Events are an integral part of the master programs: from workshops with guests professors to lectures series with relevant practitioners.

upcoming events

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Tereza Ruller, The Rodina

The Synthesized Self

Crafting Personal Narratives through AI and Sound

Inspired by Donna Haraway’s A Cyborg Manifesto, this workshop explores the intersection of human creativity and artificial intelligence through inclusive music-making. Participants use generative music AI to transform personal text prompts and lyrics into complete songs, without needing musical experience. The process emphasizes self-expression, identity, and storytelling. The experience extends into visual creation, as participants design simple animated posters or videos that reflect the themes, emotions, and keywords of their AI-generated songs.

Tereza Ruller (she/her) identifies as a mother, a communication designer, and an educator. Her studio, The Rodina, explores the spatial and interactive possibilities of virtual and hybrid environments as spaces for new thoughts and aesthetics that emerge from the intersection of culture and technology.

Through her independent practice and PhDArts research at Leiden University, she examines performative and critical approaches to communication design, emphasizing playfulness, participation, and relationality. By addressing ecological and social crises—she seeks to develop collective shifts in perspective.

Ruller teaches as Professor of Digital Communication Design at HfG Karlsruhe and as a Critical Narratives tutor at Design Academy Eindhoven, nurturing contemporary design practices that encourage thinking-through-making and explore ways to engage with technology, society, and the environment.

Feb 16 — 20, 2026  

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Pedro Barquin & Anna Diaz, Hamill Industries

AI experimentation

An exploration of creative processes & custom workflows using visual algorithms

The workshop presents Hamill Industries’ experimental approach to visual creation, moving beyond purely digital tools toward self-built devices, practical effects, and hands-on experimentation. Drawing from everyday materials, natural observation, and the dialogue between analogue and digital technologies, their practice spans diverse tools such as 1980s consoles, oscilloscopes, pigments, light, and artificial intelligence. Through case studies and behind-the-scenes documentation, the seminar reveals an open, trial-and-error methodology rooted in an artisanal mindset and focused on building custom tools and processes.

With a strong emphasis on recent AI-based work, the seminar invites participants to treat generative AI as a flexible creative engine rather than a black box. Using open-source platforms like ComfyUI and self-constructed datasets, participants explore the creation of a “visual atlas of impossible bodies,” seeking beauty in error and deviation from standard aesthetics. The goal is to foster creative agency, DIY learning, and personal aesthetic exploration at the intersection of the real and the algorithmic.

Hamill Industries (the artistic duo of Pablo Barquin and Anna Diaz) craft films, installations, and stage productions. With the physical world as inspiration, not only the virtual sphere is re-imagined, but so is reality. Straddling the line between inventors and illusionists, their projects are always highly sensory pieces, regardless of the final medium. Their work explores the expanded visual, committed to questioning and blurring boundaries between digital and tangible realms. Transmedia flexibility is facilitated by extensive workshop research, developing state-of-the-art tools. Their pioneering vision around the use of technology earned the trust of collaborators and institutions, including the San Francisco Ballet (with Tamara Rojo) Floating Points, CCCB or Caixaforum among many others.

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Kris De Decker, Low-tech Magazine

Design within limits

How to Build Small-scale Autonomous Power Systems

This workshop introduces students to designing and building small-scale, autonomous renewable energy systems and devices that run on them. It focuses on hands-on skills such as constructing solar power installations, creating solar-powered heating appliances, and modifying commercial products to operate on low-voltage solar electricity. A key principle is avoiding batteries, which are often the least sustainable part of energy systems, by designing appliances and power setups that can function directly with variable solar input.

Beyond technical skills, the workshop promotes a bottom-up approach to renewable energy design. Instead of scaling renewable systems to support energy-intensive, fossil-fuel-based lifestyles, students learn to align energy demand with locally available and intermittent power sources. This mindset emphasizes designing within limits and engages with broader issues such as climate change, energy resilience and security, consumerism, e-waste, the right to repair, and circular, sustainable design practices.

Kris De Decker is the author of Low-tech Magazine, which challenges the idea that every problem requires a high-tech solution. Since 2018, the magazine runs on a solar-powered server and has been in print since 2019. He has published research on energy demand at Lancaster University and co-founded Human Power Plant, exploring human energy use. Since 2016, he has collaborated on designing objects inspired by the past to guide technology toward more sustainable directions.

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Elaine Lopez, Parsons School of Design NYC

Bound Together

Collective Bookmaking Through Dialogue, Connection, and Risograph Printing

Bound Together is an interactive, dialog-based workshop that uses conversation and Risograph bookmaking as tools for connection, reflection, and collective meaning-making. Created in response to transactional modes of communication, it invites participants to slow down, listen deeply, and engage one another as whole people rather than roles or titles. Through paired dialogue and hands-on making, the workshop emphasizes presence, care, and shared experience.

