Events are an integral part of the master programs: from workshops with guests professors to lectures series with relevant practitioners.

upcoming events

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Tereza Ruller, The Rodina

The Synthesized Self

Crafting Personal Narratives through AI and Sound

Inspired by Donna Haraway’s A Cyborg Manifesto, this workshop explores the intersection of human creativity and artificial intelligence through inclusive music-making. Participants use generative music AI to transform personal text prompts and lyrics into complete songs, without needing musical experience. The process emphasizes self-expression, identity, and storytelling. The experience extends into visual creation, as participants design simple animated posters or videos that reflect the themes, emotions, and keywords of their AI-generated songs.

Tereza Ruller (she/her) identifies as a mother, a communication designer, and an educator. Her studio, The Rodina, explores the spatial and interactive possibilities of virtual and hybrid environments as spaces for new thoughts and aesthetics that emerge from the intersection of culture and technology.

Through her independent practice and PhDArts research at Leiden University, she examines performative and critical approaches to communication design, emphasizing playfulness, participation, and relationality. By addressing ecological and social crises—she seeks to develop collective shifts in perspective.

Ruller teaches as Professor of Digital Communication Design at HfG Karlsruhe and as a Critical Narratives tutor at Design Academy Eindhoven, nurturing contemporary design practices that encourage thinking-through-making and explore ways to engage with technology, society, and the environment.

Feb 16 — 20, 2026  

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Pedro Barquin & Anna Diaz, Hamill Industries

AI experimentation

An exploration of creative processes & custom workflows using visual algorithms

The workshop presents Hamill Industries’ experimental approach to visual creation, moving beyond purely digital tools toward self-built devices, practical effects, and hands-on experimentation. Drawing from everyday materials, natural observation, and the dialogue between analogue and digital technologies, their practice spans diverse tools such as 1980s consoles, oscilloscopes, pigments, light, and artificial intelligence. Through case studies and behind-the-scenes documentation, the seminar reveals an open, trial-and-error methodology rooted in an artisanal mindset and focused on building custom tools and processes.

With a strong emphasis on recent AI-based work, the seminar invites participants to treat generative AI as a flexible creative engine rather than a black box. Using open-source platforms like ComfyUI and self-constructed datasets, participants explore the creation of a “visual atlas of impossible bodies,” seeking beauty in error and deviation from standard aesthetics. The goal is to foster creative agency, DIY learning, and personal aesthetic exploration at the intersection of the real and the algorithmic.

Hamill Industries (the artistic duo of Pablo Barquin and Anna Diaz) craft films, installations, and stage productions. With the physical world as inspiration, not only the virtual sphere is re-imagined, but so is reality. Straddling the line between inventors and illusionists, their projects are always highly sensory pieces, regardless of the final medium. Their work explores the expanded visual, committed to questioning and blurring boundaries between digital and tangible realms. Transmedia flexibility is facilitated by extensive workshop research, developing state-of-the-art tools. Their pioneering vision around the use of technology earned the trust of collaborators and institutions, including the San Francisco Ballet (with Tamara Rojo) Floating Points, CCCB or Caixaforum among many others.

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Kris De Decker, Low-tech Magazine

Design within limits

How to Build Small-scale Autonomous Power Systems

This workshop introduces students to designing and building small-scale, autonomous renewable energy systems and devices that run on them. It focuses on hands-on skills such as constructing solar power installations, creating solar-powered heating appliances, and modifying commercial products to operate on low-voltage solar electricity. A key principle is avoiding batteries, which are often the least sustainable part of energy systems, by designing appliances and power setups that can function directly with variable solar input.

Beyond technical skills, the workshop promotes a bottom-up approach to renewable energy design. Instead of scaling renewable systems to support energy-intensive, fossil-fuel-based lifestyles, students learn to align energy demand with locally available and intermittent power sources. This mindset emphasizes designing within limits and engages with broader issues such as climate change, energy resilience and security, consumerism, e-waste, the right to repair, and circular, sustainable design practices.

Kris De Decker is the author of Low-tech Magazine, which challenges the idea that every problem requires a high-tech solution. Since 2018, the magazine runs on a solar-powered server and has been in print since 2019. He has published research on energy demand at Lancaster University and co-founded Human Power Plant, exploring human energy use. Since 2016, he has collaborated on designing objects inspired by the past to guide technology toward more sustainable directions.

