection and visual creation promoted by Foto Colectania. He currently lives in San Sebastián, from where he combines the curatorship of The Photographers’ Gallery digital programs with the curatorship of the Getxophoto International Image Festival.

Mar 17 — 21, 2025

workshop

Ana Criado

Main Title Sequence for Film

Five-day workshop learning how to create a Main Title Sequence for film.

From the concept to the creation of a style frame and how to chose the right typography and all necessary elements to create a
Main Title sequence.

In this workshop, we will learn the art behind creating a main title sequence for a movie step by step.

We will explore and learn the elements composing a movie opening sequence.

We will put the weight of the workshop on the critical importance of a solid concept, the understanding of motion to tell a story, and how to use our graphic design knowledge to create a 9-frame storyboard.

Ana Criado is an Emmy-nominated Graphic Designer and Creative Director based in California and Valencia. Known for her exceptional work in developing outstanding main title sequences for film and television. With +20 years of experience in graphic design, corporate identity, communication, and motion graphic design.

 

Over the past 12 years, Ana has collaborated with some of the most prestigious studios in Hollywood, creating captivating title sequences for notable productions such as Star Trek: Discovery, Star Trek: Picard, American Horror Story, Godzilla, also created graphic works for The 89th Oscars Ceremony, Apple, Nike, T-Mobile, IBM, among others.

Wed, Mar 19, 2025

bookworm

Irma Boom books

Irma Boom is one of the most influential contemporary book designers, known for her innovative and experimental approach to editorial design. Boom challenges conventions and forces the reader to interact with the book in a different way, reconsidering its function and structure. She works closely with the authors and publishers of the books she designs, influencing not only the aesthetics but also the visual narrative and content. Her work has led to a revaluation of the book as a physical object, an unbeatable experience compared to e-books. We will see some of her most important books, such as the one dedicated to the textile artist Sheila Hicks, the invisible book about Chanel or the tiny catalogues devoted to her own work.

In the Bookworm sessions we will explore iconic magazines and books that capture the spirit of the era in which they were created. The material comes from Elisava’s library collections, especially from its Reserve Fund, which contains publications that, due to their design, constitute a journey through the best of the past and present of modern graphics applied to the field of editorial design.

The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.

We will place the publications in their context and try to define what makes them relevant in the history of editorial design in the 20th and 21st centuries. The direct contact with the books and magazines that we will see in each session will allow us to experience the printed document from a material point of view: binding, paper, lay out, illustrations, typography. We will also be able to assess the adequacy between form and content.

We, Mar 19, 2025

masters’ talks

7.30 pm — Event at DHub

Open to the public

Michael Hansmeyer

Tools of Imagination

Today, we can fabricate anything. Digital fabrication now functions at both the micro and macro scales, combining multiple materials, and using different materialization processes. Complexity and customization are no longer impediments in design. 

While we can fabricate anything, design arguably appears confined by our instruments of design: we can only design what we can directly represent. If one looks at 3D-printed artifacts, there is oftentimes a discrepancy between the wonder of technology, and the conventionalism of design. We appear unable to exploit the new freedom that digital fabrication offers us.  In short: we can currently fabricate more than we can design.

 

 

What is needed is a new type of design instrument. We need tools for search and exploration, rather than simply control and execution. As of yet, we have countless tools to increase our efficiency and precision. Why not also create tools that serve as our muse, that inspire us and help us to be creative? Tools to draw the undrawable, and to imagine the unimaginable.

What we stand to gain are entirely new spatial and haptic experiences. A playful design that stimulates the senses, elicits curiosity, and invites interaction. A design environment that simultaneously allows control and surprise, and that embraces and celebrates the unforeseen.

© Jacek Poremba

Michael Hansmeyer is an architect and programmer who writes algorithms to generate and fabricate architectural form. Recent work includes the design of a 3D printed concrete tower in the Swiss alps, an installation of a forest of columns at Grand Palais in Paris, and the fabrication of a muqarna for Mori Art Museum in Tokyo. Michael taught architecture as visiting professor at the Academy of Fine Arts in Vienna and at Southeast University in Nanjing, and as a lecturer at the CAAD group at ETH Zurich. He previously worked for Herzog & de Meuron architects, and holds an architecture degree from Columbia University.

@ Andrei Jipa

@ Demetris Shammas

@ Demetris Shammas

@ Demetris Shammas

@ Andrei Jipa

@ Demetris Shammas

@ Demetris Shammas

@ Demetris Shammas

Wed, Mar 5, 2025

showcase

Marc Castellví, Abuela

Getting by with little

In this showcase I will review different projects and experiences that have to do with things that make us happy at the studio. Usually related with creating and thinking with as fewer ingredients as posible. Also about rethinking why are we doing what we do and regenrating the motivation about our profession.