Grounded in psychologist Arthur Aron’s research on intimacy and informed by dialogical art practices and thinkers such as David Bohm and James Baldwin, the workshop combines structured questions with collage, Risograph printing, and binding. Participants print pages reflecting their conversations and assemble them into a collaborative book. Rather than prioritizing polish or productivity, Bound Together values experimentation, attentive listening, and the radical act of making together.

Elaine Lopez is a Cuban American designer, researcher, and educator whose work uses print, self-publishing, and participatory workshops to explore cultural identity, memory, diaspora, and U.S.–Cuba relations. Centered on collaboration and pedagogy, she frames publishing as a political, relational act. She is Assistant Professor of Communication Design at Parsons and runs LoPress Press, collaborating with institutions and exhibiting, lecturing, and leading workshops internationally.

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Stephanie Rodriguez & Ricardo Lynch

Garden of Light, Movement & Sound

An AI + Arduino Creative Technology Experience for Artists

In this 4-day workshop, artists collaborate with AI and Arduino to craft reactive plants that glow, move, and sing — forming a shared Garden of Light, Movement & Sound.​ This hands-on workshop invites participants to explore creative human–machine collaboration through the design and construction of a living plant prototype.

Working in small groups, participants will create a sculptural plant that responds to human presence using light, sound, and movement. Each plant will be built on a shared physical framework and will include 3D-printed structural components, ensuring coherence while leaving room for creative expression.​ The workshop is designed for beginners—no prior experience in programming or electronics is required.

Participants will learn how AI can be used as a creative partner through “vibe coding,” helping to shape each plant’s personality, behavior, color palette, and narrative. By the end of the session, all creations come together to form a collective interactive garden, bringing to life the concept of human–machine co-creation. Participants will leave with a practical understanding of AI-assisted creativity, basic interactive design principles, and a tangible experience of collaborative making.

Stephanie Rodriguez is a leader and educator working at the intersection of technology and human experience. With a background in mechatronics engineering and a master’s degree in intelligent interactive systems, her work centers on human-centered and ethical AI. She has led and contributed to projects in robotics and artificial intelligence across multiple organizations, with experience in social robotics, generative AI, computer vision, data science, and emotion-inspired robotic systems.

Ricardo Lynch is a Digital Interaction Designer and engineer passionate about technology, politics, and education. Experienced in manufacturing, electronics, and digital products with societal value, currently focused on product design and development at Futurity Systems. Former Deputy Director at Exploratec UDD, bridging technology with design and engineering students, consulting on projects. Professor for interaction, robotics, and prototyping workshops at UDD and OAS Dlab Global.

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Germán León & Regina Dos Santos

AI Entrepreneurship & Vibe Coding

Building Human-Centered AI Products

This intensive four-day workshop introduces participants to the ASPIC Framework, a practical, human-centered methodology for building AI products that truly matter. Rather than starting with technology, this workshop teaches participants to begin with empathy: identifying real user pain, designing trustworthy AI interactions, and building sustainable AI businesses. The framework stands for: Attract, Segment, Personalize, Interact, and Convert. Participants will walk away with a working prototype of an AI product, validated by real users, and a clear go-to-market strategy.

By the end of this workshop, participants will be able to: Discover real user pain through structured interviews, Define AI value aligned with measurable business outcomes, Design trustworthy AI interfaces using the Five Moments of AI, Develop working AI MVP using no-code/low-code tools, Test through feedback loops and user validation, Grow using the Bullseye Framework for focused strategy, Monetize with pricing models designed for AI products, Build Responsibly with ethics, privacy, and trust as foundations.

Vibe coding is the art of building AI products with personality and intention. It moves beyond mechanical automation to create AI systems that feel intelligent, responsive, and genuinely helpful. Through careful design of prompts, interfaces, and feedback loops, participants learn to craft AI products that don’t just function,they resonate. Key vibe coding techniques include: Prompt craftsmanship, Personality design, Micro-interactions, Trust signals, and Feedback systems.

Germán León is a futurist, AI and UX expert, entrepreneur, and advisor. He is the founder and CEO of Helvetica Digital and founder of Gestoos, a computer vision startup acquired by Preact. With a master’s degree in Interaction Design from Umeå University and training in AI Design at MIT, he has led innovation at Oblong Europe and Vodafone Group. He currently directs master’s programs in AI and UX at Elisava. In this practical workshop, his goal is to provide students with clear and applicable tools to develop and bring their own projects to fruition.

Regina Dos Santos is a UX/UI designer and front-end developer focused on user-centered digital products. Her hybrid profile blends design, technology, and strategy, linking concept to execution. She covers full UX/UI processes—research, flows, IA, prototyping, interface design, and testing—guided by clarity, usability, and visual consistency. As a front-end developer, she works in the Google Cloud ecosystem, using Firebase, cloud services, and APIs to build scalable, production-ready apps. She collaborates with multidisciplinary teams, bridging design and technology with a product-driven, experimental mindset. In the workshop, Regina presents a practical approach combining UX, UI, code, and AI.