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Elaine Lopez, Parsons School of Design NYC

Bound Together

Collective Bookmaking Through Dialogue, Connection, and Risograph Printing

Bound Together is an interactive, dialog-based workshop that uses conversation and Risograph bookmaking as tools for connection, reflection, and collective meaning-making. Created in response to transactional modes of communication, it invites participants to slow down, listen deeply, and engage one another as whole people rather than roles or titles. Through paired dialogue and hands-on making, the workshop emphasizes presence, care, and shared experience.

Grounded in psychologist Arthur Aron’s research on intimacy and informed by dialogical art practices and thinkers such as David Bohm and James Baldwin, the workshop combines structured questions with collage, Risograph printing, and binding. Participants print pages reflecting their conversations and assemble them into a collaborative book. Rather than prioritizing polish or productivity, Bound Together values experimentation, attentive listening, and the radical act of making together.

Elaine Lopez is a Cuban American designer, researcher, and educator whose work uses print, self-publishing, and participatory workshops to explore cultural identity, memory, diaspora, and U.S.–Cuba relations. Centered on collaboration and pedagogy, she frames publishing as a political, relational act. She is Assistant Professor of Communication Design at Parsons and runs LoPress Press, collaborating with institutions and exhibiting, lecturing, and leading workshops internationally.

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Stephanie Rodriguez & Ricardo Lynch

Garden of Light, Movement & Sound

An AI + Arduino Creative Technology Experience for Artists

In this 4-day workshop, artists collaborate with AI and Arduino to craft reactive plants that glow, move, and sing — forming a shared Garden of Light, Movement & Sound.​ This hands-on workshop invites participants to explore creative human–machine collaboration through the design and construction of a living plant prototype.

Working in small groups, participants will create a sculptural plant that responds to human presence using light, sound, and movement. Each plant will be built on a shared physical framework and will include 3D-printed structural components, ensuring coherence while leaving room for creative expression.​ The workshop is designed for beginners—no prior experience in programming or electronics is required.

Participants will learn how AI can be used as a creative partner through “vibe coding,” helping to shape each plant’s personality, behavior, color palette, and narrative. By the end of the session, all creations come together to form a collective interactive garden, bringing to life the concept of human–machine co-creation. Participants will leave with a practical understanding of AI-assisted creativity, basic interactive design principles, and a tangible experience of collaborative making.

Stephanie Rodriguez is a leader and educator working at the intersection of technology and human experience. With a background in mechatronics engineering and a master’s degree in intelligent interactive systems, her work centers on human-centered and ethical AI. She has led and contributed to projects in robotics and artificial intelligence across multiple organizations, with experience in social robotics, generative AI, computer vision, data science, and emotion-inspired robotic systems.

Ricardo Lynch is a Digital Interaction Designer and engineer passionate about technology, politics, and education. Experienced in manufacturing, electronics, and digital products with societal value, currently focused on product design and development at Futurity Systems. Former Deputy Director at Exploratec UDD, bridging technology with design and engineering students, consulting on projects. Professor for interaction, robotics, and prototyping workshops at UDD and OAS Dlab Global.

Feb 16 — 20, 2026 

MIWW workshop

Masters’ Interdisciplinary Workshops Week

Germán León & Regina Dos Santos

AI Entrepreneurship & Vibe Coding

Building Human-Centered AI Products

This intensive four-day workshop introduces participants to the ASPIC Framework, a practical, human-centered methodology for building AI products that truly matter. Rather than starting with technology, this workshop teaches participants to begin with empathy: identifying real user pain, designing trustworthy AI interactions, and building sustainable AI businesses. The framework stands for: Attract, Segment, Personalize, Interact, and Convert. Participants will walk away with a working prototype of an AI product, validated by real users, and a clear go-to-market strategy.

By the end of this workshop, participants will be able to: Discover real user pain through structured interviews, Define AI value aligned with measurable business outcomes, Design trustworthy AI interfaces using the Five Moments of AI, Develop working AI MVP using no-code/low-code tools, Test through feedback loops and user validation, Grow using the Bullseye Framework for focused strategy, Monetize with pricing models designed for AI products, Build Responsibly with ethics, privacy, and trust as foundations.

