Events are an integral part of the master programs: from workshops with guests professors to lectures series with relevant practitioners.
upcoming events
Designing for the living web
What if the web wasn’t a place we design for but a medium we design with?
A space that listens, responds, remembers, and occasionally drifts off script.
What happens when digital experiences carry presence and intent? When identity shifts in real time? And how can that change the way we perceive a brand today?
This talk offers a moment to pause – a reminder that the web is not static, but alive, restless, and open to endless possibilities.
Delphine Volkaert is a Senior Digital Designer at Base Design Brussels. After graduating from La Cambre and broadening her perspective through an exchange at EINA in Barcelona, she has spent ten years exploring how brands behave and evolve online. Her work begins with clear, conceptual ideas that she develops into responsive and dynamic digital systems. She is driven by the openness of the digital realm – a space where identity can constantly shift, reinvent itself, and move beyond fixed forms.
Base Design is an international network of creative studios. A company of cultures working across Brussels, New York, Geneva, Melbourne, Saigon, and our Digital studio.
We’re independent by nature and connected by choice. Each studio is rooted in its own city and culture, yet linked by shared curiosity, craft, and values. Together we work across strategy, design, and technology to create ideas that move with the world – clear, meaningful, and built to last.
Founded in the early ’90s, Base continues to evolve through collaboration. Today, the group is led by partners across all studios, shaping a model that grows through difference rather than duplication.
Only for MVD students
We are witnessing a new way of consuming information as today’s digital media presents as the new information container. If we look at this from a graphic design point of view, we could say that we are in front of new ways of communication.
In this workshop we will study the possibilities offered by these new media and we will learn to adapt what we want to communicate via an optimal format for digital media.
Animated graphic systems consist of developing the audiovisual behavior of a brand through a creative concept that uses motion as the main axis of communication.
We will develop an animated graphic system that reflects the values behind a brand and will develop them into digital media communication.
David Galar is a graphic designer specialized in motion design. Graduated in Graphic Design and postgraduate in Motion graphics by Idep Barcelona and Diploma in Marketing and Business Management by ESIC and Skema Business School. He worked at Mucho studio where he developed, mainly, identity projects. From 2015 to 2018 he worked as a freelance, in 2019 he founded the Gimmewings studio and later, in 2022 he founded the Motion Design studio Thru.
Thru is a motion design studio that specializes in using animation and interaction to communicate concepts through movement.
Unbound
From July to October 2025, the Stedelijk Museum honored Dutch design icon Karel Martens with a comprehensive retrospective curated by Thomas Castro. Karel and Thomas will “flip-through” 200 pages of Martens’ works and invite the audience to participate in a lively conversation of anecdotes, insights, and unique examples of works, systems and sketches from his personal archive. From stamps and books to monoprints, architectural signage, and digital experiments, this is a unique opportunity to dive deep into the work of one of the most influential voices in graphic design.
Karel Martens (1939) is a Dutch graphic designer and educator. He studied at the Arnhem Academy of Art and Design, graduating in 1961. From 1977 to 2020, he taught internationally at ArtEZ, the Jan van Eyck Academie, and Yale University, and co-founded the Werkplaats Typografie in 1998. Martens designed the award-winning OASE magazine from 1990 to 2021. His work is held in collections including SFMOMA and The Art Institute of Chicago, and has been shown in solo exhibitions at P! (New York), Kunstverein München, 019 (Ghent), and Platform-L (Seoul). He received the BNO Piet Zwart Prize in 2023.
Alongside commissioned work, Martens has consistently developed an autonomous practice, most notably through his monoprints, begun in the 1960s. Since the 1990s he has used archival cards from the Stedelijk Museum Amsterdam, printing found objects onto them to create compositions that integrate printed imagery with existing archival text. Known for an experimental approach to typography, grids, color, and printing, his work moves fluidly between books, stamps, monoprints, signage, and digital systems.
Thomas Castro (1967) is a graphic designer, educator, and curator, and since 2019 Curator of Graphic Design at the Stedelijk Museum Amsterdam. There he initiated the Post/No/Bills public poster circuit, curated the exhibition Karel Martens: Unbound, and edited the collection book Stedelijk Museum Posters by Color. Previously, he co-founded the multidisciplinary studio LUST and LUSTlab in 1996, which was awarded the BNO Piet Zwart Award in 2017 for their two-decade oeuvre. His practice connects making, education, and curating, with a focus on expanding the graphic design canon.