Marc Castellví (Barcelona, 1989) is a motion designer and director. He has co-founded projects such as No Más de Mamá (2012), Outro Studio (2014), and Abuela (2020-present). At Abuela, he specializes in visual narratives, helping clients shape their stories, define a unique visual language, and explore new production languages and formats.

Abuela is a Barcelona-based studio formed by creative directors Kevin Sabariego & Marc Castellví.

Specializing in visual narratives, we help our clients write down their story, create a unique visual language and produce it by any means.
We welcome projects with a flexible, versatile and open-minded approach.

Nobody will talk about you like your Abuela.

Wed, Feb 26, 2025

graphic.elisava lectures

7.30 pm — Sala Aleix Carrió

Open to the public

Bram Broerse & Maurits Wouters, Studio Airport

Storytelling on the Intersection of Film and Graphic Design

Studio Airport works at the intersection of graphic design and film, showcasing a decade of storytelling across various formats, including print publications, feature films, and interactive documentaries. During the lecture we’ll explore what storytelling can mean to New York City’s largest public cemetery but also to the San Quentin prison on the West Coast. We’ll learn about the development of a brand for bio-based materials and the publication of a magazine featuring ecology, design, and science for the London Design Museum.

The studio gives an insight in their design approach and how the team works on larger and small scale projects with the same dedication to detail and embracing artistry, craft and innovation to all aspects of their work. Most of their projects have become in-depth mechanisms of storytelling balancing between the editorial and artistic worlds.

Gravitating around the expressions of art, culture, ecology, and science Studio Airport redefines the relationship between graphic design and film by composing moments into experiences. The studio engages in commissioned projects as well as self-initiated endeavors, always guided by an artistic sensibility.

 

 

 

Founded in 2011 by Bram Broerse and Maurits Wouters, Studio Airport comprises a tight-knit team of creatives supported by a network of specialists. Over the past decade, Studio Airport has garnered national and international acclaim for its work with Emergence Magazine, SeeAllThis, Normal Phenomena of Life, the Hart Island Project, Slowness, and Sapiens Magazine, earning numerous awards amongst European Agency of the year 2024. Next to the studio they’re also tutors at the master department of Information Design at the Design Academy Eindhoven.

Feb 17 — 21, 2025

interdisciplinary workshops

Luna Maurer

Manifesto for the imperfect human — Friction Circus—

[A tool] emphasising that what makes us human — our imperfections

As designers, entrepreneurs and architects of digital culture we feel the urge to refocus how we deal with our digital futures. Technology tries to create seamless experiences, even out all our wrinkles. AI is suggesting us a smooth and predictable future, chatGPT is writing us perfect texts, spelling mistakes getting extinct. This is an investigation in friction and human messiness – imperfection, and how we can revive it. The imperfect human manifesto is a call for resistance and thought of how we can use technology in the opposite way. 

Luna Maurer is a mixed media designer, artist, lecturer and author with a focus on digital technologies’ impact on daily life. She explores human characteristics through installations, performances, web experiences, and films. She co-founded studio Moniker, known for participatory and web-based projects, and co-authored the influential manifesto Conditional Design. Currently, she’s redefining perspectives on digital technology and co-authored the Designing Friction manifesto, advocating friction in digital culture. 

Emoticons Don’t Have Wrinkles, performance, Luna Maurer

Emoji is all we have, Luna Maurer & Roel Wouters

Emoji Hand Gestures, Moniker

Repeat after me, Homage to the human voice, Moniker

Dance Tonite, Dancing in VR, Jonathan Puckey and Moniker

Emoticons Don’t Have Wrinkles, performance, Luna Maurer

Emoji is all we have, Luna Maurer & Roel Wouters

Emoji Hand Gestures, Moniker

Repeat after me, Homage to the human voice, Moniker

Dance Tonite, Dancing in VR, Jonathan Puckey and Moniker

Feb 17 — 21, 2025

interdisciplinary workshops

Tereza Ruller, The Rodina

The Hazard Spaces

Designing a playful experience with critical board games

Games are a reflection of societal values, aspirations, and struggles—making them powerful tools for critical engagement. This workshop provides an opportunity to develop design skills while tackling contemporary issues through playfulness, storytelling, and interaction. Participants will gain hands-on experience in integrating game mechanics, visual communication, and narrativity into an engaging design project in the form of a board game. 

By the end of the workshop, we aim to inspire participants to recognize the potential of game design as an apparatus for activism. We want them to see games not only as entertainment but as powerful tools for discussion, proposing alternatives, and encouraging collective reimagination of the world we live in.