Wed, Feb 25, 2026

Bookworm

Irma Boom books

Irma Boom is one of the most influential contemporary book designers, known for her innovative and experimental approach to editorial design. Boom challenges conventions and forces the reader to interact with the book in a different way, reconsidering its function and structure. She works closely with the authors and publishers of the books she designs, influencing not only the aesthetics but also the visual narrative and content. Her work has led to a revaluation of the book as a physical object, an unbeatable experience compared to e-books. We will see some of her most important books, such as the one dedicated to the textile artist Sheila Hicks, the invisible book about Chanel or the tiny catalogues devoted to her own work.

In the Bookworm sessions we will explore iconic magazines and books that capture the spirit of the era in which they were created. The material comes from Elisava’s library collections, especially from its Reserve Fund, which contains publications that, due to their design, constitute a journey through the best of the past and present of modern graphics applied to the field of editorial design.

The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.

We will place the publications in their context and try to define what makes them relevant in the history of editorial design in the 20th and 21st centuries. The direct contact with the books and magazines that we will see in each session will allow us to experience the printed document from a material point of view: binding, paper, lay out, illustrations, typography. We will also be able to assess the adequacy between form and content.

Wed, Feb 25, 2026

Graphic — Elisava lectures

7.30 pm — Sala Aleix Carrió

Open to the public

Piero Di Biase, Formula Type

Expert beginners

Expert beginners

In some fields, coding for instance, an “expert beginner” is often seen negatively: as someone who has no real skills but behaves like a professional. To me, however, the term “expert beginner” sounds like a playful oxymoron. I see an expert beginner as someone who has gained enough experience to handle everyday tasks confidently, while still exploring the deeper aspects of their field. This is exactly how I feel about my journey into type design: confident in handling what I know, yet aware that there is always more to learn every day.

Piero Di Biase is a graphic and type designer. He trained in the graphic arts sector and then became a graphic designer. After collaborating with various design agencies, in 2011 he co–founded Think Work Observe, where he worked for national and international clients until 2022, when he launched Formula Type, an independent digital foundry that produces and distributes retail and custom fonts. Since 2017, he has been a member of the Alliance Graphique Internationale (AGI).

© Andrea Arduini

Formula Type is a digital type foundry started in the wettest region in Italy. Formula is a potion blended especially for those who will drink it; Formula is a chemical equation that leads to a result. This playful yet precise idea captures the dual soul of Formula Type. Its past was graphic design, and its present is type design, but there’s no real separation between the past and the present. Our fonts are crafted with a flexible designer eye and in the fifteen years since our first releases they have evolved freely through experimentation. Our approach is that of expert beginners, always welcoming new partnerships and projects.

 

Formula Type, specimen

 

FT Kunst Grotesk, promotional video

Wired Mono, custom typeface for Wired Magazine

FT Habit, promotional image

FT Regola Neue, double page published in Shoplifters 10

 

FT Speaker, promotional video

FT Together, custom typeface for for AGI Congress

Null State, Monogram for Archive Folder exhibition

Unidot, typeface for the a-Project by AG Typography

Lima Limo Records, logotype

Formula Type, specimen

 

FT Kunst Grotesk, promotional video

Wired Mono, custom typeface for Wired Magazine

FT Habit, promotional image

FT Regola Neue, double page published in Shoplifters 10

 

FT Speaker, promotional video

FT Together, custom typeface for for AGI Congress

Null State, Monogram for Archive Folder exhibition

Unidot, typeface for the a-Project by AG Typography

Lima Limo Records, logotype

Wed, Mar 11, 2026

Bookworm

Three pioneering magazines, 1990-2010

We will explore three magazines that pioneered a new way of understanding editorial design: Colors (1991-1995), Nest (1997-2004), and Dot, dot, dot (2000-2010). These publications represented an innovative approach in both concept and style. Colors, designed by Tibor Kalman, challenged the conventions of corporate strategy with a provocative mix of images and text. Nest, edited and designed by Joseph Holtzman, offered an ironic and sophisticated vision that questioned the notion of good taste prevalent in mainstream interior design magazines. Dot, dot, dot was a unique magazine on graphic design and visual culture founded by Peter Bilak that contributed to enriching the discourse around graphic design, demonstrating that it was deeply connected to other disciplines and aspects of the cultural sphere.

In the Bookworm sessions we will explore iconic magazines and books that capture the spirit of the era in which they were created. The material comes from Elisava’s library collections, especially from its Reserve Fund, which contains publications that, due to their design, constitute a journey through the best of the past and present of modern graphics applied to the field of editorial design.

The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.

We will place the publications in their context and try to define what makes them relevant in the history of editorial design in the 20th and 21st centuries. The direct contact with the books and magazines that we will see in each session will allow us to experience the printed document from a material point of view: binding, paper, lay out, illustrations, typography. We will also be able to assess the adequacy between form and content.