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
© Peter Tijhuis
Only for MED students
Joost Grootens is a Dutch graphic designer known for his innovative approach to book design, especially in the field of atlases and reference works. His publications are characterised by an ability to present complex information in an accessible and visually appealing way, promoting the idea that design should serve content and not compete with it. He uses infographics, graphs and maps to simplify and organise large amounts of data aimed primarily at scientific and academic audiences, providing them with an intuitive visual navigation that allows them to explore the book in a non-linear way. We will see several examples of his work that demonstrate that such books can be functional and beautiful at the same time. Grootens knows how to find beauty in information and poetry in data.
In the Bookworm sessions we will explore iconic magazines and books that capture the spirit of the era in which they were created. The material comes from Elisava’s library collections, especially from its Reserve Fund, which contains publications that, due to their design, constitute a journey through the best of the past and present of modern graphics applied to the field of editorial design.
The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.
We will place the publications in their context and try to define what makes them relevant in the history of editorial design in the 20th and 21st centuries. The direct contact with the books and magazines that we will see in each session will allow us to experience the printed document from a material point of view: binding, paper, lay out, illustrations, typography. We will also be able to assess the adequacy between form and content.
Open to all Master’s students
Crafting Personal Narratives through AI and Sound
Inspired by Donna Haraway’s A Cyborg Manifesto, this workshop explores the intersection of human creativity and artificial intelligence through inclusive music-making. Participants use generative music AI to transform personal text prompts and lyrics into complete songs, without needing musical experience. The process emphasizes self-expression, identity, and storytelling. The experience extends into visual creation, as participants design simple animated posters or videos that reflect the themes, emotions, and keywords of their AI-generated songs.
Tereza Ruller (she/her) identifies as a mother, a communication designer, and an educator. Her studio, The Rodina, explores the spatial and interactive possibilities of virtual and hybrid environments as spaces for new thoughts and aesthetics that emerge from the intersection of culture and technology.
Through her independent practice and PhDArts research at Leiden University, she examines performative and critical approaches to communication design, emphasizing playfulness, participation, and relationality. By addressing ecological and social crises—she seeks to develop collective shifts in perspective.
Ruller teaches as Professor of Digital Communication Design at HfG Karlsruhe and as a Critical Narratives tutor at Design Academy Eindhoven, nurturing contemporary design practices that encourage thinking-through-making and explore ways to engage with technology, society, and the environment.
Open to all Master’s students
An exploration of creative processes & custom workflows using visual algorithms
The workshop presents Hamill Industries’ experimental approach to visual creation, moving beyond purely digital tools toward self-built devices, practical effects, and hands-on experimentation. Drawing from everyday materials, natural observation, and the dialogue between analogue and digital technologies, their practice spans diverse tools such as 1980s consoles, oscilloscopes, pigments, light, and artificial intelligence. Through case studies and behind-the-scenes documentation, the seminar reveals an open, trial-and-error methodology rooted in an artisanal mindset and focused on building custom tools and processes.
With a strong emphasis on recent AI-based work, the seminar invites participants to treat generative AI as a flexible creative engine rather than a black box. Using open-source platforms like ComfyUI and self-constructed datasets, participants explore the creation of a “visual atlas of impossible bodies,” seeking beauty in error and deviation from standard aesthetics. The goal is to foster creative agency, DIY learning, and personal aesthetic exploration at the intersection of the real and the algorithmic.
Hamill Industries (the artistic duo of Pablo Barquin and Anna Diaz) craft films, installations, and stage productions. With the physical world as inspiration, not only the virtual sphere is re-imagined, but so is reality. Straddling the line between inventors and illusionists, their projects are always highly sensory pieces, regardless of the final medium. Their work explores the expanded visual, committed to questioning and blurring boundaries between digital and tangible realms. Transmedia flexibility is facilitated by extensive workshop research, developing state-of-the-art tools. Their pioneering vision around the use of technology earned the trust of collaborators and institutions, including the San Francisco Ballet (with Tamara Rojo) Floating Points, CCCB or Caixaforum among many others.
Open to all Master’s students
How to Build Small-scale Autonomous Power Systems
This workshop introduces students to designing and building small-scale, autonomous renewable energy systems and devices that run on them. It focuses on hands-on skills such as constructing solar power installations, creating solar-powered heating appliances, and modifying commercial products to operate on low-voltage solar electricity. A key principle is avoiding batteries, which are often the least sustainable part of energy systems, by designing appliances and power setups that can function directly with variable solar input.