Vibe coding is the art of building AI products with personality and intention. It moves beyond mechanical automation to create AI systems that feel intelligent, responsive, and genuinely helpful. Through careful design of prompts, interfaces, and feedback loops, participants learn to craft AI products that don’t just function,they resonate. Key vibe coding techniques include: Prompt craftsmanship, Personality design, Micro-interactions, Trust signals, and Feedback systems.

Germán León is a futurist, AI and UX expert, entrepreneur, and advisor. He is the founder and CEO of Helvetica Digital and founder of Gestoos, a computer vision startup acquired by Preact. With a master’s degree in Interaction Design from Umeå University and training in AI Design at MIT, he has led innovation at Oblong Europe and Vodafone Group. He currently directs master’s programs in AI and UX at Elisava. In this practical workshop, his goal is to provide students with clear and applicable tools to develop and bring their own projects to fruition.

Regina Dos Santos is a UX/UI designer and front-end developer focused on user-centered digital products. Her hybrid profile blends design, technology, and strategy, linking concept to execution. She covers full UX/UI processes—research, flows, IA, prototyping, interface design, and testing—guided by clarity, usability, and visual consistency. As a front-end developer, she works in the Google Cloud ecosystem, using Firebase, cloud services, and APIs to build scalable, production-ready apps. She collaborates with multidisciplinary teams, bridging design and technology with a product-driven, experimental mindset. In the workshop, Regina presents a practical approach combining UX, UI, code, and AI.

Wed, Feb 25, 2026

Bookworm

Irma Boom books

Irma Boom is one of the most influential contemporary book designers, known for her innovative and experimental approach to editorial design. Boom challenges conventions and forces the reader to interact with the book in a different way, reconsidering its function and structure. She works closely with the authors and publishers of the books she designs, influencing not only the aesthetics but also the visual narrative and content. Her work has led to a revaluation of the book as a physical object, an unbeatable experience compared to e-books. We will see some of her most important books, such as the one dedicated to the textile artist Sheila Hicks, the invisible book about Chanel or the tiny catalogues devoted to her own work.

In the Bookworm sessions we will explore iconic magazines and books that capture the spirit of the era in which they were created. The material comes from Elisava’s library collections, especially from its Reserve Fund, which contains publications that, due to their design, constitute a journey through the best of the past and present of modern graphics applied to the field of editorial design.

The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.

We will place the publications in their context and try to define what makes them relevant in the history of editorial design in the 20th and 21st centuries. The direct contact with the books and magazines that we will see in each session will allow us to experience the printed document from a material point of view: binding, paper, lay out, illustrations, typography. We will also be able to assess the adequacy between form and content.

Wed, Feb 25, 2026

Graphic — Elisava lectures

7.30 pm — Sala Aleix Carrió

Open to the public

Piero Di Biase, Formula Type

Expert beginners

Expert beginners

In some fields, coding for instance, an “expert beginner” is often seen negatively: as someone who has no real skills but behaves like a professional. To me, however, the term “expert beginner” sounds like a playful oxymoron. I see an expert beginner as someone who has gained enough experience to handle everyday tasks confidently, while still exploring the deeper aspects of their field. This is exactly how I feel about my journey into type design: confident in handling what I know, yet aware that there is always more to learn every day.

Piero Di Biase is a graphic and type designer. He trained in the graphic arts sector and then became a graphic designer. After collaborating with various design agencies, in 2011 he co–founded Think Work Observe, where he worked for national and international clients until 2022, when he launched Formula Type, an independent digital foundry that produces and distributes retail and custom fonts. Since 2017, he has been a member of the Alliance Graphique Internationale (AGI).

© Andrea Arduini

Formula Type is a digital type foundry started in the wettest region in Italy. Formula is a potion blended especially for those who will drink it; Formula is a chemical equation that leads to a result. This playful yet precise idea captures the dual soul of Formula Type. Its past was graphic design, and its present is type design, but there’s no real separation between the past and the present. Our fonts are crafted with a flexible designer eye and in the fifteen years since our first releases they have evolved freely through experimentation. Our approach is that of expert beginners, always welcoming new partnerships and projects.