Wed, Mar 25, 2026

Graphic — Elisava lectures

7.30 pm — Sala Aleix Carrió

Open to the public

Ann Richter, Studio Pandan

BTS: Design Twists

BTS: Design Twists

From the visual identity of the art walk Balade to Mining Photography, glitches, edited magazine covers, and typographic climate crises, we navigate Studio Pandan’s project map. We look beyond final outcomes to the many paths that lead there. Design, for us, is a collaborative practice—within the studio and in close exchange with clients from art, literature, and architecture. Sometimes the first idea holds, but more often the work unfolds through a winding, transformative journey. Together, we’ll follow the twists and turns of this process.

Ann Richter studied visual communication at the State Academy of Fine Arts in Stuttgart and graphic design at the Academy of Fine Arts Leipzig. Before co-founding Studio Pandan, she worked at international design agencies including Graphic Thought Facility in London and Project Projects in New York City. As a co-founder of the collective A.R. practice, she develops projects at the intersection of design and curatorial work. Alongside running the studio, she regularly lectures and leads workshops at art and design institutions.

© Robert Hamacher

Studio Pandan, founded by Pia Christmann and Ann Richter, is a Berlin-based design studio with a strong eye for detail and an imaginative outlook. We create visual identities across print and digital media, as well as publications and websites, shaped by careful research, playful sensitivity, and conceptual clarity. Since our beginnings in 2015, typography has been our core tool. Actively engaged in contemporary culture, we are especially interested in socially relevant and sustainable projects, seeing design as both a responsibility and a catalyst for change.

Wed, Apr 8,  2026

Graphic — Elisava lectures

7.30 pm — Sala Aleix Carrió

Open to the public

Bart de Baets

Paperclips

Paperclips

In his lecture, graphic designer Bart de Baets will show a large variety of works and elaborate more on the ways they find their form and are realized eventually. Although Bart’s practice is mostly spent working at the studio in Amsterdam, it is alternated by a parttime teaching position at the Royal Academy in The Hague, where he works with the first year students and the ones graduating. The way he teaches and cooks up his assignments is inspired by transforming everyday observations (at times obsessions) into educational exercises. The students are triggered to think of formal executions that evoke solutions close to Bart’s own practice visualizing abilities and editorial voice.

Although appearing less frequently today, Bart’s body of work’s been known to feature self initiated publications, such as Success and Uncertainty (together with Sandra Kassenaar), Dark and Stormy (together with Rustan Söderling), and Tabrat, a zine from 2022 in which de Baets confesses to be a tab hoarder (phone only, the browser tabs on his laptop are opened briefly and closed again efficiently) and shares them here with us in the charming A4-sized publication. His editorial assets have not been forlorn, and are frequently demonstrated more so in his collaborative works for artbook shop Page Not Found and exhibition space Nest (both are located in the city of The Hague). The talk at Elisava will prominently feature all of these works—and more—and provide insights into the developments of these designs by showing sketches, references and many inspirations.

Graphic designer Bart de Baets (1979, Knokke, BE) is based in Amsterdam. His design for the Sandberg Institute’s temporary master programme The Radical Cut Up was nominated for a Dutch Design Award. As a result, PostNL commissioned De Baets to design a series of stamps titled ‘Talk to the Hand’. With Sandra Kassenaar he designed the exhibition, campaign and catalogue for ‘Circulate’, an exhibition on photographic art acquisitions at the Stedelijk Museum Amsterdam. The two also design the graphic identity of Kunstmuseum Bochum. He designed ‘On the Necessity of Gardening: An ABC of Art, Botany and Cultivation’ (2021), which was published parallel to ‘The Botanical Revolution’, an exhibition at the Centraal Museum, Utrecht. That year, the Stiftung Buchkunst awarded the book with the highest prize in the category Best Book Design from all over the World. A second title in that series, Mothering Myths, an ABC of Art, Birth and Care was released in May of 2025, for which he collaborated once again with editors Laurie Cluitmans and Heske ten Cate. He holds a part-time teaching position at the Graphic Design department of the Royal Academy of Art in The Hague, and he has taught at the Gerrit Rietveld Academie in Amsterdam for fifteen years.

Being educated by notorious wild collaborator Will Holder, the radical typographic thinkers of Experimental Jetset and conceptual makers like Linda van Deursen, triggered Bart de Baets to think like an editor early in his graphic design studies, making zines with and for his peers, or whipping up catchy writings to go with his posters and projects. His design skills were fed ferociously when working with Maureen Mooren and Daniel van der Velden (now Metahaven) whose interest in art inspired him. For them, that always seemed to come first, then design. For the pages of Archis (an architecture magazine–now Volume), the layouts of existing periodical publications were used to give form to the magazine’s content, and Bart was taught to study their characteristics and so became an excellent copycat.

Over the years de Baets’ body of work has developed immensely mostly so by certain significant collaborations. A few early memorable ones have been those with Melanie Bonajo and Frank Koolen, two (then) Amsterdam-based artists not much older than himself and whose practice inspired an idea on which to work together, and which, in a way, kicked off de Baets’ career. The likes of Rustan Söderling and Sandra Kassenaar are of similar influence and remain crucial design partners; both are good friends to this day. Their influence on some self initiated works, such as Dark and Stormy and Success and Uncertainty is essential for de Baets’ current design approach and visual language. Kassenaar and de Baets nowadays share a studio and work together as designers regularly.