Beyond technical skills, the workshop promotes a bottom-up approach to renewable energy design. Instead of scaling renewable systems to support energy-intensive, fossil-fuel-based lifestyles, students learn to align energy demand with locally available and intermittent power sources. This mindset emphasizes designing within limits and engages with broader issues such as climate change, energy resilience and security, consumerism, e-waste, the right to repair, and circular, sustainable design practices.
Kris De Decker is the author of Low-tech Magazine, which challenges the idea that every problem requires a high-tech solution. Since 2018, the magazine runs on a solar-powered server and has been in print since 2019. He has published research on energy demand at Lancaster University and co-founded Human Power Plant, exploring human energy use. Since 2016, he has collaborated on designing objects inspired by the past to guide technology toward more sustainable directions.
Only for MED students
Irma Boom is one of the most influential contemporary book designers, known for her innovative and experimental approach to editorial design. Boom challenges conventions and forces the reader to interact with the book in a different way, reconsidering its function and structure. She works closely with the authors and publishers of the books she designs, influencing not only the aesthetics but also the visual narrative and content. Her work has led to a revaluation of the book as a physical object, an unbeatable experience compared to e-books. We will see some of her most important books, such as the one dedicated to the textile artist Sheila Hicks, the invisible book about Chanel or the tiny catalogues devoted to her own work.
In the Bookworm sessions we will explore iconic magazines and books that capture the spirit of the era in which they were created. The material comes from Elisava’s library collections, especially from its Reserve Fund, which contains publications that, due to their design, constitute a journey through the best of the past and present of modern graphics applied to the field of editorial design.
The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.
We will place the publications in their context and try to define what makes them relevant in the history of editorial design in the 20th and 21st centuries. The direct contact with the books and magazines that we will see in each session will allow us to experience the printed document from a material point of view: binding, paper, lay out, illustrations, typography. We will also be able to assess the adequacy between form and content.
Only for MED students
We will explore three magazines that pioneered a new way of understanding editorial design: Colors (1991-1995), Nest (1997-2004), and Dot, dot, dot (2000-2010). These publications represented an innovative approach in both concept and style. Colors, designed by Tibor Kalman, challenged the conventions of corporate strategy with a provocative mix of images and text. Nest, edited and designed by Joseph Holtzman, offered an ironic and sophisticated vision that questioned the notion of good taste prevalent in mainstream interior design magazines. Dot, dot, dot was a unique magazine on graphic design and visual culture founded by Peter Bilak that contributed to enriching the discourse around graphic design, demonstrating that it was deeply connected to other disciplines and aspects of the cultural sphere.
In the Bookworm sessions we will explore iconic magazines and books that capture the spirit of the era in which they were created. The material comes from Elisava’s library collections, especially from its Reserve Fund, which contains publications that, due to their design, constitute a journey through the best of the past and present of modern graphics applied to the field of editorial design.
The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.
We will place the publications in their context and try to define what makes them relevant in the history of editorial design in the 20th and 21st centuries. The direct contact with the books and magazines that we will see in each session will allow us to experience the printed document from a material point of view: binding, paper, lay out, illustrations, typography. We will also be able to assess the adequacy between form and content.
past events
Only for MVD students
In this special session, Thierry will share content you won’t find online or on social media: the initial client presentations. He will explain how we developed these at Base, focusing on objectives, flow, and storytelling. Using examples from both the cultural and commercial sectors, Thierry will emphasize a key principle at Base: the importance of crafting each presentation uniquely for each client and context, avoiding any standardization of the creative process.
Thierry Brunfaut is a creative director and one of the founding partners of Base Design, the international network of branding studios based in Brussels, New York, Geneva, and Melbourne. He is the author of the renowned 5–minute poster series, a professor, and a regular speaker at design and branding conferences around the world. Thierry bears a striking and seemingly contradictory resemblance to Moby and Kermit the Frog.