 

Formula Type, specimen

 

FT Kunst Grotesk, promotional video

Wired Mono, custom typeface for Wired Magazine

FT Habit, promotional image

FT Regola Neue, double page published in Shoplifters 10

 

FT Speaker, promotional video

FT Together, custom typeface for for AGI Congress

Null State, Monogram for Archive Folder exhibition

Unidot, typeface for the a-Project by AG Typography

Lima Limo Records, logotype

Formula Type, specimen

 

FT Kunst Grotesk, promotional video

Wired Mono, custom typeface for Wired Magazine

FT Habit, promotional image

FT Regola Neue, double page published in Shoplifters 10

 

FT Speaker, promotional video

FT Together, custom typeface for for AGI Congress

Null State, Monogram for Archive Folder exhibition

Unidot, typeface for the a-Project by AG Typography

Lima Limo Records, logotype

Wed, Mar 11, 2026

Bookworm

Three pioneering magazines, 1990-2010

We will explore three magazines that pioneered a new way of understanding editorial design: Colors (1991-1995), Nest (1997-2004), and Dot, dot, dot (2000-2010). These publications represented an innovative approach in both concept and style. Colors, designed by Tibor Kalman, challenged the conventions of corporate strategy with a provocative mix of images and text. Nest, edited and designed by Joseph Holtzman, offered an ironic and sophisticated vision that questioned the notion of good taste prevalent in mainstream interior design magazines. Dot, dot, dot was a unique magazine on graphic design and visual culture founded by Peter Bilak that contributed to enriching the discourse around graphic design, demonstrating that it was deeply connected to other disciplines and aspects of the cultural sphere.

In the Bookworm sessions we will explore iconic magazines and books that capture the spirit of the era in which they were created. The material comes from Elisava’s library collections, especially from its Reserve Fund, which contains publications that, due to their design, constitute a journey through the best of the past and present of modern graphics applied to the field of editorial design.

The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.

We will place the publications in their context and try to define what makes them relevant in the history of editorial design in the 20th and 21st centuries. The direct contact with the books and magazines that we will see in each session will allow us to experience the printed document from a material point of view: binding, paper, lay out, illustrations, typography. We will also be able to assess the adequacy between form and content.

Wed, Mar 25, 2026

Graphic — Elisava lectures

7.30 pm — Sala Aleix Carrió

Open to the public

Ann Richter, Studio Pandan

BTS: Design Twists

BTS: Design Twists

From the visual identity of the art walk Balade to Mining Photography, glitches, edited magazine covers, and typographic climate crises, we navigate Studio Pandan’s project map. We look beyond final outcomes to the many paths that lead there. Design, for us, is a collaborative practice—within the studio and in close exchange with clients from art, literature, and architecture. Sometimes the first idea holds, but more often the work unfolds through a winding, transformative journey. Together, we’ll follow the twists and turns of this process.

Ann Richter studied visual communication at the State Academy of Fine Arts in Stuttgart and graphic design at the Academy of Fine Arts Leipzig. Before co-founding Studio Pandan, she worked at international design agencies including Graphic Thought Facility in London and Project Projects in New York City. As a co-founder of the collective A.R. practice, she develops projects at the intersection of design and curatorial work. Alongside running the studio, she regularly lectures and leads workshops at art and design institutions.

© Robert Hamacher

Studio Pandan, founded by Pia Christmann and Ann Richter, is a Berlin-based design studio with a strong eye for detail and an imaginative outlook. We create visual identities across print and digital media, as well as publications and websites, shaped by careful research, playful sensitivity, and conceptual clarity. Since our beginnings in 2015, typography has been our core tool. Actively engaged in contemporary culture, we are especially interested in socially relevant and sustainable projects, seeing design as both a responsibility and a catalyst for change.

Wed, Apr 8,  2026

Graphic — Elisava lectures

7.30 pm — Sala Aleix Carrió

Open to the public

Bart de Baets

Paperclips

Paperclips

In his lecture, graphic designer Bart de Baets will show a large variety of works and elaborate more on the ways they find their form and are realized eventually. Although Bart’s practice is mostly spent working at the studio in Amsterdam, it is alternated by a parttime teaching position at the Royal Academy in The Hague, where he works with the first year students and the ones graduating. The way he teaches and cooks up his assignments is inspired by transforming everyday observations (at times obsessions) into educational exercises. The students are triggered to think of formal executions that evoke solutions close to Bart’s own practice visualizing abilities and editorial voice.