His designs are rooted heavily in a kind of conceptual thinking, and his abilities to think along editorially with commissioners has given Bart’s body of work an outspoken character. His work is distinctively playful and seemingly intuitive, giving the impression that the designs could be made quickly or hand-made. Yet, each one of the designs is a carefully put-together composition made according to a bunch of guidelines and often uses typography or visuals referencing things “found” on the street. For years Bart’s been a teacher in graphic design often working with the first year students, introducing them to the job. Surrounded by other designers, skilled coders, letter drawers and colour wizards, his teaching encourages to explore what it’s like to make art and design in today’s environments by demonstrating personal fascinations.

past events

Apr 15 — 19, 2024

workshop

Serge Rompza, NODE Berlin

Bootleg Week

In this workshop, we will turn bootlegging into a method and examine the phenomenon that originally developed from smuggling and pirating into a common practice in the music and fashion sector, but today also in the world of graphic design and branding. Your task will be to develop your own bootleg and explore the boundaries between piracy, homage and re-creation. The choice of media is expected to be free.

How do you want to position yourself and your way of working in a world in which your work is influenced by countless impressions, especially from the Internet and social media. Today you have access to many sources of information and influences. To what extent do you allow your work to be influenced by other styles and methods, and how can you claim authorship for your work? Who owns an idea? We will try to approach this topic in the workshop and discuss it. Have fun!

After graduating from Gerrit Rietveld Academie in Amsterdam, Serge Rompza has co-founded the Berlin and Oslo based design studio NODE in 2003, together with Anders Hofgaard. The two offices collaboratively focus on identity, print, exhibition and interactive work. Clients include Haus der Kulturen der Welt Berlin, Vitra, MIT Program in Art, Culture and Technology (ACT), Lithuanian Pavilion / La Biennale di Venezia, Office for Metropolitan Architecture (OMA).
Since 2004, he has regularly been teaching at art and design academies across Europe.

UNLICENSED: Bootlegging as Creative Practice. Edited by Ben Schwartz. Published by Source Type & Valiz

Bootleg Ulm stool created by Mark Owens and Alex Klein

Experimental Jetset, Kelly 1:1 / A cover version, 2002

Experimental Jetset, Zang Tumb Tumb (If You Want It)

Life & Death by Ed Davis

Ikea vs Norman Foster

New Yorker cartoons by Ad Reinhardt

UNLICENSED: Bootlegging as Creative Practice. Edited by Ben Schwartz. Published by Source Type & Valiz

Bootleg Ulm stool created by Mark Owens and Alex Klein

Experimental Jetset, Kelly 1:1 / A cover version, 2002

Experimental Jetset, Zang Tumb Tumb (If You Want It)

Life & Death by Ed Davis

Ikea vs Norman Foster

New Yorker cartoons by Ad Reinhardt

Wed, Apr 10, 2024

masters’ talks

7.30 pm — Event at DHub

Open to the public

Irma Boom

Boom & Book

Irma Boom is a bookmaker based in Amsterdam. She has created over five hundred books. Her experimental approach often challenges the conventions of traditional books in both physical design and printed content. Since 1992, Boom has been senior critic at Yale University, New Haven, Connecticut, and she gives lectures and workshops worldwide. She has received many awards for her book designs and, in 2001, was the youngest person ever to receive the Gutenberg Prize.

Boom’s books are in the permanent collections of the Museum of Modern Art, New York; Art Institute of Chicago; Vatican Library; and Centre Pompidou, Paris, among other institutions. The Special Collections of the University of Amsterdam collect her complete oeuvre. In 2014, Boom received the Johannes Vermeer Award, the Dutch state prize for the arts. In 2019, she received an honorary doctorate from the Royal College of Art, London.

The Survival of the Book or The Renaissance of the Book!

The distribution of information has always been dependent on its changing form. The classic book can’t escape that and is now feeling it acutely. The digital book is decidedly on the rise. But its appearance in the form of flat, digital images need not threaten the three-dimensional book. The new competition even encourages us to explore the intrinsic characteristics of the printed book more intensely.

 

I think we stand on the verge of a new flourishing of the classic book. Perhaps it has even begun already: the Renaissance of the book. For the printed book, preconceived layouts are a thing of the past. The book designer must first become thoroughly familiar with the content before beginning the actual task at hand: conceiving a structure and a form. One can compare designing a book to performing a piece of music: a conductor explores the music and interprets it. The book designer is an editor and director of texts and images.

The result of this effort is the freezing of time and information, which is a means of reflection; compare it to a photograph or a painting. An image at a given moment serving as a reference of time and place. The flux inherent in the internet doesn’t allow you that kind of time. The printed book is final and thus unchangeable. Moreover, the extra use of base materials and man-hours (with printing and binding) forces you, to some degree, to make conscious choices.