Base Design is an international network of studios that creates brands with cultural impact. Located in Brussels, New York, Geneva, and Melbourne, our team of 80+ creatives, strategists, and digital experts design and develop simple yet powerful brands and build unique personalities. Founded in the early ‘90s, the company has evolved continuously over the years and is now steered by partners across all four studios. Clients include Apple, The New York Times, The Institut Français de la Mode, la Fondation Cartier, Studio Brussel, MoMA, Bob Dylan Center, Dior Galerie, La Monnaie Opera, IFAW, The Prince Estate, Orior,
Bozar, NY Mets, Caran d’Ache, Caudalie, the JFK Terminal 4, and many more. Base Design is B–Corp certified since 2023.
Only for MVD students
We, humans, struggle to build empathy towards large amounts of information. ¿How do we solve these challenges when the problems we face today are so inherently big, interconnected, wicked, and globalized? In this talk, we will explore some humble experiments done to overcome this lack of empathy through art, technology, and participatory experiences.
Pau Aleikum Garcia is a media designer and the co-founder of Domestic Data Streamers, a 25 people studio that since 2013 has been focused on creating info-experiences. He also leads de Master in Data Design at Elisava. He is a guest lecturer at The New School (NYC), Hong Kong Design Institute, the Royal College of Arts (London), Politecnico di Milano and the Barcelona School of Economics. He built and permanently lives in the Residence for Artists HeyHuman! and is part of the Posttraumatic Collective. Usually, he doesn’t speak in the third person.
Domestic Data Streamers is an award-winning studio exploring how to express data through film, robotics, code, theater, or architecture in schools, prisons, cinemas, the streets of many cities, and even the United Nations Headquarters. They work for commercial brands and all kinds of old-school and new-kinky institutions. They truly believe data can be a real trigger of change and build bridges in a polarized society.
Only for MVD students
Welcome to our back room! This Masterclass is like a deep dive into Vandals’ essential tools that will take you from understanding the “why” to figuring out the “what.” By integrating design and innovation methodologies, we’ll help you uncover needs and explore new possibilities. You’ll gain key insights to expand your knowledge, incorporate diverse perspectives, engage stakeholders, reflect on strategies, communicate effectively, and experiment with iteration.
In this session, you’ll develop strategic thinking skills to foster creativity and make informed, objective decisions. You’ll also acquire practical techniques for structured problem-solving, inclusive decision-making, and embracing iteration to continuously refine your approach.
Danae Gómez Lois
As a Design Strategist and Business Designer, Danae seeks to transform client’s businesses by articulating their purpose and growth territories, creating services, experiences, and business models that pivot around the differential value that they bring to the world. Through her life, she has immersed herself in diverse cultural landscapes across South and Northern America, the Caribbean, and Europe. Drawing upon these experiences, she applies her insights to drive transformative changes in businesses. Fueled by a passion for comprehending behavior, culture, experience, and forward-thinking, currently, she is shaking perspectives together with her partner at Vandals, a research and strategy service designed to challenge conventional thinking, while also contributing as a Master’s lecturer at Shifta by Elisava.
Vandals
Our research and strategy services are designed to challenge conventional thinking, emphasizing the unique value each business brings to the world. Allergic to absolute ideas, we reject rigid thinking and embrace the tough questions. Our goal is to inspire and guide companies, teams and entrepreneurs through method, reason and boldness in the following stages: [01] Where are you now? [02] Where do you want to be? [03] How to get there? We can assist you by designing or revamping your business concept, connecting you with what people value, ushering you to new areas of opportunity, positioning and articulating your company’s identity, shaping service or product experiences while dynamizing the people, culture & processes that run behind scenes.
Anette Lenz recent solo exhibition at the Museum Angewandte Kunst in Frankfurt, Germany (2021), is the foundation for this conference where she will share her perspective on culture, society and life throughout her designwork.
The graphic work “I am part of the big picture and the big picture is part of me” by Anette Lenz serves as a fitting prelude to her concept of a design resonance that, in today’s times, could hardly be more topical.”
Quote from the Museum Angewandte Kunst website: “In her first large-scale solo exhibition in Germany, Anette Lenz contextualizes, ironizes, and comments on her own attitude towards life. She transforms the Museum spaces into immersive graphic worlds that make visual communication a tangible experience: sensual, poetic, and thought-provoking. The title “à propos” – which means “by the way” – does not merely allude to the fact that she has something to add, a comment of her own to make, but also lays claim to relevance, to a comment made at exactly the right point and time. (…) Rather than turning us into consumers, the impact of her work enables us to participate in graphic design’s inventiveness and power of expression, in a sophisticated game of ever-new interrelationships between information and imagery.