Although appearing less frequently today, Bart’s body of work’s been known to feature self initiated publications, such as Success and Uncertainty (together with Sandra Kassenaar), Dark and Stormy (together with Rustan Söderling), and Tabrat, a zine from 2022 in which de Baets confesses to be a tab hoarder (phone only, the browser tabs on his laptop are opened briefly and closed again efficiently) and shares them here with us in the charming A4-sized publication. His editorial assets have not been forlorn, and are frequently demonstrated more so in his collaborative works for artbook shop Page Not Found and exhibition space Nest (both are located in the city of The Hague). The talk at Elisava will prominently feature all of these works—and more—and provide insights into the developments of these designs by showing sketches, references and many inspirations.

Graphic designer Bart de Baets (1979, Knokke, BE) is based in Amsterdam. His design for the Sandberg Institute’s temporary master programme The Radical Cut Up was nominated for a Dutch Design Award. As a result, PostNL commissioned De Baets to design a series of stamps titled ‘Talk to the Hand’. With Sandra Kassenaar he designed the exhibition, campaign and catalogue for ‘Circulate’, an exhibition on photographic art acquisitions at the Stedelijk Museum Amsterdam. The two also design the graphic identity of Kunstmuseum Bochum. He designed ‘On the Necessity of Gardening: An ABC of Art, Botany and Cultivation’ (2021), which was published parallel to ‘The Botanical Revolution’, an exhibition at the Centraal Museum, Utrecht. That year, the Stiftung Buchkunst awarded the book with the highest prize in the category Best Book Design from all over the World. A second title in that series, Mothering Myths, an ABC of Art, Birth and Care was released in May of 2025, for which he collaborated once again with editors Laurie Cluitmans and Heske ten Cate. He holds a part-time teaching position at the Graphic Design department of the Royal Academy of Art in The Hague, and he has taught at the Gerrit Rietveld Academie in Amsterdam for fifteen years.

Being educated by notorious wild collaborator Will Holder, the radical typographic thinkers of Experimental Jetset and conceptual makers like Linda van Deursen, triggered Bart de Baets to think like an editor early in his graphic design studies, making zines with and for his peers, or whipping up catchy writings to go with his posters and projects. His design skills were fed ferociously when working with Maureen Mooren and Daniel van der Velden (now Metahaven) whose interest in art inspired him. For them, that always seemed to come first, then design. For the pages of Archis (an architecture magazine–now Volume), the layouts of existing periodical publications were used to give form to the magazine’s content, and Bart was taught to study their characteristics and so became an excellent copycat.

Over the years de Baets’ body of work has developed immensely mostly so by certain significant collaborations. A few early memorable ones have been those with Melanie Bonajo and Frank Koolen, two (then) Amsterdam-based artists not much older than himself and whose practice inspired an idea on which to work together, and which, in a way, kicked off de Baets’ career. The likes of Rustan Söderling and Sandra Kassenaar are of similar influence and remain crucial design partners; both are good friends to this day. Their influence on some self initiated works, such as Dark and Stormy and Success and Uncertainty is essential for de Baets’ current design approach and visual language. Kassenaar and de Baets nowadays share a studio and work together as designers regularly.

His designs are rooted heavily in a kind of conceptual thinking, and his abilities to think along editorially with commissioners has given Bart’s body of work an outspoken character. His work is distinctively playful and seemingly intuitive, giving the impression that the designs could be made quickly or hand-made. Yet, each one of the designs is a carefully put-together composition made according to a bunch of guidelines and often uses typography or visuals referencing things “found” on the street. For years Bart’s been a teacher in graphic design often working with the first year students, introducing them to the job. Surrounded by other designers, skilled coders, letter drawers and colour wizards, his teaching encourages to explore what it’s like to make art and design in today’s environments by demonstrating personal fascinations.

past events

Wed, Feb 14, 2024

masters’ talks

7.30 pm — Event at DHub

Open to the public

BIG-GAME, Elric Petit & Augustin Scott de Martinville

How we turn ideas into products

The founders of BIG-GAME chose to study design because they wanted to create objects that would become part of people’s daily lives. Almost 20 years after founding the studio, transforming an idea into a product is still the most exciting part of their work. Design is not a hard science, there is no right or wrong. There are many ways to get from an idea to a finished product. Sometimes they take inspiration from unusual places and use their own methods to create models and prototypes.