Tereza Ruller (she/her) identifies as a mother, a communication designer, and an educator. In her practice

The Rodina— she investigates the performative and critical approach toward communication design. Her transdisciplinary approach emphasizes the power of playfulness, active spectatorship, and relations between human and nonhuman actors. Ruller’s work thrives in the cultural context, weaving together participatory events, spatial installations, virtual environments, and visual identities. 

Engaging with the ecological and social issues of our time, she seeks to foster collective reimagination and to embrace the interdependence that defines our shared world. Tereza Ruller is a professor of Communication Design and Digital Practices at HfG Karlsruhe and Critical Narratives tutor at Design Academy Eindhoven.

Feb 17 — 21, 2025

interdisciplinary workshops

Kaave Pour, 21st Europe

Shaping Societies Through Design

Explore how to better apply design and storytelling to shape strategy, systems, and public conversations.

The way we imagine the future shapes how it unfolds. From the worlds of film, media, and entertainment, we’ve seen how visions of the future can shift expectations and inspire action. Design plays a similar role today — not just creating functional solutions, but visualizing paths forward that feel real, relatable, and within reach.

 

This workshop gives students the opportunity to contribute to this process. By working within the context of a high-speed train, students will create visual narratives that transform broad societal ambitions — like connected infrastructure, collective well-being, and sustainable growth — into clear, actionable ideas. By providing clear parameters for creative exploration, the course encourages deeper thinking, sharper design concepts, and more refined outcomes.

Kaave Pour is a creative entrepreneur and the founder of several ventures focused on reimagining the future through design, policy, and collaboration. Previously, he was the co-founder, CEO, and Creative Director of SPACE10, the acclaimed R&D lab known for its pioneering design explorations in partnership with IKEA, Apple, and MIT.

Kaave also leads Sun-Sun, a venture focused on rethinking the home through thoughtful design and technology. His work spans design, culture, and innovation, with a focus on ideas that create new possibilities for how we live, work, and connect. As Chair of the Danish Design Awards, he advocates for design as a way to create thoughtful, tangible impact on how we live and interact with the world.

Wed, Feb 12, 2025

masters’ talks

7.30 pm — Event at DHub

Open to the public

Sougwen 愫君 Chung, Scilicet

Seeing Double – Bridging Dualities with Relational Intelligence

Where does “AI” end and “we” begin? Artist and researcher Sougwen Chung’s ever-evolving work in human and machine collaboration builds upon a decade-long international journey. Starting with a simple line, the process has led to interdisciplinary insights, philosophical inquiry, and technological invention through pioneering artistic practice. Intertwining perspectives in art and science, Chung’s practice envisions alternative futures for the relationship of humans and machines. “Embracing contradictions in art and research can pave the way to a third path, inspired by tradition and the development of new hybridities,” Chung says.

Sougwen 愫君 Chung is a Chinese-Canadian artist and (re)searcher based in London. Chung’s work explores the mark-made-by-hand and the mark-made-by-machine as an approach to understanding the dynamics of humans and systems. Chung is a former research fellow at MIT’s Media Lab and a pioneer in the field of human-machine collaboration. Sougwen’s work MEMORY is part of the permanent collection of the Victoria and Albert Museum, and is the first AI model to be collected by a major institution. Recently, Chung was recognized as a Cultural Leader at the World Economic Forum, one of four recipients of the TIME100 Impact award, and named one of TIME’s 100 Most Influential People in AI.

Scilicet is a studio exploring collaboration; engaging modes of sensing and mark-making between the human and machine, organic and synthetic, and improvisational and computational.

Founded by artist and researcher Sougwen Chung, Scilicet pioneers interdisciplinary collaboration between artists and robotic technologies, with a focus on experimentation, invention, and care.

By engaging technology not as a tool but as a collaborator, Scilicet develops configurations of human and machine beyond automation. We explore these ideas through installations, performances, experiences, and artefacts.