© Waldo Lenz
Anette Lenz is a german graphic designer based in Paris, France.
She concentrates on work with cultural institutions.
Thinking up a project, structuring a singular and evolving visual identity at the heart of the public space are issues that she has always invested in. She views graphic design as a powerful means of both poetic and political connection. Her poster-work is included in important international collections.
Anette Lenz teaches at HEAD — Geneva University of Art and Design, Switzerland. She is a member of AGI.
Only for MED students
Introduction in the world of the photobook from its foundations, history and current situation.
Students will acquire knowledge about their conception and work process developing a project with an author. Narrative, rhythm and sequence when the main content is image.
Jon Uriarte studied photography at the Institut d’Estudis Fotogràfics de Catalunya and at the International Center of Photography in New York, as well as a master’s degree in Artistic Projects and Theories from PhotoEspaña and the Universidad Europea de Madrid. He has exhibited in various art centers and galleries, both in collective and individual shows, among which are La Casa Encendida in Madrid, the Koldo Mitxelena in Donostia, Studio 304 in New York, the HBC center in Berlin and the Sala d’Art Jove in Barcelona.
He was the founder of Widephoto, an independent platform dedicated to curating and activities around contemporary photography. In addition, he conceptualized and coordinated for 3 years DONE, the project on reflection and visual creation promoted by Foto Colectania. He currently lives in San Sebastián, from where he combines the curatorship of The Photographers’ Gallery digital programs with the curatorship of the Getxophoto International Image Festival.
Only for MVD students
The Art of Stealing Workshop aims to explore the idea of appropriation in graphic design. While modifying and sharing content is widespread in digital culture, it is not a new phenomenon. During the workshop, we will examine the potential of this practice in creating works that challenge dominant narratives or collective beliefs, leading to unconventional proposals that stand out from the norm.
The workshop will focus on the concept of Appropriationism, from its origins as an artistic movement to its contemporary practices, from Duchamp to Rosalía. Participants will carry out two practical exercises: in the first one, they will intervene on textile objects to re-signify them, combining concepts and printing techniques. In the second exercise, they will create posters or promotional flyers using the same appropriation approach. The workshop will conclude with a textile printing session, where students will put into practice the interventions they have previously designed.
Jose Rosales graduated in audiovisual design from BAU Design University. Lover and observer of everyday life. FIFA professional player. Majorcan and Madridista. Urbanite. Perfectionist. Founder, Art Director and Creative Director at Codea Studio. I can’t stop swinging back and forth. Nervous and calm at the same time. I was hooked on Chinese food and now I’m hooked on Crossfit. A big fan of Denis Villeneuve, Jacques Tati, Camarón de la Isla, Kady Cain and Serge Gainsbourg.
Gabber Eleganza archive by Never Sleep
L.H.O.O.Q. by Marcel Duchamp
Not For Sale by Source Type
Gabber Eleganza archive by Never Sleep
L.H.O.O.Q. by Marcel Duchamp
Not For Sale by Source Type
Eyal Weizman is the founder and director of Forensic Architecture and professor of Spatial and Visual Cultures at Goldsmiths, University of London, where in 2005 the founded the Centre for Research Architecture. In 2007 he set up, with Sandi Hilal and Alessandro Petti, the architectural collective DAAR in Beit Sahour/Palestine. He is the author of many books, including Hollow Land, The Least of all Possible Evils, Investigative Aesthetics, The Roundabout Revolutions, The Conflict Shoreline and Forensic Architecture. Eyal held positions in many universities worldwide including Princeton, ETH Zurich and the Academy of Fine Arts in Vienna.
He is a member of the Technology Advisory Board of the International Criminal Court and of the Centre for Investigative Journalism.
In 2019 he was elected life fellow of the British Academy. In 2020 he received an MBE for ‘services to architecture’ and in 2021 the London Design Award. Forensic Architecture is the recipient of a Peabody Award for interactive media and the European Cultural Foundation Award for Culture.
Eyal studied architecture at the Architectural Association, graduating in 1998. He received his PhD in 2006 from the London Consortium at Birkbeck, University of London.
© David Ausserhofer / Robert Bosch Academy
Forensic Architecture is a research agency based at Goldsmiths, University of London. Our mandate is to develop, employ, and disseminate new techniques, methods, and concepts for investigating state and corporate violence. Our team includes architects, software developers, filmmakers, investigative journalists, scientists, and lawyers.