 

Augustin Scott de Martinville, Grégoire Jeanmonod and Elric Petit are BIG-GAME. The studio describes its work as simple, functional and optimistic. It produces a variety of products and accessories for companies such as Alessi, Hay, Karimoku New Standard, Muji, Magis or Muuto. BIG-GAME’s work is often accessible, charming and, above all, useful.

The studio has received numerous awards including the Swiss Design Award, the iF design award, the Wallpaper Design Award, the Good Design Award, the Hublot Design Award and Design Preis Schweiz. BIG-GAME’s works are part of the collections of the Museum fur Gestaltung, the Vitra Design Museum, the Centre Georges Pompidou as well as the MoMA.The studio is based in Lausanne, Switzerland. In addition to their design work, the three founders of BIG-GAME also serve as professors at ECAL / University of Arts and Design Lausanne.

Wed, Feb 14, 2024

bookworm

The Face magazine

The Face magazine
Magazines are a unique document of the spirit of their time. The Face, designed by Neville Brody between 1981 and 1986, is a good example of total graphic work. Focused on music and fashion, its style was highly influential and largely defined the aesthetics of the 1980s.

Over the Bookworm sessions we will explore several iconic magazines that capture the spirit of the era in which they were designed. We will place the magazines in their context and try to define what makes them relevant in the history of 20th century editorial design. The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.

Wed, Jan 31, 2024

graphic.elisava lectures

7.30 pm — Sala Aleix Carrió

Open to the public

Giliane Cachin

Positive and negative restrictions in graphic design

Positive and negative restrictions in graphic design

When do restrictions in the design help creativity, and when do they require us to find new solutions? Under the prism of this question, each component of a layout will be reviewed during this lecture and analyzed from different angles (grid-system, text block, typeface and materiality).

Born in 1990 in the French-speaking part of Switzerland, Giliane Cachin is an independent graphic designer based in Zurich. After graduating from ECAL in 2014, she worked for the studio NORM, as well as for the Lineto foundry and its founder Cornel Windlin. Today, beside running her own studio, she teaches editorial design at ECAL and typography at ZHdK, together with David Keshavjee and Marietta Eugster.

As a child, Giliane Cachin accompanied her engineer father to print industry fairs and was fascinated by all types of data visualization, such as technical drawings, information tables, color print tests etc. Today, in her practice, she likes to work around the density of information and the implementation of grid systems to render content clear and accessible all while letting the available data guide her designs.

Wed, Jan 24, 2024

bookworm

Award-winning books

What does a well-designed book look like? In this first session we will look at some books that have recently won awards in competitions such as “The Most Beautiful Swiss Books”, the Frankfurt Book Fair or the Laus Awards. Through the verdict of a jury of experts, we will analyse what factors currently determine excellence in book design.

Over the Bookworm sessions we will explore several iconic books that capture the spirit of the era in which they were designed. We will place the books in their context and try to define what makes them relevant in the history of 20th century book design. The Bookworm sessions are guided by Andreu Jansà, librarian and curator of the Enric Bricall Reserve Fund.

Wed, Jan 17, 2024

case studies

Albert Folch & Rafa Martínez, Folch

Latests projects

Latest projects

In an accelerated world, every aspect of our lives is in constant change. At Folch we bring together different disciplines to respond to every brief, always seeking to have an atypical vision. Each project is an opportunity to design concepts, brands, narratives and digital events, reaching and involving audiences to this new liquid paradigm.

Folch Creative-driven brand ecosystem. Acid House (creative and business innovation hub in Barcelona and Madrid), White Horse (creative production), Avanti Studio (city branding & way finding ), NOW (digital innovation and transformation), Creative Services (fashion and e-commerce), PILLS (digital education), Gallery Studio (New music formats), G.Records (Record label), Gallery (Music Innovation), Eldorado Agency (outdoor creative agency), J.Franc (3D visualization and AR/VR solutions), FFF (Digital type foundry) and Self (talent management).

Wed, Jan 17, 2024

masters’ talks

7.30 pm — Event at DHub

Open to the public

Kaave Pour, SPACE10

The New Home

The New Home

This session will highlight the home’s role in the next decade of design and technology. It will also discuss how industries will be more connected and influenced by our living spaces.