I make books where content and form are closely connected. The content of the material very much determines the design. This makes each book unique: never the result of routine treatment. My books have a physical presence through their dimensions, scale and weight. Their form may be emphatic, but it is always determined by the content. The need for the book’s intimacy – the paper, the smell of ink – is certainly not nostalgia or false sentiment.

The printed book is a fundamental and integral part of our tradition and culture, of published and public knowledge and wisdom. The book is dead. Long live the book!

Wed, Apr 3, 2024 

graphic.elisava lectures

7.30 pm — Sala Aleix Carrió

Open to the public

Julie Peeters

EYES

In my work as an independent graphic designer I’ve always been very focussed on images and how the printed image can communicate ideas and be read. For my lecture I would like to focus more on this, and explain how I’ve explored this throughout different projects. Starting from a few commissions to my self initiated work with BILL magazine and related publications, as well as MMDC a series of publications portraying libraries.

I will discuss my role as a graphic designer in commissioned projects, how these projects feed into editing BILL, the importance of paper and exploring the offset printing process and how I distribute my own publishing through curated events and gatherings.

Julie Peeters (Hasselt, BE) is a designer and editor based in Brussels. She studied graphic design at Sint Lukas in Ghent, was a researcher at the Jan Van Eyck Academy (Maastricht) and graduated from the Werkplaats Typografie in 2009. Working closely with artists, photographers and curators around print is the core of her practice. In 2021, she presented her first solo exhibition, Daybed, at MACRO in Rome. Julie has worked on artist books with Linder Sterling, Silke Otto Knapp, Rosalind Nashashibi, Yuji Agematsu, Thomas Demand among many others.

Julie is the founder and creative director of BILL, an annual magazine of photographic stories and a publisher of slow visual material. Peeters has taught at the Gerrit Rietveld Academy, Amsterdam, and currently teaches at KASK School of Arts, Ghent.

Overlapping design and visual arts with an editing, publishing and educational practice, my work explores the possibilities of printed matter as a medium and what it means to edit through design. In 2017 I founded BILL, an annual periodical that takes the form of a glossy magazine without words, presenting a collection of visual essays by invited contributors that explore the potential of printed images in a digital age.

My practice both questions and celebrates the power of print. By combining the roles of editor-in-chief and art director I use BILL as a tool to investigate ways to both create and present content, as well as a vehicle to investigate the possibilities of printing.

Once printed, BILL becomes a prompt for discussions on image distribution and consumption, how images are read on a page and what it means to publish a printed object in a time of climate collapse and digital communication

Mar 18 — 22, 2024

workshop

Jorge León & Mikel Romero, León Romero

Logographic Systems

A logographic writing system is a type of writing system in which each symbol or logogram represents a whole word or a significant concept. In this workshop, we will create a new writing system that is directly linked to the human experience based on a series of concepts. To do this, we will appropriate the cultural, visual, historical… references from different existing ethnic tribes that will give us a starting point from which students can develop the exercise.

The student will refine both their conceptual ability and their synthesis capacity for the ideation of a graphic system and will develop sensitivity towards form/counterform from a visual perspective. We aim to raise awareness of the cultural value of writing itself, exploring conceptual and formal boundaries, paving the way for experimentation and research.

LEÓN ROMERO is a Barcelona-based visual communication studio founded by Jorge León and Mikel Romero. The studio takes a collaborative approach to creative direction and graphic design to produce bold, functional solutions for culture and commerce.

Driven by typographic design, LEÓN ROMERO provides an array of services including visual identity, graphic campaigns, editorial and web design, packaging, and art direction. The studio maintains a strong relationship with a vibrant network of photographers, illustrators, editors and copywriters to deliver projects both large and small.

Wed, Mar 20, 2024

bookworm

Irma Boom's books

Irma Boom’s books
The Dutch designer is one of the leading figures in contemporary editorial design. Since the beginning of her career in the mid-1980s, Irma Boom has contributed to the revaluation of the book as an object, questioning the primacy of the electronic format that some predicted. Her books have a material quality that goes beyond the content.

Over the Bookworm sessions we will explore several iconic books that capture the spirit of the era in which they were designed. We will place the books in their context and try to define what makes them relevant in the history of 20th century editorial design. The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.

Wed, Mar 13, 2024

graphic.elisava lectures

7.30 pm — Sala Aleix Carrió

Open to the public

Julia Born

Title of the Talk

The design of a book and of an exhibition are two distinct yet interrelated practices. While both are spatial concepts through which narratives are articulated and displayed, they manifest under different physical and disciplinary conditions. Julia Born’s practice encapsulates an inquiry into these formats, challenging them and expanding the notion of design across media and disciplines. Language and its ambiguous qualities are at the center of her project, which she explores through commissioned and independent work—for instance her recent solo show All Capitals at MACRO in Rome, or various collaborations with choreographer Alexandra Bachzetsis.