We are an interdisciplinary agency operating across human rights, journalism, architecture, art and aesthetics, academia and the law; in 2022, the Peabody Awards programme wrote that we had co-created ‘an entire new academic field and emergent media practice’.
Sea Watch vs Libyan Coast Guard (with Forensic Oceanography) — An image projected onto a 3D model in order reconstruct the complicated scene of search-and-rescue operations by the Libyan Coastguard and NGO vessels on 6 November 2017. (Forensic Oceanography and Forensic Architecture, 2018)
Model Zoo — This rendered image of an armoured vehicle textured with random patterns is an ‘extreme object’. Machine learning classifiers that use rendered images of 3D models or “synthetic data” are known to improve when they are trained using extreme variations of the modelled object. (Forensic Architecture, 2020)
Airstrikes on M2 Hospital — There were a number of CCTV cameras in M2 Hospital that were continuously on, capturing every strike. Forensic Architecture located each camera and its orientation in the building in order to integrate footage from the CCTV cameras, handheld videos, and photographs within virtual space. (Forensic Architecture, 2017)
Police Brutality at the Black Lives Matter Protests — Selecting multiple filters lets a user compare violations across time and space. (Forensic Architecture and Bellingcat, 2020)
The Seizure of the Iuventa (with Forensic Oceanography) — By mapping the sky to the inside of a sphere, we track the motion of a mounted camera and match the drifting movements of the vessels in the scene. (Forensic Oceanography and Forensic Architecture, 2018)
Herbicidal Warfare in Gaza — A leaf from a local chard plant showing signs of possible herbicide damage after being sprayed in East Gaza. (Image: Shourideh C. Molavi)
The Beating of Faisal al-Natsheh — Superimposition of the models from the three witnesses we interviewed as they describe a convoy of soldiers escorting arrested Palestinian civilians to a militarised checkpoint in Hebron. (Forensic Architecture/Breaking the Silence, 2020)
A still image from the Conquer and Divide platform. (Forensic Architecture / B’Tselem)
Tear Gas in Plaza de la Dignidad — ‘Identifying clouds of tear gas’ The automated system helps identify the exact time and location of visible CS clouds. Analysis of teargas in Plaza de la Dignidad based on footage from Galería CIMA. (Forensic Architecture, 2020)
Chemical Attacks in Al Lataminah — Four debris fragments collected from Al Lataminah are turned into three-dimensional models, and recomposed inside our model of the M4000 bomb. (Forensic Architecture, 2019)
The Murder of Halit Yozgat — Simulated propagation of sound within a digital model of the internet café that was designed to mimic the exact dimensions and materials of the actual space. (Forensic Architecture and Anderson Acoustics, 2017)
Sea Watch vs Libyan Coast Guard (with Forensic Oceanography) — An image projected onto a 3D model in order reconstruct the complicated scene of search-and-rescue operations by the Libyan Coastguard and NGO vessels on 6 November 2017. (Forensic Oceanography and Forensic Architecture, 2018)
Model Zoo — This rendered image of an armoured vehicle textured with random patterns is an ‘extreme object’. Machine learning classifiers that use rendered images of 3D models or “synthetic data” are known to improve when they are trained using extreme variations of the modelled object. (Forensic Architecture, 2020)
Airstrikes on M2 Hospital — There were a number of CCTV cameras in M2 Hospital that were continuously on, capturing every strike. Forensic Architecture located each camera and its orientation in the building in order to integrate footage from the CCTV cameras, handheld videos, and photographs within virtual space. (Forensic Architecture, 2017)
Police Brutality at the Black Lives Matter Protests — Selecting multiple filters lets a user compare violations across time and space. (Forensic Architecture and Bellingcat, 2020)
The Seizure of the Iuventa (with Forensic Oceanography) — By mapping the sky to the inside of a sphere, we track the motion of a mounted camera and match the drifting movements of the vessels in the scene. (Forensic Oceanography and Forensic Architecture, 2018)
Herbicidal Warfare in Gaza — A leaf from a local chard plant showing signs of possible herbicide damage after being sprayed in East Gaza. (Image: Shourideh C. Molavi)
The Beating of Faisal al-Natsheh — Superimposition of the models from the three witnesses we interviewed as they describe a convoy of soldiers escorting arrested Palestinian civilians to a militarised checkpoint in Hebron. (Forensic Architecture/Breaking the Silence, 2020)
A still image from the Conquer and Divide platform. (Forensic Architecture / B’Tselem)
Tear Gas in Plaza de la Dignidad — ‘Identifying clouds of tear gas’ The automated system helps identify the exact time and location of visible CS clouds. Analysis of teargas in Plaza de la Dignidad based on footage from Galería CIMA. (Forensic Architecture, 2020)
Chemical Attacks in Al Lataminah — Four debris fragments collected from Al Lataminah are turned into three-dimensional models, and recomposed inside our model of the M4000 bomb. (Forensic Architecture, 2019)
The Murder of Halit Yozgat — Simulated propagation of sound within a digital model of the internet café that was designed to mimic the exact dimensions and materials of the actual space. (Forensic Architecture and Anderson Acoustics, 2017)
Only for MED students
In this workshop, we will turn bootlegging into a method and examine the phenomenon that originally developed from smuggling and pirating into a common practice in the music and fashion sector, but today also in the world of graphic design and branding. Your task will be to develop your own bootleg and explore the boundaries between piracy, homage and re-creation. The choice of media is expected to be free.