Kaave shares a decade of insights from SPACE10, envisioning new possibilities where design and technology foster a healthier, more sustainable, and inclusive society.

 

Kaave Pour is the Co-founder and CEO of SPACE10, a research and design lab on a mission to create a better everyday life for people and the planet. Working at the intersection of design, technology and business, he strives to create radical solutions to societal and environmental challenges. Kaave’s work includes collaborations with IKEA, Apple, UN, Harvard and MIT among others.

Much of it has been acknowledged in the press all around the world and has won numerous awards including D&AD, Webby, Dezeen and Fast Company. Furthermore, he is a frequent speaker and guest lecturer, sharing his thoughts and experiences with global brands, universities, organisations and media to encourage a curious, playful and forward-thinking approach to doing business.

SPACE10 was a research and design lab on a mission to create a better everyday life for people and planet, successfully closed September 2023 after a almost a decade of work.

We did research and design innovative solutions to some of the major societal changes expected to affect people and our planet in the years to come.

 

 

At our core, we prioritised a collaborative approach and strived to surround ourselves with people who are smarter than us. We worked with an ever-growing network of forward-thinking specialists and creatives from around the world and shared our research and ideas publicly. Alongside that, we regularly hosted exhibitions, talks, dinners and screenings to engage with people, provoke imagination, diversify our perspective and advance our mission.

SPACE10 was proudly supported by and entirely dedicated to IKEA — working as an independent research and design lab. We brought new perspectives and design new solutions that enabled IKEA to live up to their original promise of creating a better everyday life for the many people.

Wed, Dec 13, 2023

masters’ talks

7.30 pm — Event at DHub

Open to the public

Yazmany Arboleda

Color Changing Everything

At the heart of Yazmany Arboleda’s practice is the idea that art is a verb, not a noun. It is something we do, and something we see. He believes that art is a universal language of invention and agency, through which we define and redefine culture, express our shared experiences and envision all possibilities. His values driven practice centers collaboration and interdependence as a future-casting practice. The talk will explore a series of projects that showcase the evolution of his practice.  

 

Yazmany Arboleda (b. 1981, Colombian-American) serves as the first People’s Artist for New York City at the Civic Engagement Commission and is the Founder of The People’s Creative Institute. An architect by training, Yazmany art practice fosters community connections through expansive public art initiatives. He also holds the role of Senior Artistic Advisor for the Community Art Network, He has been commissioned by Carnegie Hall, the Yale School of Management, and the United Nations.

His artistic practice is deeply rooted in the trauma he endured when his father and uncles were assassinated in Medellin, Colombia, at the age of 11. For him, art became a sanctuary for exploration and self-discovery. It has provided him with the means to grasp his own evolving identity as a continually changing individual. His mission is to convey that art can function as a similar space of discovery and transformation for others as well. He endeavors to inspire people to recognize the potential of art for personal growth and collective understanding. 

Mon, Nov 20, 2023

case studies

Natalia Santolaria, Domestic Data Streamers

Designing for the unknown

We, humans, struggle to build empathy towards large amounts of information. ¿How do we solve these challenges when the problems we face today are so inherently big, interconnected, wicked, and globalized? In this talk, we will explore some humble experiments done to overcome this lack of empathy through art, technology, and participatory experiences.

Natalia Santolaria is a creative director at Domestic Data Streamers, a storyteller who uses data as raw material. Trained in journalism and humanities, she works with a team of 25 designers, architects and technologists to create connections between information and people that trigger conversations and changes in fixed perspectives. Focused on social impact projects, she has directed campaigns and installations for organizations such as UN agencies, local governments or OXFAM. She explores how to bring interaction into the performing arts at matriu.id.

Domestic Data Streamers is an award-winning studio exploring how to express data through film, robotics, code, theater, or architecture in schools, prisons, cinemas, the streets of many cities, and even the United Nations Headquarters. They work for commercial brands and all kinds of old-school and new-kinky institutions. They truly believe data can be a real trigger of change and build bridges in a polarized society.

Nov 13 — 19, 2023

workshop

Martin Lorenz, TwoPoints.Net

Systemic Type Design

Systemic Type Design

We live in a (new) golden age of systemic type design. New technologies and easy to use programmes leveled the playfield for emerging designers and gave them the chance to experiment with new ideas. The world of display fonts has witnessed a lot of new impulses in the last years. Type has become more flexible, variable and kinetic as ever, adjusting efficiently and effectively to new communication channels.