© Diana Pfammatter

Julia Born is a designer and educator based in Zurich. Her work focuses on editorial design, exhibition design, and graphic identities for a variety of cultural institutions, including Stedelijk Museum and Rijksakademie van beeldende kunsten in Amsterdam; Kunsthalle and Kunstmuseum Basel; Guggenheim Museum in New York; HKW and Brücke-Museum in Berlin; and documenta 14 in Athens/Kassel.

She has designed monographs for artists such as Michel Auder, Miriam Cahn, Vivian Suter, and Elisabeth Wild. Born teaches editorial design at Master Type Design at ECAL, École cantonale d’art de Lausanne, and is a visiting lecturer at international art and design institutes. Solo exhibitions include All Capitals (MACRO—Museo d’Arte Contemporanea di Roma, 2022) and Title of the Show (Galerie für Zeitgenössische Kunst Leipzig, 2009). Born is the recipient of the Swiss Grand Award for Design, awarded by the Swiss Federal Office of Culture in 2021.

Exhibition view, Swiss Grand Award for Design – Julia Born, 2021. Photo © Diana Pfammatter

Spread from A Public Character, Shannon Ebner, 2016

Installation view of This Side Up, with Alexandra Bachzetsis, 2008

Backcover of Stories, Myths, Ironies…, Michel Auder, 2013

Spread from An Ideal for Living, Alexandra Bachzetsis, 2018

Poster for documenta 14, with Laurenz Brunner, 2017

Exhibition view of Title of the Show, Galerie für Zeitgenössische Kunst Leipzig, 2009 Photo © Stefan Fischer

Exhibition view of All Capitals, MACRO – Museum of Contemporary Art Rome, 2022. Photo © Melania Dalle Grave, DSL Studio

AS IF, Uta Eisenreich, 2021

Exhibition view, Swiss Grand Award for Design – Julia Born, 2021. Photo © Diana Pfammatter

Spread from A Public Character, Shannon Ebner, 2016

Installation view of This Side Up, with Alexandra Bachzetsis, 2008

Backcover of Stories, Myths, Ironies…, Michel Auder, 2013

Spread from An Ideal for Living, Alexandra Bachzetsis, 2018

Poster for documenta 14, with Laurenz Brunner, 2017

Exhibition view of Title of the Show, Galerie für Zeitgenössische Kunst Leipzig, 2009 Photo © Stefan Fischer

Exhibition view of All Capitals, MACRO – Museum of Contemporary Art Rome, 2022. Photo © Melania Dalle Grave, DSL Studio

AS IF, Uta Eisenreich, 2021

Wed, Mar 6, 2024

bookworm

Emigre magazine

Emigre magazine
Emigre was a typography magazine that had considerable significance at the end of the last century as it questioned the modern canon in terms of grid, composition and legibility. Its editors and designers, Rudy Vanderlans and Zuzana Licko, initiated a debate that popularized typography through advertising and graphic design.

Over the Bookworm sessions we will explore several iconic magazines that capture the spirit of the era in which they were designed. We will place the magazines in their context and try to define what makes them relevant in the history of 20th century editorial design. The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.

Wed, Feb 28, 2024

graphic.elisava lectures

7.30 pm — Sala Aleix Carrió

Open to the public

Samar Maakaroun, Pentagram

Artist, Imposter or somewhere in between?

Aristotle first explored the idea of becoming by doing, he says ‘we become just by doing just things, moderate by doing moderate things, brave by doing brave things.

That same idea translates today in the saying ‘Fake it till you make it’.

But when do we make it? How do we make it? Is making it an external or internal feeling?

Does anyone ever tell us: ‘You made it. Well done. You’ve arrived’?

In this talk, Samar Maakaroun will share stories, projects, moments  from her career that fall somehow between the faking and the making, and what it all comes down to.

Arab and British in equal measure, Samar Maakaroun is a designer and creative director renowned for her creatively multilingual approach to design.

Growing up in Beirut before moving to London in 2005, Samar is fluent in three languages and two cultures. Spanning 20+ years across branding, digital storytelling, scenography and typography, her career has focused on balancing aesthetics, context and heritage with brand voice and purpose.

In a globalized world with burgeoning diasporic communities in every city, Samar believes in embracing the fluidity and nuances of identity, seeing complexity as a source of creative inspiration and narrative power. Her work explores the space in-between – where cultures and languages intersect, integrate, align or diverge.

Samar founded Right to Left in 2021, a design agency that straddles cultures and typographic traditions. Specialising in designing for hybrid brands, the multidisciplinary team speaks seven languages and crosses three generations, working to fluidly integrate worlds, cultures and languages across naming, brand strategy, brands systems and identities.

An example of their language-hopping, culture-crossing approach manifested in the typographic project, 29 Words for 29 Letters, which explores language, translation, and the fluidity of meaning through design.

In 2023, Samar brought her Right to Left team to Pentagram‘s London office, where she joined as one of the eleven partners.