How do you want to position yourself and your way of working in a world in which your work is influenced by countless impressions, especially from the Internet and social media. Today you have access to many sources of information and influences. To what extent do you allow your work to be influenced by other styles and methods, and how can you claim authorship for your work? Who owns an idea? We will try to approach this topic in the workshop and discuss it. Have fun!
After graduating from Gerrit Rietveld Academie in Amsterdam, Serge Rompza has co-founded the Berlin and Oslo based design studio NODE in 2003, together with Anders Hofgaard. The two offices collaboratively focus on identity, print, exhibition and interactive work. Clients include Haus der Kulturen der Welt Berlin, Vitra, MIT Program in Art, Culture and Technology (ACT), Lithuanian Pavilion / La Biennale di Venezia, Office for Metropolitan Architecture (OMA).
Since 2004, he has regularly been teaching at art and design academies across Europe.
UNLICENSED: Bootlegging as Creative Practice. Edited by Ben Schwartz. Published by Source Type & Valiz
Bootleg Ulm stool created by Mark Owens and Alex Klein
Experimental Jetset, Kelly 1:1 / A cover version, 2002
Experimental Jetset, Zang Tumb Tumb (If You Want It)
Life & Death by Ed Davis
Ikea vs Norman Foster
New Yorker cartoons by Ad Reinhardt
UNLICENSED: Bootlegging as Creative Practice. Edited by Ben Schwartz. Published by Source Type & Valiz
Bootleg Ulm stool created by Mark Owens and Alex Klein
Experimental Jetset, Kelly 1:1 / A cover version, 2002
Experimental Jetset, Zang Tumb Tumb (If You Want It)
Life & Death by Ed Davis
Ikea vs Norman Foster
New Yorker cartoons by Ad Reinhardt
Irma Boom is a bookmaker based in Amsterdam. She has created over five hundred books. Her experimental approach often challenges the conventions of traditional books in both physical design and printed content. Since 1992, Boom has been senior critic at Yale University, New Haven, Connecticut, and she gives lectures and workshops worldwide. She has received many awards for her book designs and, in 2001, was the youngest person ever to receive the Gutenberg Prize.
Boom’s books are in the permanent collections of the Museum of Modern Art, New York; Art Institute of Chicago; Vatican Library; and Centre Pompidou, Paris, among other institutions. The Special Collections of the University of Amsterdam collect her complete oeuvre. In 2014, Boom received the Johannes Vermeer Award, the Dutch state prize for the arts. In 2019, she received an honorary doctorate from the Royal College of Art, London.
The Survival of the Book or The Renaissance of the Book!
The distribution of information has always been dependent on its changing form. The classic book can’t escape that and is now feeling it acutely. The digital book is decidedly on the rise. But its appearance in the form of flat, digital images need not threaten the three-dimensional book. The new competition even encourages us to explore the intrinsic characteristics of the printed book more intensely.
I think we stand on the verge of a new flourishing of the classic book. Perhaps it has even begun already: the Renaissance of the book. For the printed book, preconceived layouts are a thing of the past. The book designer must first become thoroughly familiar with the content before beginning the actual task at hand: conceiving a structure and a form. One can compare designing a book to performing a piece of music: a conductor explores the music and interprets it. The book designer is an editor and director of texts and images.