Systemic Type Design is more than designing fonts. A type system is an efficient design tool that helps designers to design. If done well, the act of writing is the act of designing without the need to further layout the text. In this course we will develop an experimental type system that almost automatically generates fantastic design applications.

Martin Lorenz

might as well have become a cook, a comic artist or an architect, were it not for an internship at Müller+Volkmann. Lorenz studied Graphic Design at the University of Applied Sciences in Darmstadt and the Royal Academy of Arts (KABK) in The Hague. After working four years at the design agency Hort, he moved to Barcelona to found TwoPoints.Net with Lupi Asensio and do his MA and PhD in Design Research at the UB. Lorenz has taught since 2006 for Elisava and still likes to cook.

Wed, Nov 8, 2023

case studies

Anna Berbiela, Pràctica

Pràctica: Graphic Hunting

Pràctica: Graphic Hunting

Exploring our reality allows us to understand the creative potential that lies behind everything that surrounds us; In this session we will analyse, through visualising the latest Pràctica case studies, how our environment and surroundings can become an inexhaustible source of inspiration if we really pay attention.

Anna Berbiela

Graphic designer, creative director, and illustrator based in Barcelona. Anna Berbiela is co-founder, together with Javier Arizu, Carlos Bermúdez, and Albert Porta, of the design studio Pràctica. With offices in Barcelona and New York, Pràctica believes that design it’s a process involving researching, thinking, sharing, challenging… then giving all this a definitive shape. 

Pràctica is a design and identity studio based in Barcelona and New York that seeks to reveal the particular truth of each brand. By simplifying complexity and shaping concepts, creates work that makes sense.

Mon, Oct 30, 2023

case studies

Daniel Ayuso, Clase

Enea 

Enea
In this session we will be able to see through the case study of a real project from the studio how a brand identity is developed and how it is strategically translated into the different communication elements on and offline to define a recognizable and transversal personality.

Daniel Ayuso is a partner and creative director at Clase studio. From 2016 to 2021 he was President of the Association of Art directors and Graphic Designers ADG FAD. He is an associate professor at the Elisava School and the UPF. His trajectory has expanded from his training in graphic design to the development of more complex Visual Identities in which communication and visual language build a brand discourse through design itself, art direction in photography or audiovisual.

Clase is a design and creative direction studio that takes culture as a basis to develop brands and visual communication. They create voices and unique languages out of the essence of every project in order to build its particular universe. From strategy to the final output, they conceive solutions that are both conceptually and visually rich.

Wed, Oct 25, 2023

masters’ talks

7.30 pm — Event at DHUB

Open to the public

Alice Rawsthorn

Design as an Attitude

What does design mean to us now? What will it mean in the near future? How can it help us to address the complex challenges of this turbulent, often terrifying time: from the climate emergency and refugee crisis, to curbing inequality, bigotry and violence, and ensuring that powerful new technologies will be used to make our lives better, not worse. Alice Rawsthorn will describe how the new generation of “attitudinal designers” are reinventing the practice and possibilities of design by using their skills, networks and resourcefulness to address these issues and to foster positive change.

 

Alice Rawsthorn is an award-winning design critic and author, whose books include Design as an Attitude and, most recently, Design Emergency: Building a Better Future. co-written with Paola Antonelli, senior design curator at MoMA, New York. Alice’s weekly design column for The New York Times was syndicated worldwide for over a decade. In all her work, Alice champions design’s potential as a social, political and ecological tool to foster positive change.

Born in Manchester and based in London, she is a founding member of the Writers for Liberty campaign for human rights and a cofounder, with Paola, of Design Emergency, a podcast and research platform that investigates design’s role in forging a fairer future.

1. Design as an Attitude, Alice Rawsthorn, JRP|Ringier — 2. El diseño como actitud, Alice Rawsthorn, Editorial Gustavo Gili — 3. Design as an Attitude, Alice Rawsthorn, JRP|Ringier — 4. Design Emergency: Building a Better World, Alice Rawsthorn and Paola Antonelli, Phaidon Press — 7. Great Green Wall of Africa, European Space Agency, CC-BY-SA 3.0 IGO — 8. Social housing in north London, Peter Barber Architects, Ph: Morley von Sternberg