Feb 19 — 23, 2024

interdisciplinary workshops

Christoph Brach, Raw Color

Wind Things

The aim of the workshop is to create a graphic object that interacts with wind and will be able to generate energy. During the workshop the participants will develop their own Wind Thing. These objects should unite the artistic appearance of a kinetic object with the function of a small scale wind turbine.

We will start to make simple test with colour, pattern, shapes and rotation. They should influence each other to create a unity. From there you will chose the design that works best. Together we will develop a working prototype that is able to rotate and generate electricity.

The world is looking for solutions in the energy transitions. Big scale wind turbines are often unwanted due to their size and appearance. Beautifully designed small scale wind turbines could become an addition of wind energy for private context.

The work of Raw Color reflects a sophisticated treatment of material and colour by mixing the fields of graphic design and photography. This is embodied through research and experiments, building their visual language. Daniera ter Haar & Christoph Brach work on self initiated and commissioned projects in their Eindhoven based studio.

Feb 19 — 23, 2024

interdisciplinary workshops

Stummerer & Hablesreiter, Honey and Bunny

Eat temperature: design transformation

The Viennese duo honey & bunny discuss future design goals and methods by the help of edible objects and eating activities. Honey & bunny will present an overview of food design, eat design and resilient design. Together with participating students, they will design edible objects, discuss them and do a presentation of these design processes.

30 percent of climate emissions come from food production and at southern areas of the EU work more than 150 000 slaves on the fields to feed Europe – any more questions?

Sonja Stummerer and Martin Hablesreiter founded the interdisciplinary studio honey & bunny in Vienna in 2003. They developed and built several loft conversions, stores and apartments, directed “food design – the film”, created the exhibitions “food design” for the Designforum MQ in Vienna, “food | design | humanity” in Lodz and “eat | body | design” in Zurich, among others. Their installation “EAT DESIGN” is part of the permanent collection of the Vienna Museum of Applied Arts.

Honey & bunny have taken part in numerous international solo and group exhibitions as designers and Eat Art artists. Most recently, they created the installations “room 333” for the Museum of the Image in Breda/ NL, “food design objects” for the Palazzo Triennale in Milan, “table manners” for the Gwangju Biennale and “eat VALUE design” for the Victoria and Albert Museum in London. Honey & bunny developed and presented design and eat art performances at Paris Design Week 2015, Expo Milan 2015 and Republic in Salzburg, among others.

Feb 19 — 23, 2024

interdisciplinary workshops

Victor Guerithault, KiteLab

‘Infinite reach, zero weight’

Continuing the construction game, the aim of the workshop is to imagine a simple system for constructing cellular kites. To add a very specific constraint to kite flyers, these kites will need to be foldable and relatively large when built.
At the end of the workshop all the kites must be hung in the school entrance hall. These kites must be aesthetic and poetic but also well thought in their construction system. The aim of the workshop is to explore repetitive geometric shapes with specific kite materials such as the spinnaker or structures. It is also important to think about kites that tell a story and create a coherent volume common to all participants.

Victor Guerithault (born in 1993, Paris, FR) is a designer specialized in kites and aerials structures graduated in EESAB Rennes (European School of Arts) in 2018. Passionate about lightweight structures, architectures and kites he found a way to dust off the aerodynes systems in a fun way. Kites are thousand-year-old objects that have the power to create interactions, social links, dreams and memories. The goal is not simply to fly your kites but to build it from A to Z and also to be able to transform it in a few minutes. This game based on 3d parts specially created for these kites, allows the construction of more than 300 different shapes.

Guided by basic but equally complex geometries, these aerodynes are 100% customizable, making them it’s first quality. Indeed, all the projects, collaborations or requests on which I worked saw the light of day thanks to this system. I already worked for Louis Vuitton, Hermès, Le Coq Sportif and Burberry.
This building game allow me to work with different structures like schools, brands and festivals.
Kites are serious children’s objects, several recognized designers or architects have become passionate about these age-old objects, such as the couple Charles and Ray Eames.

Feb 19 — 23, 2024

workshop

Veronika Gryshchuk & Thinh Truong

AI Hack-A-Week

Join us for an immersive one-week course tailored for designers, where we’ll explore the integration of AI into the creative process. This professional program offers a hands-on experience with the latest AI tools, empowering you to innovate and elevate your design work. Perfect for those looking to stay ahead in the ever-evolving world of design, our course is a blend of practical skills and cutting-edge knowledge. Because everybody is afraid of losing their jobs to AI.

Meet a dynamic duo Thinh Truong (Artificial) and Vero Gryshchuk (Intelligence) in the world of design and AI education. Vero, a graphic design grad from Elisava and speculative design aficionado. Thinh Truong, a playful yet insightful multidisciplinary designer, a motion graphic grad from IED Barcelona. Together their fates twisted at Domestic Data Streamers where they began the AI journey diving deep into AI research and its application in creative industry. 

They’re not just teachers but fun-seekers, blending design expertise with generative AI. Their classes? A creative journey at the exciting crossroads of design and experimental prompting.