The result of this effort is the freezing of time and information, which is a means of reflection; compare it to a photograph or a painting. An image at a given moment serving as a reference of time and place. The flux inherent in the internet doesn’t allow you that kind of time. The printed book is final and thus unchangeable. Moreover, the extra use of base materials and man-hours (with printing and binding) forces you, to some degree, to make conscious choices.
I make books where content and form are closely connected. The content of the material very much determines the design. This makes each book unique: never the result of routine treatment. My books have a physical presence through their dimensions, scale and weight. Their form may be emphatic, but it is always determined by the content. The need for the book’s intimacy – the paper, the smell of ink – is certainly not nostalgia or false sentiment.
The printed book is a fundamental and integral part of our tradition and culture, of published and public knowledge and wisdom. The book is dead. Long live the book!
Open to the public
In my work as an independent graphic designer I’ve always been very focussed on images and how the printed image can communicate ideas and be read. For my lecture I would like to focus more on this, and explain how I’ve explored this throughout different projects. Starting from a few commissions to my self initiated work with BILL magazine and related publications, as well as MMDC a series of publications portraying libraries.
I will discuss my role as a graphic designer in commissioned projects, how these projects feed into editing BILL, the importance of paper and exploring the offset printing process and how I distribute my own publishing through curated events and gatherings.
Julie Peeters (Hasselt, BE) is a designer and editor based in Brussels. She studied graphic design at Sint Lukas in Ghent, was a researcher at the Jan Van Eyck Academy (Maastricht) and graduated from the Werkplaats Typografie in 2009. Working closely with artists, photographers and curators around print is the core of her practice. In 2021, she presented her first solo exhibition, Daybed, at MACRO in Rome. Julie has worked on artist books with Linder Sterling, Silke Otto Knapp, Rosalind Nashashibi, Yuji Agematsu, Thomas Demand among many others.
Julie is the founder and creative director of BILL, an annual magazine of photographic stories and a publisher of slow visual material. Peeters has taught at the Gerrit Rietveld Academy, Amsterdam, and currently teaches at KASK School of Arts, Ghent.
Overlapping design and visual arts with an editing, publishing and educational practice, my work explores the possibilities of printed matter as a medium and what it means to edit through design. In 2017 I founded BILL, an annual periodical that takes the form of a glossy magazine without words, presenting a collection of visual essays by invited contributors that explore the potential of printed images in a digital age.
My practice both questions and celebrates the power of print. By combining the roles of editor-in-chief and art director I use BILL as a tool to investigate ways to both create and present content, as well as a vehicle to investigate the possibilities of printing.
Once printed, BILL becomes a prompt for discussions on image distribution and consumption, how images are read on a page and what it means to publish a printed object in a time of climate collapse and digital communication
Only for MVD students
A logographic writing system is a type of writing system in which each symbol or logogram represents a whole word or a significant concept. In this workshop, we will create a new writing system that is directly linked to the human experience based on a series of concepts. To do this, we will appropriate the cultural, visual, historical… references from different existing ethnic tribes that will give us a starting point from which students can develop the exercise.
The student will refine both their conceptual ability and their synthesis capacity for the ideation of a graphic system and will develop sensitivity towards form/counterform from a visual perspective. We aim to raise awareness of the cultural value of writing itself, exploring conceptual and formal boundaries, paving the way for experimentation and research.
LEÓN ROMERO is a Barcelona-based visual communication studio founded by Jorge León and Mikel Romero. The studio takes a collaborative approach to creative direction and graphic design to produce bold, functional solutions for culture and commerce.
Driven by typographic design, LEÓN ROMERO provides an array of services including visual identity, graphic campaigns, editorial and web design, packaging, and art direction. The studio maintains a strong relationship with a vibrant network of photographers, illustrators, editors and copywriters to deliver projects both large and small.
Only for MED students
Irma Boom’s books
The Dutch designer is one of the leading figures in contemporary editorial design. Since the beginning of her career in the mid-1980s, Irma Boom has contributed to the revaluation of the book as an object, questioning the primacy of the electronic format that some predicted. Her books have a material quality that goes beyond the content.
Over the Bookworm sessions we will explore several iconic books that capture the spirit of the era in which they were designed. We will place the books in their context and try to define what makes them relevant in the history of 20th century editorial design. The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.