Sougwen Chung, 2024, Ecologies of Becoming-With, V&A Museum © Hydar Dewachi

Sougwen Chung, 2023, LIFE_LINES

Sougwen Chung, 2023, Realm Of Silk, SIFA © Moonrise Studio

Sougwen Chung, 2023, Wave Film © Sven Gutjahr

Sougwen Chung, 2022, Assembly Lines – EMMA Museum © Peter Butterworth

Sougwen Chung, 2018, Omnia Per Omnia Performance

Sougwen-Chung, 2018, Drawing Operations Performance

Sougwen Chung, 2024, Ecologies of Becoming-With, V&A Museum © Hydar Dewachi

Sougwen Chung, 2023, LIFE_LINES

Sougwen Chung, 2023, Realm Of Silk, SIFA © Moonrise Studio

Sougwen Chung, 2023, Wave Film © Sven Gutjahr

Sougwen Chung, 2022, Assembly Lines – EMMA Museum © Peter Butterworth

Sougwen Chung, 2018, Omnia Per Omnia Performance

Sougwen-Chung, 2018, Drawing Operations Performance

Jan 27 — 31, 2025

workshop

Daniel Wenzel, 26A1

Procedural Type Design

Five day workshop learning Procedural Thinking and how to develop systems instead of one-off solutions. This course is combining Type Design, Design Processes and Flexible Systems.It does not require any particular software knowledge or experience. The students will learn procedural workflows and develop flexible design systems.

The aim of the workshop is to introduce fundamentals of a procedural design workflow and to apply procedural thinking to develop letterforms and font systems.

Participants will be tasked to come up with processes and systems to create letters and fonts.This course is conceived as a crash course for students interested in acquiring processes and skills to incorporate Procedural Thinking into their workflows in a fun and creative way. This course should spark curiosity and open up new avenues of investigation.

Daniel Wenzel is a German designer and creative technologist based in New York. Specializing in typography and generative processes, he balances at the intersection of art, design, and technology.

He has been part of DIA Studio for seven years and currently operates independently. Throughout his career, he has contributed to projects that utilize procedural thinking for the benefit of coherent systems and technological advancement. He has worked for internationally renowned clients including Apple, Google, Louis Vuitton, MoMA, Nike and The New York Times. His work has been featured in publications and exhibitions worldwide and recognized with awards such as Young Guns 22.

 

In addition to his professional practice, Daniel teaches at the Pratt Institute and Cooper Union in New York. Previously, he has taught the Master Visual Design, Typography program at ELISAVA in Barcelona, given workshops at HEAD Genève and HS Mainz, and lectured at KABK, Weltformat, TDC Inscript, and the MIT Media Lab, among others.

Graphic design manual, Armin Hofmann, 1965

Marund, 26A1, 2024

Pareto, Dinamo, 2016

ELISAVA, 2021

Graphic design manual, Armin Hofmann, 1965

Marund, 26A1, 2024

Pareto, Dinamo, 2016

ELISAVA, 2021

Wed, Jan 29, 2025

graphic.elisava lectures

6.30 pm — Sala Aleix Carrió

Open to the public

Daniel Wenzel, 26A1

Procedural Typography

Procedural Typography Designing programmes and systems for typographic expression. 

Exploring the role of tools in the design process and their influence on aesthetics, efficiency, and scalability—from mastering industry standards, learning new tools as part of a project’s problem solving efforts, misusing or making your own tools, to the influence of AI and its assistive potential.

Providing insights into procedural thinking applied to typography and other design disciplines, emphasizing the development of coherent and flexible visual systems and encouraging a methodical yet creative approach to design challenges.

Daniel Wenzel is a German designer and creative technologist based in New York. Specializing in typography and generative processes, he balances at the intersection of art, design, and technology. 

He has been part of DIA Studio for seven years and currently operates independently. Throughout his career, he has contributed to projects that utilize procedural thinking for the benefit of coherent systems and technological advancement. He has worked for internationally renowned clients including Apple, Google, Louis Vuitton, MoMA, Nike and The New York Times. His work has been featured in publications and exhibitions worldwide and recognized with awards such as Young Guns 22.

In addition to his professional practice, Daniel teaches at the Pratt Institute and Cooper Union in New York. Previously, he has taught the Master Visual Design, Typography program at ELISAVA in Barcelona, given workshops at HEAD Genève and HS Mainz, and lectured at KABK, Weltformat, TDC Inscript, and the MIT Media Lab, among others.

 

26A1® is an independent type foundry, established in 2022. Our approach is experimental, expressive and with the intent to challenge conventions.

We strive to create typefaces beyond aesthetics but for functionality and innovation. By leveraging technology, we aim to bridge the gap between classical type design and the possibilities of the future.

Our research is about challenging the boundaries of type design. We are searching for a realm where form follows function, where ambition drives innovation, and where the intersection of art, design, and technology becomes a canvas for positive transformation.

We aim to create software to advance the field of design—tools that streamline the design process or offer new frameworks, that open up new vistas of design possibilities. By making these tools accessible, we intend to empower a broader spectrum of designers to innovate and challenge the status quo. While we are driven to make a direct impact through our own work, we also recognize the exponential potential of equipping others with innovative tools, allowing them to effect change in their own unique ways.